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Autres articles (35)
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La file d’attente de SPIPmotion
28 novembre 2010, parUne file d’attente stockée dans la base de donnée
Lors de son installation, SPIPmotion crée une nouvelle table dans la base de donnée intitulée spip_spipmotion_attentes.
Cette nouvelle table est constituée des champs suivants : id_spipmotion_attente, l’identifiant numérique unique de la tâche à traiter ; id_document, l’identifiant numérique du document original à encoder ; id_objet l’identifiant unique de l’objet auquel le document encodé devra être attaché automatiquement ; objet, le type d’objet auquel (...) -
Contribute to documentation
13 avril 2011Documentation is vital to the development of improved technical capabilities.
MediaSPIP welcomes documentation by users as well as developers - including : critique of existing features and functions articles contributed by developers, administrators, content producers and editors screenshots to illustrate the above translations of existing documentation into other languages
To contribute, register to the project users’ mailing (...) -
Selection of projects using MediaSPIP
2 mai 2011, parThe examples below are representative elements of MediaSPIP specific uses for specific projects.
MediaSPIP farm @ Infini
The non profit organizationInfini develops hospitality activities, internet access point, training, realizing innovative projects in the field of information and communication technologies and Communication, and hosting of websites. It plays a unique and prominent role in the Brest (France) area, at the national level, among the half-dozen such association. Its members (...)
Sur d’autres sites (5003)
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Revision 88566 : Le fichier vides.txt peut etre tres gros et est un peu lourd a ...
11 avril 2015, par cedric@… — LogLe fichier vides.txt peut etre tres gros et est un peu lourd a manipuler. On le remplace par un fichier unitaire .vide sur chaque gravatar concerne, ce qui permet un touch unitaire avant une recuperation pour eviter une double recuperation concurrente (idem sur le cache, on touch avant de recuperer pour eviter une double recuperation)
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ffmpeg alternative to -ss to something with % ? [duplicate]
9 juin 2020, par Akhilleus UggoIs there anyway to start cutting a video, or indicate the start point by a percent of the video ?



Let's suppose a video has a duration of 40 minutes. Starting at 25% of the video would be
-ss 600
, but not all videos are 40 minutes.


Any replacement for
-ss
to something working by % ?

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how to add effect to audio, sound like a phone call phone, inner monologue, or sounds like a man/woman ? [closed]
7 mars, par MathewI'm trying to apply different audio effects, such as making audio sound like a phone call. Below is my current approach. As you can see, I'm using multiple filters and simple algorithms to achieve this effect, but the output quality isn't ideal.


I've looked into FFmpeg filters and noticed mentions of LADSPA/LV2 plugins. Are these viable solutions ? Any other suggestions would be greatly appreciated.


public static void applySceneEffect(String inputPath, String outputPath, int sceneType) {
 LOGGER.info("apply scene effect {} to {}", sceneType, inputPath);

 try (FFmpegFrameGrabber grabber = new FFmpegFrameGrabber(inputPath);
 FFmpegFrameRecorder recorder = new FFmpegFrameRecorder(outputPath, grabber.getAudioChannels())) {

 grabber.setOption("vn", ""); 
 grabber.start();

 
 recorder.setAudioCodec(avcodec.AV_CODEC_ID_PCM_S16LE); 
 recorder.setSampleRate(grabber.getSampleRate());
 recorder.setAudioChannels(grabber.getAudioChannels());
 recorder.setAudioBitrate(grabber.getAudioBitrate());
 recorder.setFormat("wav"); 


 String audioFilter = String.join(",",
 "aresample=8000", 
 "highpass=f=300, lowpass=f=3400", 
 "acompressor=threshold=-15dB:ratio=4:attack=10:release=100", 
 "volume=1.5", 
 "aecho=0.9:0.4:10:0.6"
 );

 FFmpegFrameFilter f1 = new FFmpegFrameFilter(audioFilter, grabber.getAudioChannels());
 f1.setSampleRate(grabber.getSampleRate());
 f1.start();

 recorder.start();

 Random random = new Random();
 double noiseLevel = 0.02; 

 
 while (true) {
 var frame = grabber.grabFrame(true, false, true, true);
 if (frame == null) {
 break;
 }

 ShortBuffer audioBuffer = (ShortBuffer) frame.samples[0];
 short[] audioData = new short[audioBuffer.remaining()];
 audioBuffer.get(audioData);

 applyElectricNoise(audioData, grabber.getSampleRate());

 audioData = applyDistortion(audioData, 1.5, 30000);

 audioBuffer.rewind();
 audioBuffer.put(audioData);
 audioBuffer.flip();


 f1.push(frame); 
 Frame filteredFrame;
 while ((filteredFrame = f1.pull()) != null) {
 recorder.record(filteredFrame); 
 }
 }

 recorder.stop();
 recorder.release();
 grabber.stop();
 grabber.release();
 } catch (FrameGrabber.Exception | FrameRecorder.Exception | FFmpegFrameFilter.Exception e) {
 throw new RuntimeException(e);
 }
}


private static final double NOISE_LEVEL = 0.005; 
private static final int NOISE_FREQUENCY = 60; 

public static void applyElectricNoise(short[] audioData, int sampleRate) {
 Random random = new Random();

 
 for (int i = 0; i < audioData.length; i++) {
 double noise = Math.sin(2 * Math.PI * NOISE_FREQUENCY * i / sampleRate);

 double electricNoise = random.nextGaussian() * NOISE_LEVEL * Short.MAX_VALUE + noise;

 audioData[i] = (short) Math.max(Math.min(audioData[i] + electricNoise, Short.MAX_VALUE), Short.MIN_VALUE); 
 }
}

public static short[] applyTremolo(short[] audioData, int sampleRate, double frequency, double depth) {
 double phase = 0.0;
 double phaseIncrement = 2 * Math.PI * frequency / sampleRate;

 for (int i = 0; i < audioData.length; i++) {
 double modulator = 1.0 - depth + depth * Math.sin(phase); 
 audioData[i] = (short) (audioData[i] * modulator);

 phase += phaseIncrement;
 if (phase > 2 * Math.PI) {
 phase -= 2 * Math.PI;
 }
 }
 return audioData;
}

public static short[] applyDistortion(short[] audioData, double gain, double threshold) {
 for (int i = 0; i < audioData.length; i++) {
 double sample = audioData[i] * gain;

 if (sample > threshold) {
 sample = threshold;
 } else if (sample < -threshold) {
 sample = -threshold;
 }

 audioData[i] = (short) sample;
 }
 return audioData;
}