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Autres articles (54)
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Les statuts des instances de mutualisation
13 mars 2010, parPour des raisons de compatibilité générale du plugin de gestion de mutualisations avec les fonctions originales de SPIP, les statuts des instances sont les mêmes que pour tout autre objets (articles...), seuls leurs noms dans l’interface change quelque peu.
Les différents statuts possibles sont : prepa (demandé) qui correspond à une instance demandée par un utilisateur. Si le site a déjà été créé par le passé, il est passé en mode désactivé. publie (validé) qui correspond à une instance validée par un (...) -
List of compatible distributions
26 avril 2011, parThe table below is the list of Linux distributions compatible with the automated installation script of MediaSPIP. Distribution nameVersion nameVersion number Debian Squeeze 6.x.x Debian Weezy 7.x.x Debian Jessie 8.x.x Ubuntu The Precise Pangolin 12.04 LTS Ubuntu The Trusty Tahr 14.04
If you want to help us improve this list, you can provide us access to a machine whose distribution is not mentioned above or send the necessary fixes to add (...) -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...)
Sur d’autres sites (7593)
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Android Java — Using and building FFMPEG library in Android Studio(Cmake)
12 septembre 2017, par y3k00000As title, I’m trying to use the ffmpeg source code as library in Android Studio on Ubuntu Linux, but meeting some trouble in compilation stage. I think I must be missing some compile option but having no idea what I miss, can somebody lend a hand ?
My codes & settings are below :
A simple auto-generated .cpp
#include
#include <string>
#include "libavcodec/aacenc.h"
extern "C"
JNIEXPORT jstring JNICALL
Java_y3k_testffmpegnative_MainActivity_stringFromJNI(
JNIEnv *env,
jobject /* this */) {
std::string hello = "Hello from C++";
return env->NewStringUTF(hello.c_str());
}
AACEncContext * aacEncContext; // Just trying by adding this.
</string>I’ve tried these Gradle setting and it didn’t help :
android {
....
externalNativeBuild {
cmake {
arguments "-DANDROID_TOOLCHAIN=clang"
cFlags "-std=c99"
cppFlags "-frtti","-fexceptions"
}
}
}
....CMakeLists.txt
(Android Studio generated)
....
include_directories( /home/y3k/ffmpeg )Error message while compiling :
/home/y3k/ffmpeg/libavutil/float_dsp.h
Error:(164, 50) error: expected ')'
Information:(164, 30) to match this '('
Error:(164, 50) error: expected ')'
Information:(164, 30) note: to match this '('
/home/y3k/ffmpeg/libavutil/fixed_dsp.h
Error:(153, 44) error: expected ')'
Information:(153, 30) to match this '('
Error:(153, 44) error: expected ')'
Information:(153, 30) note: to match this '('
/home/y3k/ffmpeg/libavcodec/mpeg4audio.h
Error:(44, 8) error: unknown type name 'av_export'
Error:(44, 18) error: expected unqualified-id
Error:(44, 8) error: unknown type name 'av_export'
Error:(44, 18) error: expected unqualified-id
/home/y3k/ffmpeg/libavcodec/aac.h
Error:(294, 21) error: expected member name or ';' after declaration specifiers
Error:(294, 21) error: expected member name or ';' after declaration specifiersFFMpeg config.h generated by this script :
NDK=/home/y3k/Android/Sdk/ndk-bundle
SYSROOT=$NDK/platforms/android-23/arch-arm/
TOOLCHAIN=$NDK/toolchains/arm-linux-androideabi-4.9/prebuilt/linux-x86_64
function build_one
{
./configure \
--prefix=$PREFIX \
--disable-shared \
--enable-static \
--disable-doc \
--disable-ffmpeg \
--disable-ffplay \
--disable-ffprobe \
--disable-ffserver \
--disable-avdevice \
--disable-doc \
--disable-symver \
--cross-prefix=$TOOLCHAIN/bin/arm-linux-androideabi- \
--target-os=linux \
--arch=arm \
--enable-cross-compile \
--sysroot=$SYSROOT \
--extra-cflags="-Os -fpic $ADDI_CFLAGS" \
--extra-ldflags="$ADDI_LDFLAGS" \
$ADDITIONAL_CONFIGURE_FLAG
make clean
make
make install
}
CPU=arm
PREFIX=$(pwd)/android/$CPU
ADDI_CFLAGS="-marm"
build_oneBy tracing the errors I found these lines :
in float_dsp.h, fixed_dsp.h :
void (*butterflies_float)(float *av_restrict v1, float *av_restrict v2, int len);
av_restrict defined in config.h
#define av_restrict restrict
in aac.h :
....
struct AACContext {
AVClass *class;
....in mpeg4audio.h :
extern av_export const int avpriv_mpeg4audio_sample_rates[16];
So I’m guessing it’s because the compiler misrecognized the C code as C++, I tried adding these :
arguments "-DANDROID_TOOLCHAIN=clang"
cFlags "-std=c99"to my build.gradle but didn’t help. Having no idea where to move on. :(
I’m using the latest stable version of Android Studio on Ubuntu desktop. Please don’t be hesitate to ask if any extra information is required.
Also I’ve been tried edit my native-lib.cpp into .c (Surely with the code contents changed), but wasn’t working either.
Appreciate for any help.
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Best way to go about video playback for WebAssembly, Linux, Windows, and Android
13 janvier 2021, par Michael MachaI'm currently working on a game as a passtime during quarantine. It currently builds, via a Makefile, for WASM, Linux, and Windows ; and is eventually planned to be ported to Android through NDK. The API used is (primarily) SDL, with SDL Image and SDL Mixer, and all graphics go through OpenGL.


