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The Slip - Artworks
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Texte
Autres articles (48)
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MediaSPIP version 0.1 Beta
16 avril 2011, parMediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...) -
MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
Amélioration de la version de base
13 septembre 2013Jolie sélection multiple
Le plugin Chosen permet d’améliorer l’ergonomie des champs de sélection multiple. Voir les deux images suivantes pour comparer.
Il suffit pour cela d’activer le plugin Chosen (Configuration générale du site > Gestion des plugins), puis de configurer le plugin (Les squelettes > Chosen) en activant l’utilisation de Chosen dans le site public et en spécifiant les éléments de formulaires à améliorer, par exemple select[multiple] pour les listes à sélection multiple (...)
Sur d’autres sites (7877)
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FFmpeg more than 1000 frames duplicated and input height doesn't match
2 septembre 2021, par KarineI'm currently using this code to record two windows side by side :


ffmpeg -f gdigrab -framerate 30 -i title="" -f gdigrab -framerate 30 -i title="" -c:v h264_nvenc -qp 0 -filter_complex hstack=inputs=2 2.mp4



However it throw this error after execution :


More than 1000 frames duplicated



Error Log : https://pastebin.com/gREVrKVK


The first window mostly time is the same frame, maybe 1 frame change in each 3 sec.


Another error in console is when the first window have a different height than second window, error :


[Parsed_hstack_0 @ 000002491166fd00] Input 1 height 500 does not match input 0 height 488.
[Parsed_hstack_0 @ 000002491166fd00] Failed to configure output pad on Parsed_hstack_0



Error log : https://pastebin.com/vqdBPfpv


Looks like is not possible to record when they have different dimensions, so, if possible I would like to ask how to scale the first window to the same height (doesn't need to keep aspect ratio) of the second window, considering low CPU use above the video quality.


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opusdsp : adjust and optimize C function to match assembly
15 août 2019, par Lynneopusdsp : adjust and optimize C function to match assembly
The C and asm versions behaved differently _outside_ of the codec.
The C version returned pre-multiplied 'state' for the next execution
to use right away, while the assembly version outputted non-multiplied
'state' for the next execution to multiply to save instructions.
Since the initial state when initialized or seeking is always 0,
and since C and asm versions were never mixed, there was no issue.However, comparing outputs directly in checkasm doesn't work without
dividing the initial state by CELT_EMPH_COEFF and multiplying the
returned state by CELT_EMPH_COEFF for the assembly function.Since its actually faster to do this in C as well, copy the behavior the
asm versions use. As a reminder, the initial state 0 is divided by
CELT_EMPH_COEFF on seek and init (just in case in the future this is
changed, its technically more correct to init with CELT_EMPH_COEFF than 0,
however when seeking this will result in more audiable pops, unlike with 0
where the output gets in sync over a few samples). -
Match radial lens distortion of two videos taken with two different actioncams with different FOV
24 mai 2018, par Fabien BillerI have two different actioncams with different
k1
andk2
. How do I calculatek1
andk2
for one video not to be "defished", but have the same amount of distortion as the other video ?