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Médias (91)
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999,999
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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The Slip - Artworks
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Texte
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Demon seed (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
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The four of us are dying (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
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Corona radiata (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
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Lights in the sky (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
Autres articles (21)
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Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir -
Les vidéos
21 avril 2011, parComme les documents de type "audio", Mediaspip affiche dans la mesure du possible les vidéos grâce à la balise html5 .
Un des inconvénients de cette balise est qu’elle n’est pas reconnue correctement par certains navigateurs (Internet Explorer pour ne pas le nommer) et que chaque navigateur ne gère en natif que certains formats de vidéos.
Son avantage principal quant à lui est de bénéficier de la prise en charge native de vidéos dans les navigateur et donc de se passer de l’utilisation de Flash et (...) -
D’autres logiciels intéressants
12 avril 2011, parOn ne revendique pas d’être les seuls à faire ce que l’on fait ... et on ne revendique surtout pas d’être les meilleurs non plus ... Ce que l’on fait, on essaie juste de le faire bien, et de mieux en mieux...
La liste suivante correspond à des logiciels qui tendent peu ou prou à faire comme MediaSPIP ou que MediaSPIP tente peu ou prou à faire pareil, peu importe ...
On ne les connais pas, on ne les a pas essayé, mais vous pouvez peut être y jeter un coup d’oeil.
Videopress
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Sur d’autres sites (5598)
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Trouble with converting webm into mp3 with pydub in python
15 août 2020, par rc_martyso basically I want to convert song what I downloaded from youtube in webm and convert to into mp3


when I wanted export song just with
song.export("neco.mp3")
it didn't work too

I have in workfolder ffmpeg.exe and ffprobe.exe


here is the code


from pydub import AudioSegment

song = AudioSegment.from_file(downloaded.webm,"webm")
print("Loaded")
song.export("neco.mp3", format="mp3", bitrate="320k")
print("Converted and saved")



here is the output of the console


Loaded
Traceback (most recent call last):
 File "e:/martan/projekty/Python/programek na pisnicky/songDownloader.py", line 188, in <module>
 song.export("neco.mp3", format="mp3", bitrate="320k")
 File "C:\Users\BIBRAIN\AppData\Local\Programs\Python\Python38\lib\site-packages\pydub\audio_segment.py", line 911, in export
 raise CouldntEncodeError(
pydub.exceptions.CouldntEncodeError: Encoding failed. ffmpeg/avlib returned error code: 1

Command:['ffmpeg', '-y', '-f', 'wav', '-i', 'C:\\Users\\BIBRAIN\\AppData\\Local\\Temp\\tmpo20ooz_z', '-b:a', '320k', '-f', 'mp3', 'C:\\Users\\BIBRAIN\\AppData\\Local\\Temp\\tmpiqpl57g7']

Output from ffmpeg/avlib:

ffmpeg version 4.3.1 Copyright (c) 2000-2020 the FFmpeg developers
 built with gcc 10.2.1 (GCC) 20200726
 configuration: --enable-gpl --enable-version3 --enable-sdl2 --enable-fontconfig --enable-gnutls --enable-iconv --enable-libass --enable-libdav1d --enable-libbluray --enable-libfreetype --enable-libmp3lame --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libopenjpeg --enable-libopus --enable-libshine --enable-libsnappy --enable-libsoxr --enable-libsrt --enable-libtheora --enable-libtwolame --enable-libvpx --enable-libwavpack --enable-libwebp --enable-libx264 --enable-libx265 --enable-libxml2 --enable-libzimg --enable-lzma --enable-zlib --enable-gmp --enable-libvidstab --enable-libvmaf --enable-libvorbis --enable-libvo-amrwbenc --enable-libmysofa --enable-libspeex --enable-libxvid --enable-libaom --enable-libgsm --disable-w32threads --enable-libmfx --enable-ffnvcodec --enable-cuda-llvm --enable-cuvid --enable-d3d11va --enable-nvenc --enable-nvdec --enable-dxva2 --enable-avisynth --enable-libopenmpt --enable-amf
 libavutil 56. 51.100 / 56. 51.100
 libavcodec 58. 91.100 / 58. 91.100
 libavformat 58. 45.100 / 58. 45.100
 libavdevice 58. 10.100 / 58. 10.100
 libavfilter 7. 85.100 / 7. 85.100
 libswscale 5. 7.100 / 5. 7.100
 libswresample 3. 7.100 / 3. 7.100
 libpostproc 55. 7.100 / 55. 7.100
Guessed Channel Layout for Input Stream #0.0 : stereo
Input #0, wav, from 'C:\Users\BIBRAIN\AppData\Local\Temp\tmpo20ooz_z':
 Duration: 00:03:54.71, bitrate: 3072 kb/s
 Stream #0:0: Audio: pcm_s32le ([1][0][0][0] / 0x0001), 48000 Hz, stereo, s32, 3072 kb/s
Stream mapping:
 Stream #0:0 -> #0:0 (pcm_s32le (native) -> mp3 (mp3_mf))
Press [q] to stop, [?] for help
[mp3_mf @ 00000000004686c0] could not find any MFT for the given media type
[mp3_mf @ 00000000004686c0] could not create MFT
Error initializing output stream 0:0 -- Error while opening encoder for output stream #0:0 - maybe incorrect parameters such as bit_rate, rate, width or height
Conversion failed!
</module>


