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Autres articles (54)
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Les autorisations surchargées par les plugins
27 avril 2010, parMediaspip core
autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs -
Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir -
Support audio et vidéo HTML5
10 avril 2011MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...)
Sur d’autres sites (7782)
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NGINX RTMP convert flv to hls ?
3 mai 2016, par MandelDuckI have a server that takes an rtmp stream and saves it as flv.
Web users can view the flv video in their browser, however iPhone users can’t as it is flash
Is there away to convert the saved flv files on the fly to hls for the iPhone viewers ?
here is my config, Webusers access the vod application
rtmp {
server {
listen 1935;
chunk_size 4096;
application live {
live on;
record all;
record_path /videos/av;
idle_streams off;
}
application audio {
live on;
record audio;
record_path /videos/audio;
idle_streams off;
}
application vod {
play /videos/av;
}
application aod {
play /videos/audio;
}
}
} -
iFrameExtractor no ffmpeg with build_universal script
15 août 2016, par AlecGambleI’m trying to follow this tutorial on how to extract the frames from an iphone video :
http://www.codza.com/extracting-frames-from-movies-on-iphone#more-343
It says to do the following :
- open Terminal
- clone the repository :
git clone git://github.com/lajos/iFrameExtractor.git
- go to the ffmpeg folder in the project :
cd iFrameExtractor/ffmpeg
- build the ffmpeg libraries :
./build_universal
So there’s no ffmpeg folder in iFrameExtractor after cloning the repository so I went to the github page and it says to download the latest version of ffmpeg and move to to the ffmpeg folder (I presume it just means within iFrameExtractor) :
- Download the latest ffmpeg (0.11.1 tested) :
git clone git://source.ffmpeg.org/ffmpeg.git
So I’ve done that but there’s no file or directory when I try to run
./build_universal
and I can see that there isn’t.Any ideas what I’m doing wrong ?
Alternatively I was also looking at just installing ffmpeg-ios and trying to extract the frames myself :
https://github.com/kewlbear/FFmpeg-iOS-build-script
and I’ve run the script so I’ve got that folder in my xcode project as well but I’m unsure on how to link it properly ?
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How to estimate bandwidth / speed requirements for real-time streaming video ?
19 juin 2016, par Vivek SethFor a project I’m working on, I’m trying to stream video to an iPhone through its headphone jack. My estimated bitrate is about 200kbps (If i’m wrong about this, please ignore that).
I’d like to squeeze as much performance out of this bitrate as possible and sound is not important for me, only video. My understanding is that to stream a a real-time video I will need to encode it with some codec on-the-fly and send compressed frames to the iPhone for it to decode and render. Based on my research, it seems that H.265 is one of the most space efficient codecs available so i’m considering using that.
Assuming my basic understanding of live streaming is correct, how would I estimate the FPS I could achieve for a given resolution using the H.265 codec ?
The best solution I can think of it to take a video file, encode it with H.265 and trim it to 1 minute of length to see how large the file is. The issue I see with this approach is that I think my calculations would include some overhead from the video container format (AVI, MKV, etc) and from the audio channels that I don’t care about.