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Autres articles (90)
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Multilang : améliorer l’interface pour les blocs multilingues
18 février 2011, parMultilang est un plugin supplémentaire qui n’est pas activé par défaut lors de l’initialisation de MediaSPIP.
Après son activation, une préconfiguration est mise en place automatiquement par MediaSPIP init permettant à la nouvelle fonctionnalité d’être automatiquement opérationnelle. Il n’est donc pas obligatoire de passer par une étape de configuration pour cela. -
ANNEXE : Les plugins utilisés spécifiquement pour la ferme
5 mars 2010, parLe site central/maître de la ferme a besoin d’utiliser plusieurs plugins supplémentaires vis à vis des canaux pour son bon fonctionnement. le plugin Gestion de la mutualisation ; le plugin inscription3 pour gérer les inscriptions et les demandes de création d’instance de mutualisation dès l’inscription des utilisateurs ; le plugin verifier qui fournit une API de vérification des champs (utilisé par inscription3) ; le plugin champs extras v2 nécessité par inscription3 (...)
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Mediabox : ouvrir les images dans l’espace maximal pour l’utilisateur
8 février 2011, parLa visualisation des images est restreinte par la largeur accordée par le design du site (dépendant du thème utilisé). Elles sont donc visibles sous un format réduit. Afin de profiter de l’ensemble de la place disponible sur l’écran de l’utilisateur, il est possible d’ajouter une fonctionnalité d’affichage de l’image dans une boite multimedia apparaissant au dessus du reste du contenu.
Pour ce faire il est nécessaire d’installer le plugin "Mediabox".
Configuration de la boite multimédia
Dès (...)
Sur d’autres sites (6348)
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Compilation error when compiling libvpx for FFMPEG
29 septembre 2014, par Flock DawsonI’m compiling FFMPEG on my 64bit Ubuntu 14 machine. Everything compiled well, except for the libvpx library, which keeps throwing errors :
[AS] vp9/common/x86/vp9_subpixel_8t_ssse3.asm.o
vp9/common/x86/vp9_subpixel_8t_ssse3.asm:856: warning: label alone on a line without a colon might be in error
vp9/common/x86/vp9_subpixel_8t_ssse3.asm:897: warning: label alone on a line without a colon might be in error
vp9/common/x86/vp9_subpixel_8t_ssse3.asm:970: warning: label alone on a line without a colon might be in error
vp9/common/x86/vp9_subpixel_8t_ssse3.asm:1002: warning: label alone on a line without a colon might be in error
vp9/common/x86/vp9_subpixel_8t_ssse3.asm:340: error: invalid combination of opcode and operands
vp9/common/x86/vp9_subpixel_8t_ssse3.asm:457: error: invalid combination of opcode and operands
vp9/common/x86/vp9_subpixel_8t_ssse3.asm:897: error: invalid combination of opcode and operands
vp9/common/x86/vp9_subpixel_8t_ssse3.asm:1002: error: invalid combination of opcode and operands
make[1]: *** [vp9/common/x86/vp9_subpixel_8t_ssse3.asm.o] Error 1
make: *** [.DEFAULT] Error 2I followed this guide : https://trac.ffmpeg.org/wiki/CompilationGuide/Ubuntu
I don’t know what this error means, but read somewhere that compiling libvpx with NASM is broken, but I don’t know how to compile it otherwise. Installing version 1.2 or 1.1 makes no difference whatsoever. Any ideas ? -
Video Filters like Instagram and save in SDCARD
7 mai 2018, par Harsh BhavsarColor Channel Mixer (Info.)
https://ffmpeg.org/ffmpeg-filters.html#colorchannelmixerI am trying to creating video filters using FFMpeg and OpenCV just like Instagram Video filters.
So if I want to create Sepia Effect Then I have to use color channel mixer for that with RGBA values
ex. colorchannelmixer=.393 :.769 :.189:0 :.349 :.686 :.168:0 :.272 :.534 :.131 (This code for Sepia Effect)
Now I want to create more effects like Instagram. So need different color channel mixers for that
How to create them ?Ref. — https://github.com/krazykira/VidEffects/wiki/Permanent-video-effects
I got only 2 filters
Sepia
colorchannelmixer=.393 :.769 :.189:0 :.349 :.686 :.168:0 :.272 :.534 :.131Grayscale
colorchannelmixer=.3 :.4 :.3:0 :.3 :.4 :.3:0 :.3 :.4 :.3I need more filters.
private void initVideoRecorder(String path) {
try {
filter = new F FmpegFrameFilter("colorchannelmixer=.393:.769:.189:0:.349:.686:.168:0:.272:.534:.131", VIDEO_GRABBER.getImageWidth(), VIDEO_GRABBER.getImageHeight());
videoRecorder = FFmpegFrameRecorder.createDefault(path, VIDEO_GRABBER.getImageWidth(), VIDEO_GRABBER.getImageHeight()); videoRecorder.start();
}
catch (FrameRecorder.Exception e) {
e.printStackTrace();
}
} -
SNES Hardware Compression
16 juin 2011, par Multimedia Mike — Game HackingI was browsing the source code for some Super Nintendo Entertainment System (SNES) emulators recently. I learned some interesting things about compression hardware. I had previously uncovered one compression algorithm used in an SNES title but that was implemented in software.
SNES game cartridges — being all hardware — were at liberty to expand the hardware capabilities of the base system by adding new processors. The most well-known of these processors was the Super FX which allows for basic polygon graphical rendering, powering such games as Star Fox. It was by no means the only such add-on processor, though. Here is a Wikipedia page of all the enhancement chips used in assorted SNES games. A number of them mention compression and so I delved into the emulators to find the details :
- The Super FX is listed in Wikipedia vaguely as being able to decompress graphics. I see no reference to decompression in emulator source code.
- DSP-3 emulation source code makes reference to LZ-type compression as well as tree/symbol decoding. I’m not sure if the latter is a component of the former. Wikipedia lists the chip as supporting "Shannon-Fano bitstream decompression."
- Similar to Super FX, the SA-1 chip is listed in Wikipedia as having some compression capabilities. Again, either that’s not true or none of the games that use the chip (notably Super Mario RPG) make use of the feature.
- The S-DD1 chip uses arithmetic and Golomb encoding for compressing graphics. Wikipedia refers to this as the ABS Lossless Entropy Algorithm. Googling for further details on that algorithm name yields no results, but I suspect it’s unrelated to anti-lock brakes. The algorithm is alleged to allow Star Ocean to smash 13 MB of graphics into a 4 MB cartridge ROM (largest size of an SNES cartridge).
- The SPC7110 can decompress data using a combination of arithmetic coding and Z-curve/Morton curve reordering.
No, I don’t plan to implement codecs for these schemes. But it’s always comforting to know that I could.
Not directly a compression scheme, but still a curious item is the MSU1 concept put forth by the bsnes emulator. This is a hypothetical coprocessor implemented by bsnes that gives an emulated cartridge access to a 4 GB address space. What to do with all this space ? Allow for the playback of uncompressed PCM audio as well as uncompressed video at 240x144x256 colors @ 30 fps. According to the docs and the source code, the latter feature doesn’t appear to be implemented, though ; only the raw PCM playback.