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Autres articles (85)
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Websites made with MediaSPIP
2 mai 2011, parThis page lists some websites based on MediaSPIP.
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Encodage et transformation en formats lisibles sur Internet
10 avril 2011MediaSPIP transforme et ré-encode les documents mis en ligne afin de les rendre lisibles sur Internet et automatiquement utilisables sans intervention du créateur de contenu.
Les vidéos sont automatiquement encodées dans les formats supportés par HTML5 : MP4, Ogv et WebM. La version "MP4" est également utilisée pour le lecteur flash de secours nécessaire aux anciens navigateurs.
Les documents audios sont également ré-encodés dans les deux formats utilisables par HTML5 :MP3 et Ogg. La version "MP3" (...) -
Creating farms of unique websites
13 avril 2011, parMediaSPIP platforms can be installed as a farm, with a single "core" hosted on a dedicated server and used by multiple websites.
This allows (among other things) : implementation costs to be shared between several different projects / individuals rapid deployment of multiple unique sites creation of groups of like-minded sites, making it possible to browse media in a more controlled and selective environment than the major "open" (...)
Sur d’autres sites (5931)
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Revision 048f593703 : Merge "Refactoring of switchable filter search for speed" into experimental
21 février 2013, par Deb MukherjeeChanged Paths : Modify /vp9/encoder/vp9_rdopt.c Merge "Refactoring of switchable filter search for speed" into experimental
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Android : mp4 file plays when downloaded but when choosing "Video" player gets "Cannot play video"
14 janvier 2014, par gviewI've converted the video to an mp4 with ffmpeg using the h264 codec and AAC, and used the baseline profile.
Videos are 540x360x250kbps
I then ran qt-faststart on the file to move the atoms into the right order.
I've stuck the file up on a wiki we use and created a link to it.
My test phone is a Samsung Galaxy S3.
When I browse to the page that has links to the mp4's on it, and I click on them, I get a popup window with 2 options : Internet and Video.
If I download the videos using the "Internet" option, I can play them on the phone without issue.
I've done other encodings with the main profile as well, and these also play fine. I thought that a powerful phone like the s3 would be able to handle the more advanced compression schemes available in h264, however I've also browsed the Android docs in regards to supported video formats, and it seems to state that only the "baseline" compression profile is supported.
Regardless, what doesn't work is trying to use the "Video" option which I assume tries to stream the video.
For the wiki in question, clicking on the link reveals that the content-type and content-length headers are being set :
Content-Length 6175996
Content-Type video/mp4;charset=UTF-8Clicking on the link with a browser invokes a player (Quicktime in most cases) that can play the mp4's.
Is there more to having the file HTTP streamable beyond making a link to it ? Why won't my Android 4 play these files ?
UPDATE :
I decided to make a quick HTML5 page using the video tag, and the videos do play on both my Galaxy S3 and the latest IOS. -
Can you "stream" images to ffmpeg to construct a video, instead of saving them to disk ?
8 juillet 2016, par BrandonMy work recently involves programmatically making videos. In python, the typical workflow looks something like this :
import subprocess, Image, ImageDraw
for i in range(frames_per_second * video_duration_seconds):
img = createFrame(i)
img.save("%07d.png" % i)
subprocess.call(["ffmpeg","-y","-r",str(frames_per_second),"-i", "%07d.png","-vcodec","mpeg4", "-qscale","5", "-r", str(frames_per_second), "video.avi"])This workflow creates an image for each frame in the video and saves it to disk. After all images have been saved, ffmpeg is called to construct a video from all of the images.
Saving the images to disk (not the creation of the images in memory) consumes the majority of the cycles here, and does not appear to be necessary. Is there some way to perform the same function, but without saving the images to disk ? So, ffmpeg would be called and the images would be constructed and fed to ffmpeg immediately after being constructed.