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  • Gestion des droits de création et d’édition des objets

    8 février 2011, par

    Par défaut, beaucoup de fonctionnalités sont limitées aux administrateurs mais restent configurables indépendamment pour modifier leur statut minimal d’utilisation notamment : la rédaction de contenus sur le site modifiables dans la gestion des templates de formulaires ; l’ajout de notes aux articles ; l’ajout de légendes et d’annotations sur les images ;

  • Keeping control of your media in your hands

    13 avril 2011, par

    The vocabulary used on this site and around MediaSPIP in general, aims to avoid reference to Web 2.0 and the companies that profit from media-sharing.
    While using MediaSPIP, you are invited to avoid using words like "Brand", "Cloud" and "Market".
    MediaSPIP is designed to facilitate the sharing of creative media online, while allowing authors to retain complete control of their work.
    MediaSPIP aims to be accessible to as many people as possible and development is based on expanding the (...)

  • Supporting all media types

    13 avril 2011, par

    Unlike most software and media-sharing platforms, MediaSPIP aims to manage as many different media types as possible. The following are just a few examples from an ever-expanding list of supported formats : images : png, gif, jpg, bmp and more audio : MP3, Ogg, Wav and more video : AVI, MP4, OGV, mpg, mov, wmv and more text, code and other data : OpenOffice, Microsoft Office (Word, PowerPoint, Excel), web (html, CSS), LaTeX, Google Earth and (...)

Sur d’autres sites (4694)

  • Anomalie #4114 (Fermé) : paramètre media:joindre_deballer_lister_zip ignoré

    27 septembre 2018, par cedric -
  • How to decode video using AMF, Intel Media SDK, and NVIDIA CUDA for hardware decoding all platforms ?

    23 novembre 2022, par Guy

    I want to make a multi-platform video streaming app but idk how to implement hardware decoding for AMD, NVIDIA and Intel.
For this project I also want to use FFmpeg.
Pls help.

    


    I tried d3d11va on windows but I want other rendering API's as well.

    


  • How to save media files to Heroku local storage with Django ?

    25 juillet 2022, par Diyan Kalaydzhiev

    Im having a Django REST app with React for client. Im recording a file with React and sending in to Django. When i save it i modify it with ffmpeg and save it again in the same folder with a new name, the ffmpeg command looks like this :

    


    os.system(f"ffmpeg -i {audio_path} -ac 1 -ar 16000 {target_path}")

    


    Because i need a path for my audio both for opening and saving, i can't use cloud stores like "Bucket S3, Cloudinary etc.". And the fact that im using it only for a few seconds and then deleting it makes Heroku (the app is deployed there) the perfect place to save it non-persistent. The problem is that the file isn't getting saved in my library with media files. It saves in the postgre db but doesn't in my filesystem and when i try to access it my program returns that there isn't a file with that name. My question is How can i save media files in Heroku file system and how to access them ?

    


    settings.py

    


    MEDIA_ROOT = os.path.join(BASE_DIR,'EmotionTalk/AI_emotion_recognizer/recordings')
MEDIA_URL = '/'


    


    urls.py

    


    urlpatterns = [
path('admin/', admin.site.urls),
path('', include('EmotionTalk.emotion_talk_app.urls')),
path('auth/', include('EmotionTalk.auth_app.urls')),
path('api-token-auth/', views.obtain_auth_token),
] + static(settings.STATIC_URL, document_root=settings.STATIC_ROOT) \
+ static(settings.MEDIA_URL, document_root=settings.MEDIA_ROOT)


    


    views.py

    


        def post(self, request):
    file_serializer = RecordingSerializer(data=request.data)

    if file_serializer.is_valid():
        file_serializer.save()

        file_name = file_serializer.data.get('recording')
        owner_id = file_serializer.data.get('owner_id')

        current_emotions_count = len(Profile.objects.get(user_id=owner_id).last_emotions)

        print(file_name)
        recognize_emotion.delay(file_name, owner_id)

        return Response({
            'data': file_serializer.data,
            'current_emotions_count': current_emotions_count
        }, status=status.HTTP_201_CREATED)

    return Response(file_serializer.errors, status=status.HTTP_400_BAD_REQUEST)


    


    tasks.py

    


    def parse_arguments(filename):
import argparse
parser = argparse.ArgumentParser()

new_filename = filename.lstrip('v')

parser.add_argument("audio_path")
parser.add_argument("target_path")

args = parser.parse_args([f'EmotionTalk/AI_emotion_recognizer/recordings/{filename}',
                          f'EmotionTalk/AI_emotion_recognizer/recordings/{new_filename}'])
audio_path = args.audio_path
target_path = args.target_path

if os.path.isfile(audio_path) and audio_path.endswith(".wav"):
    if not target_path.endswith(".wav"):
        target_path += ".wav"
    convert_audio(audio_path, target_path)
    return target_path
else:
    raise TypeError("The audio_path file you specified isn't appropriate for this operation")


    


    parse_arguments is called from recognize_emotion