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Bug de détection d’ogg
22 mars 2013, par
Mis à jour : Avril 2013
Langue : français
Type : Video
Autres articles (39)
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MediaSPIP v0.2
21 juin 2013, parMediaSPIP 0.2 est la première version de MediaSPIP stable.
Sa date de sortie officielle est le 21 juin 2013 et est annoncée ici.
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Comme pour la version précédente, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...) -
Mise à disposition des fichiers
14 avril 2011, parPar défaut, lors de son initialisation, MediaSPIP ne permet pas aux visiteurs de télécharger les fichiers qu’ils soient originaux ou le résultat de leur transformation ou encodage. Il permet uniquement de les visualiser.
Cependant, il est possible et facile d’autoriser les visiteurs à avoir accès à ces documents et ce sous différentes formes.
Tout cela se passe dans la page de configuration du squelette. Il vous faut aller dans l’espace d’administration du canal, et choisir dans la navigation (...) -
MediaSPIP version 0.1 Beta
16 avril 2011, parMediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)
Sur d’autres sites (4665)
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Portable YUV Drawing Context
1er juin 2017, par Leif AndersenI have a stream of YUV data (from a video file) that I want to stream to a screen in real time. (Basically, I want to write a program that plays the video in real time.)
As such, I am looking for a portable way to send YUV data to the screen. I would ideally like to use something portable so I don’t have to reimplement it for every major platform.
I have found a few options, but all of them seem to have significant issues. They are :
- Use OpenGL directly, converting the YUV data to RGB. (And using the single quad for the whole screen trick.)
This obviously won’t work because converting RGB to YUV on the CPU is going to be too slow for displaying images in real time.
- Use OpenGL, but use a shader to convert the YUV stream to RGB.
This option is a bit better. Although the problem here is that (afaict), this will involve making two streams and splicing them together. It might work, but may have issues with larger resolutions.
- Instead use SDL, which has the option of creating a YUV context directly.
The problem with this is I already am using a cross platform widget library for other aspects of my program (such as playback controls). As far as I can tell, SDL only opens up in its on (possibly borderless) window. I would ideally like my controls and drawing context to be in the same window. Which I can do with opengl, but not SDL.
- Use SDL, and also use something like Qt for the on screen widgets, use a message passing protocol to communicate between the two libraries. Have the (borderless) SDL window constantly move itself on top of the opengl window.
While this approach is clever, it seems like the two windows could get out of sink easily making the user experience sub-optimal.
- Forget a cross platform library, do thinks OS specific, making use of hardware acceleration if present.
This is a fine solution although its not cross platform.
As such, is there any good way to draw YUV data to a screen that ideally is :
- Portable (at least to the major platforms).
- Fast enough to be real time.
- Allows other widgets in the same window.
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FFmpeg On iOS can’t find delogo
8 mai 2018, par Y.Y.DoeI integrated FFmpeg on iOS,and use “delogo” to clean watermark,but it does not work.
And it logs :No such filter:delogo
I don’t know why,and I need help
it’s my iOS code to use FFmpeg
dispatch_async(dispatch_get_global_queue(0, 0), ^{
char *outPic = (char *)[DocumentPath(@"delogo.mp4") UTF8String];
char *movie = (char *)[BundlePath(@"logo.mp4") UTF8String];
char *a[] = {
"ffmpeg",
"-i",
movie,
"-vf",
"delogo=x=10:y=10:w=250:h=120:show=1",
outPic
};
ffmpeg_main(sizeof(a)/sizeof(*a),a);
});my total log
ffmpeg version 3.0 Copyright (c) 2000-2016 the FFmpeg developers
built with Apple LLVM version 7.3.0 (clang-703.0.31)
configuration: --target-os=darwin --arch=arm64 --cc='xcrun -sdk iphoneos clang' --enable-cross-compile --disable-debug --disable-programs --disable-doc --enable-pic --extra-cflags='-arch arm64 -mios-version-min=6.0 -fembed-bitcode' --extra-ldflags='-arch arm64 -mios-version-min=6.0 -fembed-bitcode' --prefix=/Users/lxh/Desktop/FFmpeg-iOS-build-script-master/thin/arm64
WARNING: library configuration mismatch
avutil configuration: --target-os=darwin --arch=x86_64 --cc='xcrun -sdk iphonesimulator clang' --enable-cross-compile --disable-debug --disable-programs --disable-doc --enable-pic --extra-cflags='-arch x86_64 -mios-simulator-version-min=6.0' --extra-ldflags='-arch x86_64 -mios-simulator-version-min=6.0' --prefix=/Users/lxh/Desktop/FFmpeg-iOS-build-script-master/thin/x86_64