I think it is something with codec but I have no idea what to do


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Getting accurate time from FFMPeg with Objective C (Audio Queue Services)
2 avril 2012, par WinstonMy iPhone app plays an audio file using FFMPeg.
I'm getting the elapsed time (to show to user) from the playing audio (in minutes and seconds after converting from microseconds, given by FFMPeg) like so :
AudioTimeStamp currentTimeStamp;
AudioQueueGetCurrentTime (audioQueue, NULL, &currentTimeStamp, NULL);
getFFMPEGtime = currentTimeStamp.mSampleTime/self.basicAudioDescription.mSampleRate;
self.currentAudioTime = [NSString stringWithFormat: @"%02d:%02d",
(int) getFFMPEGtime / (int)60000000,
(int) ((getFFMPEGtime % 60000000)/1000000)];Everything works fine, but when I scrub back or forward to play another portion of the song, the elapsed time will go back to zero, no matter the current position. The timer will always zero out.
I know I'm suposed to do some math to keep track of the old time and the new time, maybe constructing another clock or so, perhaps implementing another callback function, etc... I'm not sure what way I should go.
My questions are :
1) What's the best approach to keep track of the elapsed time when going back/forward in a song, avoiding the clock to always going back to zero ?
2) Should I look deeply into FFMPeg functions or should I stick with Objective-C and Cocoa Touch for solving this problem ?
Please, I need some advices/ideas from experienced programmers. I'm stuck. Thanks beforehand !
-
My discord music bot works locally, but not on a server [closed]
8 décembre 2022, par AsmondyaI have an issue with my discord music bot that I made with discord.js v14.


When I run it locally, it works fine and plays music as it should. But when I put in on a server (here I use Vultr), it doesn't work.


I am not sure but it might come from FFmpeg. I am kinda desperate and cant really figure where the issue is from. I think it is FFmpeg because it is what converts the music.


What happens :


Me: !play a music
Bot: Now playing a music
*and right after, without playing the music*
Bot: Music finished



What should normally happen is that same thing but the "music finished" should be sent when the queue is finished.


The thing is that the bot works perfectly locally, but does this when it is hosted on a server. Also I don't have any error messages or else. It just doesn't play the music like if the music was 0 seconds length.


I tried making sure everything is installed on the server, same as making sure ffmpeg was installed globally and I have the good version of it. Here is the answer I have to the "ffmpeg -version" command :enter image description here.


Does anyone know what could be the issue or what could cause it ? I can show some code if needed, even tho it works perfectly fine locally.


Here's my code :


const { DisTube } = require('distube')
const Discord = require('discord.js')
const { EmbedBuilder } = require('discord.js')
const client = new Discord.Client({
 intents: [
 Discord.GatewayIntentBits.Guilds,
 Discord.GatewayIntentBits.GuildMessages,
 Discord.GatewayIntentBits.GuildVoiceStates,
 Discord.GatewayIntentBits.MessageContent,
 ]
})
const { ActivityType } = require('discord.js')
const fs = require('fs')
const dotenv = require("dotenv")
dotenv.config()
const { SpotifyPlugin } = require('@distube/spotify')
const { SoundCloudPlugin } = require('@distube/soundcloud')
const { YtDlpPlugin } = require('@distube/yt-dlp')

