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Corona Radiata
26 septembre 2011, par
Mis à jour : Septembre 2011
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Type : Audio
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Autres articles (38)
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Submit bugs and patches
13 avril 2011Unfortunately a software is never perfect.
If you think you have found a bug, report it using our ticket system. Please to help us to fix it by providing the following information : the browser you are using, including the exact version as precise an explanation as possible of the problem if possible, the steps taken resulting in the problem a link to the site / page in question
If you think you have solved the bug, fill in a ticket and attach to it a corrective patch.
You may also (...) -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...) -
De l’upload à la vidéo finale [version standalone]
31 janvier 2010, parLe chemin d’un document audio ou vidéo dans SPIPMotion est divisé en trois étapes distinctes.
Upload et récupération d’informations de la vidéo source
Dans un premier temps, il est nécessaire de créer un article SPIP et de lui joindre le document vidéo "source".
Au moment où ce document est joint à l’article, deux actions supplémentaires au comportement normal sont exécutées : La récupération des informations techniques des flux audio et video du fichier ; La génération d’une vignette : extraction d’une (...)
Sur d’autres sites (5112)
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ffmpeg video unable to play properly in most video players
7 septembre 2022, par LarsI'm trying to set up a node.js app that allows me to download files from a web interface.
I'm using
yt-dl
to get the video and audio stream andffmpeg
to pipe those streams into an mp4. This works and returns a mp4 file.

Now the only issue I have is that when I play the file through most video players, the video player is unable to seek, or skip through the song. I found somewhere deep down on a forum that means that that means the mp4 headers are not working but that is all I could find.
Here is my code, almost unchanged from this response on another thread.


Can anyone provide a solution for this issue.


ytdl.getInfo(link, options).then(info => {
 audioStream = ytdl.downloadFromInfo(info, { ...options, quality: 'highestaudio' });
 videoStream = ytdl.downloadFromInfo(info, { ...options, quality: 'highestvideo' });
 // create the ffmpeg process for muxing
 ffmpegProcess = cp.spawn(ffmpegPath, [
 // supress non-crucial messages
 '-loglevel', '8', '-hide_banner',
 // input audio and video by pipe
 '-i', 'pipe:3', '-i', 'pipe:4',
 // map audio and video correspondingly
 '-map', '0:a', '-map', '1:v',
 // no need to change the codec
 '-c', 'copy',
 // output mp4 and pipe
 '-f', 'matroska', 'pipe:5'
 ], {
 // no popup window for Windows users
 windowsHide: true,
 stdio: [
 // silence stdin/out, forward stderr,
 'inherit', 'inherit', 'inherit',
 // and pipe audio, video, output
 'pipe', 'pipe', 'pipe'
 ]
 });
 audioStream.pipe(ffmpegProcess.stdio[3]);
 videoStream.pipe(ffmpegProcess.stdio[4]);
 ffmpegProcess.stdio[5].pipe(result);
 });



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Re-encode a video keeping the GOP structure of the original video [closed]
5 avril, par Baltar27Is there a way to re-encode a video with ffmpeg keeping the GOP structure of the original file ? That is, if a frame is IDR, I, B or P in the input file, keep the same type in the output file, even if the GOP is variable and/or adaptive (it changes dynamically GOP type Open/Closed, the I period N or the P period M). Encoding in this way allows to maintain the maximum quality as the Open/Closed, I/B/P and GOP length decisions has been taken already by the original encoder.


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FFMPEG C++ API audio/video sync, video is longer [closed]
11 mai 2023, par Gábor GomborI create a video from frames in C++ with a given FPS and supply it to FFMPEG API. I record from an Unreal engine viewport and feed FFMPEG with the images. In this interval I have also an audio track in FLAC which I want sync with the video. When the music ends, I close the video and merge them, but the final video has sync problems, the video is a little bit longer than the audio, so I will have an increasing delay. For example I record 0:55 secs, the audio is ok=same length, but the video from frames will be 0:56 secs.


I think the following code is problematic :


bool MyVideoExporter::writeFrame(OutputStream* oStream, AVFrame* frame, int& framePTS)
{
 auto* packet = oStream->pkt->pkt;
 auto* codecContext = oStream->enc->codecContext;

 frame->pts = framePTS;
 frame->pkt_dts = frame->pts;

 auto ret = avcodec_send_frame(codecContext, frame);
 if (ret >= 0) {
 auto retVal = 0;
 while (retVal >= 0) {
 retVal = avcodec_receive_packet(codecContext, packet);
 if (retVal == AVERROR(EAGAIN) || retVal == AVERROR_EOF) break;
 else if (retVal < 0) {
 return false;
 }

 // rescale to audio, usually 1/44100
 av_packet_rescale_ts(packet, m_audiotimestamp, oStream->st->time_base);
 // rescale to FPS, usually 1/30 or 1/60
 av_packet_rescale_ts(packet, codecContext->time_base, oStream->st->time_base);

 packet->stream_index = oStream->st->index;

 retVal = av_interleaved_write_frame(m_avFormatContext.avFormatContext, packet);
 if (retVal < 0) {
 return false;
 }

 framePTS++;
 }

 return retVal == AVERROR_EOF;
 }

 return false;
}




Any idea what is wrong ?


I tried change the order of av_packet_rescale_ts lines or move the frame increase code to another places, but getting far worse results.