avcodec configuration: --target-os=darwin --arch=x86_64 --cc='xcrun -sdk iphonesimulator clang' --enable-cross-compile --disable-debug --disable-programs --disable-doc --enable-pic --extra-cflags='-arch x86_64 -mios-simulator-version-min=6.0' --extra-ldflags='-arch x86_64 -mios-simulator-version-min=6.0' --prefix=/Users/lxh/Desktop/FFmpeg-iOS-build-script-master/thin/x86_64
avformat configuration: --target-os=darwin --arch=x86_64 --cc='xcrun -sdk iphonesimulator clang' --enable-cross-compile --disable-debug --disable-programs --disable-doc --enable-pic --extra-cflags='-arch x86_64 -mios-simulator-version-min=6.0' --extra-ldflags='-arch x86_64 -mios-simulator-version-min=6.0' --prefix=/Users/lxh/Desktop/FFmpeg-iOS-build-script-master/thin/x86_64
avdevice configuration: --target-os=darwin --arch=x86_64 --cc='xcrun -sdk iphonesimulator clang' --enable-cross-compile --disable-debug --disable-programs --disable-doc --enable-pic --extra-cflags='-arch x86_64 -mios-simulator-version-min=6.0' --extra-ldflags='-arch x86_64 -mios-simulator-version-min=6.0' --prefix=/Users/lxh/Desktop/FFmpeg-iOS-build-script-master/thin/x86_64
avfilter configuration: --target-os=darwin --arch=x86_64 --cc='xcrun -sdk iphonesimulator clang' --enable-cross-compile --disable-debug --disable-programs --disable-doc --enable-pic --extra-cflags='-arch x86_64 -mios-simulator-version-min=6.0' --extra-ldflags='-arch x86_64 -mios-simulator-version-min=6.0' --prefix=/Users/lxh/Desktop/FFmpeg-iOS-build-script-master/thin/x86_64
swscale configuration: --target-os=darwin --arch=x86_64 --cc='xcrun -sdk iphonesimulator clang' --enable-cross-compile --disable-debug --disable-programs --disable-doc --enable-pic --extra-cflags='-arch x86_64 -mios-simulator-version-min=6.0' --extra-ldflags='-arch x86_64 -mios-simulator-version-min=6.0' --prefix=/Users/lxh/Desktop/FFmpeg-iOS-build-script-master/thin/x86_64
swresample configuration: --target-os=darwin --arch=x86_64 --cc='xcrun -sdk iphonesimulator clang' --enable-cross-compile --disable-debug --disable-programs --disable-doc --enable-pic --extra-cflags='-arch x86_64 -mios-simulator-version-min=6.0' --extra-ldflags='-arch x86_64 -mios-simulator-version-min=6.0' --prefix=/Users/lxh/Desktop/FFmpeg-iOS-build-script-master/thin/x86_64
libavutil 55. 17.103 / 55. 17.103
libavcodec 57. 24.102 / 57. 24.102
libavformat 57. 25.100 / 57. 25.100
libavdevice 57. 0.101 / 57. 0.101
libavfilter 6. 31.100 / 6. 31.100
libswscale 4. 0.100 / 4. 0.100
libswresample 2. 0.101 / 2. 0.101
Input #0, mov,mp4,m4a,3gp,3g2,mj2, from '/Users/daiyangyang/Library/Developer/CoreSimulator/Devices/02A8BC3F-5E46-453A-A3B4-A42563C518EA/data/Containers/Bundle/Application/4E0BB47F-5D3E-42A3-BC76-2D7D03657870/去水印.app/logo.mp4':
Metadata:
major_brand : isom
minor_version : 512
compatible_brands: isomiso2mp41
encoder : Lavf57.25.100
Duration: 00:02:31.37, start: 0.023220, bitrate: 472 kb/s
Stream #0:0(und): Video: mpeg4 (Simple Profile) (mp4v / 0x7634706D), yuv420p, 640x352 [SAR 1:1 DAR 20:11], 338 kb/s, 23.98 fps, 23.98 tbr, 24k tbn, 24k tbc (default)
Metadata:
handler_name : VideoHandler
Stream #0:1(und): Audio: aac (LC) (mp4a / 0x6134706D), 44100 Hz, stereo, fltp, 129 kb/s (default)
Metadata:
handler_name : SoundHandler
[AVFilterGraph @ 0x7fbabb519e00] No such filter: 'delogo'
Error opening filters!I integrated FFmpeg by "FFmpeg-iOS-build-script"(https://github.com/kewlbear/FFmpeg-iOS-build-script)
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Android Ndk & FFMPEG - Not able to compile on ubuntu x86
18 février 2015, par Palak DarjiI am following this :
roman10’s android ndk r9d - ffmpeg tutorial
I am able to run build_android.sh script.. but its not creating that ‘android’ folder in my source/ffmpeg folder !!
what should I do ? Plz help me.Another Doubt : The thing ‘arm’ in that .sh file is supposed to be changed according to machine env ???? If that is the case, can you guide us for x86 ???
my build_android.sh file :
#!/bin/bash
NDK=/home/NDK/android-ndk-r9d
SYSROOT=$NDK/platforms/android-19/arch-arm/
TOOLCHAIN=$NDK/toolchains/arm-linux-androideabi-4.8/prebuilt/linux-arm
function build_one
{
sudo ./configure \
--target-os=linux \
--prefix=$PREFIX \
--enable-shared \
--disable-static \
--disable-doc \
--disable-ffmpeg \
--disable-ffplay \
--disable-ffprobe \
--disable-ffserver \
--disable-avdevice \
--disable-doc \
--disable-symver \
--cross-prefix=$TOOLCHAIN/bin/arm-linux-androideabi- \
--arch=arm \
--enable-cross-compile \
--sysroot=$SYSROOT \
--extra-cflags="-Os -fpic $ADDI_CFLAGS" \
--extra-ldflags="$ADDI_LDFLAGS" \
$ADDITIONAL_CONFIGURE_FLAG
make clean
make
make install
}
CPU=i686
PREFIX=$(pwd)/android/$CPU
ADDI_CFLAGS="-marm"
build_oneI am using Ndk r10, ffmpeg 2.5.4, ubuntu x86.
Thanks for ur time.
Palak.