As of the moment, all graphics, sound, and control is running perfectly ; but I would like to add video cut scenes and I'm uncertain of how to do this with WASM. I recognize that maybe half of the system resources are available in a browser, and am willing to drop fidelity in the web version to compensate. Currently, all code is in C and GLSL ; but if I need to I can add C++, or a little extra JavaScript.


My compilers, for each platform, are gcc, emcc, and mingw32. They're all called through Maketools. As of the moment, it looks like I can just use FFMPEG for gcc & mingw ; but what's best for emcc, which does not have an FFMPEG port available ? Will I need to call something else, or use some specific browser function ? What is the simplest way to go about this, and does anyone have a basic tutorial for in-browser video with WebAssembly ?


For a little further data, I'm debuting my project on Itch.io. For a launched-in-browser game, they require a zip file with an HTML file called index.html, and any support files, within it. (Total file size is effectively limited to 1 GB.) I'm expecting a minimum of 640x480 resolution, but would prefer higher. I'm currently digging through online examples but haven't yet found anything sufficiently basic. (This might change as I keep digging, and I'll update the question if I find anything.)


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Class 'FFMpeg\FFMpeg\Coordinate\Dimension' not found
14 juillet 2016, par Vaibhavraj S. RohamI am trying to execute basic example of php-ffmpeg library in Laravel 5. I have already installed ffmeg on ubuntu and working fine from command line. I am getting following error while running the example.
Error
FatalErrorException in WelcomeController.php line 26 : Class
’FFMpeg\FFMpeg\Coordinate\Dimension’ not found
My Code
use FFMpeg\FFMpeg;
class WelcomeController extends Controller {
public function __construct()
{
$this->middleware('guest');
}
public function index()
{
return view('welcome');
}
public function video()
{
$ffmpeg = FFMpeg::create();
$video = $ffmpeg->open('test1.mp4');
$video
->filters()
->resize(new FFMpeg\Coordinate\Dimension(320, 240))
->synchronize();
$video
->frame(FFMpeg\Coordinate\TimeCode::fromSeconds(10))
->save('frame.jpg');
$video
->save(new FFMpeg\Format\Video\X264(), 'export-x264.mp4')
->save(new FFMpeg\Format\Video\WMV(), 'export-wmv.wmv')
->save(new FFMpeg\Format\Video\WebM(), 'export-webm.webm');
}
}What would be the error ?