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Médias (1)
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Rennes Emotion Map 2010-11
19 octobre 2011, par
Mis à jour : Juillet 2013
Langue : français
Type : Texte
Autres articles (44)
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Demande de création d’un canal
12 mars 2010, parEn fonction de la configuration de la plateforme, l’utilisateur peu avoir à sa disposition deux méthodes différentes de demande de création de canal. La première est au moment de son inscription, la seconde, après son inscription en remplissant un formulaire de demande.
Les deux manières demandent les mêmes choses fonctionnent à peu près de la même manière, le futur utilisateur doit remplir une série de champ de formulaire permettant tout d’abord aux administrateurs d’avoir des informations quant à (...) -
Ajouter des informations spécifiques aux utilisateurs et autres modifications de comportement liées aux auteurs
12 avril 2011, parLa manière la plus simple d’ajouter des informations aux auteurs est d’installer le plugin Inscription3. Il permet également de modifier certains comportements liés aux utilisateurs (référez-vous à sa documentation pour plus d’informations).
Il est également possible d’ajouter des champs aux auteurs en installant les plugins champs extras 2 et Interface pour champs extras. -
Use, discuss, criticize
13 avril 2011, parTalk to people directly involved in MediaSPIP’s development, or to people around you who could use MediaSPIP to share, enhance or develop their creative projects.
The bigger the community, the more MediaSPIP’s potential will be explored and the faster the software will evolve.
A discussion list is available for all exchanges between users.
Sur d’autres sites (6157)
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Convert and stream videos [on hold]
26 septembre 2013, par user969068I am going to develop a php script on linux based server which will be used to upload videos on server and stream to users. I have seen many open source free/paid libraries available with flash,html5 etc players. After research I have decided to go with ffmpeg to convert videos and use jwPlayer with RTMP protocol to stream videos.
I am not much familiar with streaming concept but I have researched a lot on this subject since few days, so last I thought to ask here if I am going the correct way to achieve my goals, which are listed below :
- My main concern is to start streaming videos as soon page is loaded.
- Convert videos after upload ( Found ffmpeg for this purpose is well suited )
- Seeking video should be faster (which after searching I found is good with RTMP protocol)
Please can someone guide me if I am going in the right direction by choosing ffmpeg, jwplayer with RTMP protocol. Thanks a lot for any guidance.
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Android : Recording and Streaming at the same time
23 avril 2020, par Bruno SiqueiraThis is not really a question as much as it is a presentation of all my attempts to solve one of the most challenging functionalities I was faced with.



I use libstreaming library to stream realtime videos to Wowza Server and I need to record it at the same time inside the SD card. I am presenting below all my attempts in order to collect new ideias from the community.



Copy bytes from libstreaming stream to a mp4 file



Development



We created an interception in libstreaming library to copy all the sent bytes to a mp4 file. Libstreaming sends the bytes to Wowza server through a LocalSocket. It users MediaRecorder to access the camera and the mic of the device and sets the output file as the LocalSocket's input stream. What we do is create a wrapper around this input stream extending from InputStream and create a File output stream inside it. So, every time libstreaming executes a reading over the LocaSocket's input stream, we copy all the data to the output stream, trying to create a valid MP4 file.



Impediment



When we tried to read the file, it is corrupted. We realized that there are meta information missing from the MP4 file. Specifically the moov atom. We tried to delay the closing of the streaming in order to give time to send this header (this was still a guessing) but it didn't work. To test the coherence of this data, we used a paid software to try to recover the video, including the header. It became playable, but it was mostly green screen. So this became an not trustable solution. We also tried using "untrunc", a free open source command line program and it couldn't even start the recovery, since there was no moov atom.



Use ffmpeg compiled to android to access the camera



Development



FFMPEG has a gradle plugin with a java interface to use it inside Android apps. We thought we could access the camera via command line (it is probably in "/dev/video0") and sent it to the media server.



Impediment



We got the error "Permission Denied" when trying to access the camera. The workaround would be to root the device to have access to it, but it make the phones loose their warranty and could brick them.



Use ffmpeg compiled to android combined with MediaRecorder



Development



We tried to make FFMPEG stream a mp4 file being recorded inside the phone via MediaRecorder



Impediment



FFMPEG can not stream MP4 files that are not yet done with the recording.



Use ffmpeg compiled to android with libstreaming



Development



Libstreaming uses LocalServerSocket as the connection between the app and the server, so we thought that we could use ffmpeg connected with LocalServerSocket local address to copy the streaming directly to a local file inside the SD card. Right after the streaming started, we also ran the ffmpeg command to start recording the data to a file. Using ffmpeg, we believed that it would create a MP4 file in the proper way, which means with the moov atom header included.



Impediment



The "address" created is not readable via command line, as a local address inside the phone. So the copy is not possible.



Use OpenCV



Development



OpenCV is an open-source, cross-platform library that provides building blocks for computer vision experiments and applications. It offers high-level interfaces for capturing, processing, and presenting image data. It has their own APIs to connect with the device camera so we started studding it to see if it had the necessary functionalities to stream and record at the same time.



