
Recherche avancée
Médias (16)
-
#7 Ambience
16 octobre 2011, par
Mis à jour : Juin 2015
Langue : English
Type : Audio
-
#6 Teaser Music
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
-
#5 End Title
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
-
#3 The Safest Place
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
-
#4 Emo Creates
15 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
-
#2 Typewriter Dance
15 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
Autres articles (67)
-
Participer à sa traduction
10 avril 2011Vous pouvez nous aider à améliorer les locutions utilisées dans le logiciel ou à traduire celui-ci dans n’importe qu’elle nouvelle langue permettant sa diffusion à de nouvelles communautés linguistiques.
Pour ce faire, on utilise l’interface de traduction de SPIP où l’ensemble des modules de langue de MediaSPIP sont à disposition. ll vous suffit de vous inscrire sur la liste de discussion des traducteurs pour demander plus d’informations.
Actuellement MediaSPIP n’est disponible qu’en français et (...) -
Supporting all media types
13 avril 2011, parUnlike most software and media-sharing platforms, MediaSPIP aims to manage as many different media types as possible. The following are just a few examples from an ever-expanding list of supported formats : images : png, gif, jpg, bmp and more audio : MP3, Ogg, Wav and more video : AVI, MP4, OGV, mpg, mov, wmv and more text, code and other data : OpenOffice, Microsoft Office (Word, PowerPoint, Excel), web (html, CSS), LaTeX, Google Earth and (...)
-
Encoding and processing into web-friendly formats
13 avril 2011, parMediaSPIP automatically converts uploaded files to internet-compatible formats.
Video files are encoded in MP4, Ogv and WebM (supported by HTML5) and MP4 (supported by Flash).
Audio files are encoded in MP3 and Ogg (supported by HTML5) and MP3 (supported by Flash).
Where possible, text is analyzed in order to retrieve the data needed for search engine detection, and then exported as a series of image files.
All uploaded files are stored online in their original format, so you can (...)
Sur d’autres sites (6963)
-
how to play mp3 using ffmpeg
5 novembre 2013, par AriI'm trying to play audio mp3 file using ffmpeg in android
but I'm facing a problem in the below mentioned codehow to play mp3 using ffmpeg
void JNICALL Java_com_music_MainActivity_loadFile(JNIEnv* env, jobject obj,jstring file,jbyteArray array)
{
jboolean isfilenameCopy;
const char * filename = (*env)->GetStringUTFChars(env, file, &isfilenameCopy);
AVCodec *codec;
AVCodecContext *c= NULL;
int out_size, len;
FILE *f, *outfile;
uint8_t *outbuf;
uint8_t inbuf[AUDIO_INBUF_SIZE + FF_INPUT_BUFFER_PADDING_SIZE];
AVPacket avpkt;
jclass cls = (*env)->GetObjectClass(env, obj);
jmethodID play = (*env)->GetMethodID(env, cls, "playSound", "([BI)V");//At the begining of your main function
av_init_packet(&avpkt);
printf("Audio decoding\n");
__android_log_print(ANDROID_LOG_INFO, DEBUG_TAG, "inside load file");
/* find the mpeg audio decoder */
codec = avcodec_find_decoder(CODEC_ID_MP3);
if (!codec) {
fprintf(stderr, "codec not found\n");
exit(1);
}
c= avcodec_alloc_context();
/* open it */
if (avcodec_open(c, codec) < 0) {
fprintf(stderr, "could not open codec\n");
exit(1);
}
__android_log_print(ANDROID_LOG_INFO, DEBUG_TAG, "open avcode");
outbuf = malloc(AVCODEC_MAX_AUDIO_FRAME_SIZE);
__android_log_print(ANDROID_LOG_INFO, DEBUG_TAG, "open %s",outbuf);
f = fopen(filename, "rb");
if (!f) {
fprintf(stderr, "could not open %s\n", filename);
exit(1);
}
/* decode until eof */
avpkt.data = inbuf;
avpkt.size = fread(inbuf, 1, AUDIO_INBUF_SIZE, f);
__android_log_print(ANDROID_LOG_INFO, DEBUG_TAG, "data =%s and size %d",avpkt.data,avpkt.size);
while (avpkt.size > 0) {
out_size = AVCODEC_MAX_AUDIO_FRAME_SIZE;
len = avcodec_decode_audio3(c, (short *)outbuf, &out_size, &avpkt);
__android_log_print(ANDROID_LOG_INFO, DEBUG_TAG, "length =%d",len);
if (len < 0) {
fprintf(stderr, "Error while decoding\n");
__android_log_print(ANDROID_LOG_INFO, DEBUG_TAG, " failed length =%d",errno);
exit(1);
}
if (out_size > 0) {
/* if a frame has been decoded, output it */
jbyte *bytes = (*env)->GetByteArrayElements(env, array, NULL);
memcpy(bytes, outbuf, out_size); //
(*env)->ReleaseByteArrayElements(env, array, bytes, 0);
(*env)->CallVoidMethod(env, obj, play, array, out_size);
}
avpkt.size -= len;
avpkt.data += len;
if (avpkt.size < AUDIO_REFILL_THRESH) {
/* Refill the input buffer, to avoid trying to decode
* incomplete frames. Instead of this, one could also use
* a parser, or use a proper container format through
* libavformat. */
memmove(inbuf, avpkt.data, avpkt.size);
avpkt.data = inbuf;
len = fread(avpkt.data + avpkt.size, 1,
AUDIO_INBUF_SIZE - avpkt.size, f);
if (len > 0)
avpkt.size += len;
}
}
fclose(f);
free(outbuf);
avcodec_close(c);
av_free(c);
}i am getting the len = - 1 in
len = avcodec_decode_audio3(c, (short *)outbuf, &out_size, &avpkt);
what am i doing wrong ??
please help
-
Continuously play the gif on image using FFmpeg
20 février 2020, par Shweta PatilI am trying to place multiple gif on image and save as gif using FFmpeg. I had achieved placing of multiple gif but all gif doesnot play continuously i.e Second gif repeat only once first gif finish and started again ..the second gif stop and start again only when first gif finishes.
command_try[0]="-i";
command_try[1]=input;
command_try[2]="-i";
command_try[3]=gifthumbnail;
command_try[4]="-i";
command_try[5]=gifthumbnail;
command_try[6]="-i";
command_try[7]=thumbnail;
command_try[8]="-i";
command_try[9]=thumbnail2;
command_try[10]="-filter_complex";
command_try[11]="[0:v]scale=0:0[base];[1:v]scale=300:-1[img1];[2:v]scale=720:-1290[img2];[3:v]scale=80:-1[img3];[4:v]scale=50:-1[img4];[img1]rotate=45:c=black@0:ow=rotw(45):oh=roth(45)[r1];[img2]rotate=0:c=black@0:ow=rotw(0):oh=roth(0)[r2];" +
"[img3]rotate=0:c=black@0:ow=rotw(0):oh=roth(0)[r3];[img4]rotate=0:c=black@0:ow=rotw(0):oh=roth(0)[r4];[base][r1]overlay=100:70[tmp1];"+
"[tmp1][r2]overlay=55:55[tmp2];[tmp2][r3]overlay=65:65[tmp3];[tmp3][r4]overlay=30:30";
command_try[12]="-preset";
command_try[13]="veryfast";
command_try[14]="/storage/emulated/0/Pictures/imggif.gif";As I am recently started working on FFmpeg need help to play gif continuously independently.
-
Play drm protected video
10 mars 2023, par Aaditya KumarI downloaded video from this link :-






but when i am playing video then the video is not supported




someone help that how can i able to play this video