client.distube = new DisTube(client, {
 leaveOnStop: false,
 emitNewSongOnly: true,
 emitAddSongWhenCreatingQueue: false,
 emitAddListWhenCreatingQueue: false,
 plugins: [
 new SpotifyPlugin({
 emitEventsAfterFetching: true
 }),
 new SoundCloudPlugin(),
 new YtDlpPlugin()
 ]
})
client.commands = new Discord.Collection()
client.aliases = new Discord.Collection()

fs.readdir('./commands/', (err, files) => {
 if (err) return console.log('Could not find any commands!')
 const jsFiles = files.filter(f => f.split('.').pop() === 'js')
 if (jsFiles.length <= 0) return console.log('Could not find any commands!')
 jsFiles.forEach(file => {
 const cmd = require(`./commands/${file}`)
 console.log(`Loaded ${file}`)
 client.commands.set(cmd.name, cmd)
 if (cmd.aliases) cmd.aliases.forEach(alias => client.aliases.set(alias, cmd.name))
 })
})

client.on('ready', () => {
 console.log(`${client.user.tag} is ready to play music.`)
})

client.on('messageCreate', async message => {
 if (message.author.bot || !message.guild) return
 const prefix = "!"
 if (!message.content.startsWith(prefix)) return
 const args = message.content.slice(prefix.length).trim().split(/ +/g)
 const command = args.shift().toLowerCase()
 const cmd = client.commands.get(command) || client.commands.get(client.aliases.get(command))
 if (!cmd) return
 if (cmd.inVoiceChannel && !message.member.voice.channel) {
 return message.channel.send(`You must be in a voice channel!`)
 }
 try {
 cmd.run(client, message, args)
 } catch (e) {
 console.error(e)
 message.channel.send(`Error: \`${e}\``)
 }
})

// Add filters to the queue status :
// | Filter: \`${queue.filters.names.join(', ') || 'Off'}\` 

const status = queue =>
 `Volume: \`${queue.volume}%\` | Loop: \`${
 queue.repeatMode ? (queue.repeatMode === 2 ? 'All Queue' : 'This Song') : 'Off'
 }\` | Autoplay: \`${queue.autoplay ? 'On' : 'Off'}\``
client.distube
 .on('playSong', (queue, song) =>
 queue.textChannel.send({
 embeds: [
 new Discord.EmbedBuilder()
 .setTitle('Now playing')
 .setDescription(`\`${song.name}\` - \`${song.formattedDuration}\`\n${status(queue)}\n\nRequested by: \`${song.user.tag}\``)
 .setThumbnail(`${song.thumbnail}`)
 ]
 })
 )
 .on('addSong', (queue, song) =>
 queue.textChannel.send({
 embeds: [
 new Discord.EmbedBuilder()
 .setTitle('Song added to the queue')
 .setDescription(`${song.name} - \`${song.formattedDuration}\`\n\nRequested by: \`${song.user.tag}\``)
 .setThumbnail(`${song.thumbnail}`)
 ]
 })
 )
 .on('addList', (queue, playlist) =>
 queue.textChannel.send({
 embeds: [
 new Discord.EmbedBuilder()
 .setTitle(`Playlist added to the queue`)
 .setDescription(`\`${playlist.name}\` (${
 playlist.songs.length
 } songs)\n${status(queue)}\n\nRequested by: \`${song.user.tag}\``)
 .setThumbnail(`${song.thumbnail}`)
 ]
 })
 )
 .on('error', (channel, e) => {
 if (channel) channel.send(`An error encountered: ${e.toString().slice(0, 1974)}`)
 else console.error(e)
 })
 .on('empty', channel => channel.send('There is no one here. Im alone, again...'))
 .on('searchNoResult', (message, query) =>
 message.channel.send(`No result found for \`${query}\`!`)
 )
 .on('finish', queue => queue.textChannel.send("https://tenor.com/view/end-thats-all-folks-gif-10601784"))

client.on("ready", () => {
 client.user.setPresence({
 activities: [{
 name: 'AURORA',
 type: ActivityType.Listening
 }],
 status: "idle"
 })
})

client.login(process.env.TOKEN)



It does come from my ffpmeg, I need to install one of these packages instead of the npm installation : https://github.com/BtbN/FFmpeg-Builds/releases


How do I install it on a server (Vultr) ?