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Rennes Emotion Map 2010-11
19 octobre 2011, par
Mis à jour : Juillet 2013
Langue : français
Type : Texte
Autres articles (77)
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Qualité du média après traitement
21 juin 2013, parLe bon réglage du logiciel qui traite les média est important pour un équilibre entre les partis ( bande passante de l’hébergeur, qualité du média pour le rédacteur et le visiteur, accessibilité pour le visiteur ). Comment régler la qualité de son média ?
Plus la qualité du média est importante, plus la bande passante sera utilisée. Le visiteur avec une connexion internet à petit débit devra attendre plus longtemps. Inversement plus, la qualité du média est pauvre et donc le média devient dégradé voire (...) -
Websites made with MediaSPIP
2 mai 2011, parThis page lists some websites based on MediaSPIP.
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Des sites réalisés avec MediaSPIP
2 mai 2011, parCette page présente quelques-uns des sites fonctionnant sous MediaSPIP.
Vous pouvez bien entendu ajouter le votre grâce au formulaire en bas de page.
Sur d’autres sites (8326)
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how to stream live videos with no latency (ffplay, mplayer) and what kind of wrapper could be used with ffplay ?
10 juin 2015, par user573014I have been testing playing multiple live streams using different players because I wanted to get the lowest latency value. I tried gstreamer player (gst-launch-0.01), mplayer, totem and ffmpeg player (ffplay). I used different configuration values to get the lowest latency for each of them for example :
ffplay -fflags nobuffer
mplayer -benchmarkThe protocol I am streaming with is udp and I am getting a better values with ffplay than mplayer or gst-launch. To be honest, I don’t know what kind of configuration I need to do it the gstreamer to get a lower latency.
Now, what I need is two things :-
I would like to know if someone has a better suggestion about streaming a live stream with lower latency < 100 ms. I am now getting higher than 100 ms which is not really efficient for me.
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Since I am using ffplay currently, because it is the best so far. I would like to do a simple gui with a play and record button and 3 screens to stream from different video servers, I just don’t know what kind of wrapper (which should be really fast) to use !
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Using ffmpeg to stream live video from a raspberry pi to a web server for distribution
7 mars 2019, par CNorlanderI am trying to build a device that will encode h.264 video on a raspberrypi and stream it out to a separate web server in the cloud. The main issue I am having is most implementations I search for either have the web server directly on the pi or have the embedded player playing video directly from the device.
I would like it to be pretty much plug and play no matter what network I am on ie no port forwarding of any sort all I need to do is connect the device to the network and the stream will be visible on a webpage.
One possible solution to the issue is just simply encode frames in base 64 as jpegs and send them to a an endpoint on the webserver, however, this is a huge waste of bandwidth and wont allow for the framerate h.264 would.
Any idea on some possible technologies that could be used to do this ?
I feel like it can be done with some websockets or zmq and ffmpeg somehow but I am not sure.
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How to display live video stream from ffmpeg in C#/WPF ?
9 avril 2019, par Kevin McDanielI am trying to get an output from FFmpeg.exe to display live on my wpf media player. The inputs to FFmpeg are an IP camera and a video file (mp4).
The WPF media player needs a URI as the input. So, I have tried hosting a Udp server for FFmpeg to post to (which I can log the data coming in on the console). Then I try to get the stream using the media player, but no success.
My Udp listener :
UdpClient _udpServer = new UdpClient(5000);
UdpClient _udpClient = new UdpClient(5001);
private void UdpListen() {
while (true)
{
IPEndPoint RemoteIpEndPoint = new IPEndPoint(IPAddress.Any, 0);
Byte[] receiveBytes = _udpServer.Receive(ref RemoteIpEndPoint);
if (RemoteIpEndPoint.ToString() != "192.168.1.110:5001")
{
IPEndPoint ep = new IPEndPoint(IPAddress.Parse("192.168.1.110"), 5001);
_udpClient.Send(receiveBytes, receiveBytes.Length, ep);
}
Console.WriteLine("receive data from " + RemoteIpEndPoint.ToString() + ": " + receiveBytes.Length);
}
}The ffmpeg output : ... -f mpegts udp ://192.168.1.110:5000
I pass this into the media player : udp ://192.168.1.110:5001
I am expecting to see the video file being displayed as ffmpeg is processing the output. But, I just see ffmpeg do its processing, and the Udp listener writing to the console.
Let me know where I am going wrong, thanks in advance