Impediment



We found out that the library is not really defined to do this, but more as image mathematical manipulation. We got even the recommendation to use libstreaming (which we do already).



Use Kickflip SDK



Development



Kickflip is a media streaming service that provides their own SDK for development in android and IOS. It also uses HLS instead of RTMP, which is a newer protocol.



Impediment



Their SDK requires that we create a Activity with camera view that occupies the entire screen of the device, breaking the usability of our app.



Use Adobe Air



Development



We started consulting other developers of app's already available in the Play Store, that stream to servers already.



Impediment



Getting in touch with those developers, they reassured that would not be possible to record and stream at the same time using this technology. What's more, we would have to redo the entire app from scratch using Adobe Air.



UPDATE



Webrtc



Development



We started using WebRTC following this great project. We included the signaling server in our NODEJS server and started doing the standard handshake via socket. We were still toggling between local recording and streaming via webrtc.



Impediment



Webrtc does not work in every network configuration. Other than that, the camera acquirement is all native code, which makes a lot harder to try to copy the bytes or intercept it.


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Android : Recording and Streaming at the same time
29 mars 2016, par Bruno SiqueiraThis is not really a question as much as it is a presentation of all my attempts to solve one of the most challenging functionalities I was faced with.
I use libstreaming library to stream realtime videos to Wowza Server and I need to record it at the same time inside the SD card. I am presenting below all my attempts in order to collect new ideias from the community.
Copy bytes from libstreaming stream to a mp4 file
Development
We created an interception in libstreaming library to copy all the sent bytes to a mp4 file. Libstreaming sends the bytes to Wowza server through a LocalSocket. It users MediaRecorder to access the camera and the mic of the device and sets the output file as the LocalSocket’s input stream. What we do is create a wrapper around this input stream extending from InputStream and create a File output stream inside it. So, every time libstreaming executes a reading over the LocaSocket’s input stream, we copy all the data to the output stream, trying to create a valid MP4 file.
Impediment
When we tried to read the file, it is corrupted. We realized that there are meta information missing from the MP4 file. Specifically the moov atom. We tried to delay the closing of the streaming in order to give time to send this header (this was still a guessing) but it didn’t work. To test the coherence of this data, we used a paid software to try to recover the video, including the header. It became playable, but it was mostly green screen. So this became an not trustable solution. We also tried using "untrunc", a free open source command line program and it couldn’t even start the recovery, since there was no moov atom.
Use ffmpeg compiled to android to access the camera
Development
FFMPEG has a gradle plugin with a java interface to use it inside Android apps. We thought we could access the camera via command line (it is probably in "/dev/video0") and sent it to the media server.
Impediment
We got the error "Permission Denied" when trying to access the camera. The workaround would be to root the device to have access to it, but it make the phones loose their warranty and could brick them.
Use ffmpeg compiled to android combined with MediaRecorder
Development
We tried to make FFMPEG stream a mp4 file being recorded inside the phone via MediaRecorder
Impediment
FFMPEG can not stream MP4 files that are not yet done with the recording.
Use ffmpeg compiled to android with libstreaming
Development
Libstreaming uses LocalServerSocket as the connection between the app and the server, so we thought that we could use ffmpeg connected with LocalServerSocket local address to copy the streaming directly to a local file inside the SD card. Right after the streaming started, we also ran the ffmpeg command to start recording the data to a file. Using ffmpeg, we believed that it would create a MP4 file in the proper way, which means with the moov atom header included.
Impediment
The "address" created is not readable via command line, as a local address inside the phone. So the copy is not possible.
Use OpenCV
Development
OpenCV is an open-source, cross-platform library that provides building blocks for computer vision experiments and applications. It offers high-level interfaces for capturing, processing, and presenting image data. It has their own APIs to connect with the device camera so we started studding it to see if it had the necessary functionalities to stream and record at the same time.
Impediment
We found out that the library is not really defined to do this, but more as image mathematical manipulation. We got even the recommendation to use libstreaming (which we do already).
Use Kickflip SDK
Development
Kickflip is a media streaming service that provides their own SDK for development in android and IOS. It also uses HLS instead of RTMP, which is a newer protocol.
Impediment
Their SDK requires that we create a Activity with camera view that occupies the entire screen of the device, breaking the usability of our app.
Use Adobe Air
Development
We started consulting other developers of app’s already available in the Play Store, that stream to servers already.
Impediment
Getting in touch with those developers, they reassured that would not be possible to record and stream at the same time using this technology. What’s more, we would have to redo the entire app from scratch using Adobe Air.
UPDATE
Webrtc
Development
We started using WebRTC following this great project. We included the signaling server in our NODEJS server and started doing the standard handshake via socket. We were still toggling between local recording and streaming via webrtc.
Impediment
Webrtc does not work in every network configuration. Other than that, the camera acquirement is all native code, which makes a lot harder to try to copy the bytes or intercept it.