Recherche avancée

Médias (0)

Mot : - Tags -/masques

Aucun média correspondant à vos critères n’est disponible sur le site.

Autres articles (43)

  • Submit bugs and patches

    13 avril 2011

    Unfortunately a software is never perfect.
    If you think you have found a bug, report it using our ticket system. Please to help us to fix it by providing the following information : the browser you are using, including the exact version as precise an explanation as possible of the problem if possible, the steps taken resulting in the problem a link to the site / page in question
    If you think you have solved the bug, fill in a ticket and attach to it a corrective patch.
    You may also (...)

  • Supporting all media types

    13 avril 2011, par

    Unlike most software and media-sharing platforms, MediaSPIP aims to manage as many different media types as possible. The following are just a few examples from an ever-expanding list of supported formats : images : png, gif, jpg, bmp and more audio : MP3, Ogg, Wav and more video : AVI, MP4, OGV, mpg, mov, wmv and more text, code and other data : OpenOffice, Microsoft Office (Word, PowerPoint, Excel), web (html, CSS), LaTeX, Google Earth and (...)

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

Sur d’autres sites (8425)

  • unresolved external symbol of ffmpeg avutil.lib

    2 mai 2016, par Richard

    For some reason I can not get rid of this Linker error when using methods from ffmpeg libs !
    I built the ffmpeg libs myself with msys64 and linked the resulting libs to my current project. As soon as I want to use them I get about 10 LNK errors.
    I think I set all required linking right and also use the key word extern "C" without any success.
    When running dumpbin.exe it lists all used symbols, so those libs should be ok...
    Does anyone have a clue what´s going wrong ?

    #pragma once

    extern "C"
    {
    #include
    #include
    #include
    #include
    #include
    #include
    #include
    }

    int main(int argc, char **argv[])
    {
    const char *output_type;
    /* register all the codecs */
    avcodec_register_all();

    return 0;
    }

    The error log looks like this :

    error LNK2019 : unresolved external symbol av_frame_free referenced in function "void __cdecl video_encoding(char const *,int)" (?video_encoding@@YAXPEBDH@Z)
    error LNK2019 : unresolved external symbol avcodec_register_all referenced in function main
    error LNK2019 : unresolved external symbol avcodec_alloc_context3 referenced in function "void __cdecl video_encoding(char const *,int)" (?video_encoding@@YAXPEBDH@Z)
    error LNK2019 : unresolved external symbol avcodec_open2 referenced in function "void __cdecl video_encoding(char const *,int)" (?video_encoding@@YAXPEBDH@Z)
    error LNK2019 : unresolved external symbol avcodec_close referenced in function "void __cdecl video_encoding(char const *,int)" (?video_encoding@@YAXPEBDH@Z)
    error LNK2019 : unresolved external symbol av_init_packet referenced in function "void __cdecl video_encoding(char const *,int)" (?video_encoding@@YAXPEBDH@Z)
    error LNK2019 : unresolved external symbol av_packet_unref referenced in function "void __cdecl video_encoding(char const *,int)" (?video_encoding@@YAXPEBDH@Z)
    error LNK2019 : unresolved external symbol avcodec_find_encoder referenced in function "void __cdecl video_encoding(char const *,int)" (?video_encoding@@YAXPEBDH@Z)
    error LNK2019 : unresolved external symbol avcodec_encode_video2 referenced in function "void __cdecl video_encoding(char const *,int)" (?video_encoding@@YAXPEBDH@Z)
    error LNK2019 : unresolved external symbol av_image_alloc referenced in function "void __cdecl video_encoding(char const *,int)" (?video_encoding@@YAXPEBDH@Z)
    oVideoRendererApp\x64\Debug_64\ImagesToVideoRendererApp.exe : fatal error LNK1120 : 14 unresolved externals

  • FFmpeg conversion RGB to YUV420 to RGB wrong result

    29 août 2020, par sipwiz

    I'm attempting to sort out a video encoding issue and along the way making sure I can convert between pixel formats with FFmpeg. I'm having a problem converting a dummy RGB24 bitmap to YUV420 and back again.

    


    Below is my test program :

    


    #include "Windows.h"&#xA;&#xA;#include <libavcodec></libavcodec>avcodec.h>&#xA;#include <libavformat></libavformat>avformat.h>&#xA;#include <libavformat></libavformat>avio.h>&#xA;#include <libavutil></libavutil>imgutils.h>&#xA;#include <libswscale></libswscale>swscale.h>&#xA;#include <libavutil></libavutil>time.h>&#xA;&#xA;#define WIDTH 32&#xA;#define HEIGHT 32&#xA;#define ERROR_LEN 128&#xA;#define SWS_FLAGS SWS_BICUBIC&#xA;&#xA;char _errorLog[ERROR_LEN];&#xA;void CreateBitmapFile(LPCWSTR fileName, long width, long height, WORD bitsPerPixel, BYTE* bitmapData, DWORD bitmapDataLength);&#xA;&#xA;int main()&#xA;{&#xA;  printf("FFmpeg Pixel Conversion Test\n");&#xA;&#xA;  av_log_set_level(AV_LOG_DEBUG);&#xA;&#xA;  int w = WIDTH;&#xA;  int h = HEIGHT;&#xA;&#xA;  struct SwsContext* rgbToI420Context;&#xA;  struct SwsContext* i420ToRgbContext;&#xA;&#xA;  rgbToI420Context = sws_getContext(w, h, AV_PIX_FMT_RGB24, w, h, AV_PIX_FMT_YUV420P, SWS_FLAGS, NULL, NULL, NULL);&#xA;  if (rgbToI420Context == NULL) {&#xA;    fprintf(stderr, "Failed to allocate RGB to I420 conversion context.\n");&#xA;  }&#xA;&#xA;  i420ToRgbContext = sws_getContext(w, h, AV_PIX_FMT_YUV420P, w, h, AV_PIX_FMT_RGB24, SWS_FLAGS, NULL, NULL, NULL);&#xA;  if (i420ToRgbContext == NULL) {&#xA;    fprintf(stderr, "Failed to allocate I420 to RGB conversion context.\n");&#xA;  }&#xA;&#xA;  // Create dummy bitmap.&#xA;  uint8_t rgbRaw[WIDTH * HEIGHT * 3];&#xA;  for (int row = 0; row &lt; 32; row&#x2B;&#x2B;)&#xA;  {&#xA;    for (int col = 0; col &lt; 32; col&#x2B;&#x2B;)&#xA;    {&#xA;      int index = row * WIDTH * 3 &#x2B; col * 3;&#xA;&#xA;      int red = (row &lt; 16 &amp;&amp; col &lt; 16) ? 255 : 0;&#xA;      int green = (row &lt; 16 &amp;&amp; col > 16) ? 255 : 0;&#xA;      int blue = (row > 16 &amp;&amp; col &lt; 16) ? 255 : 0;&#xA;&#xA;      rgbRaw[index] = (byte)red;&#xA;      rgbRaw[index &#x2B; 1] = (byte)green;&#xA;      rgbRaw[index &#x2B; 2] = (byte)blue;&#xA;    }&#xA;  }&#xA;&#xA;  CreateBitmapFile(L"test-reference.bmp", WIDTH, HEIGHT, 24, rgbRaw, WIDTH * HEIGHT * 3);&#xA;&#xA;  printf("Converting RGB to I420.\n");&#xA;&#xA;  uint8_t* rgb[3];&#xA;  uint8_t* i420[3];&#xA;  int rgbStride[3], i420Stride[3];&#xA;&#xA;  rgbStride[0] = w * 3;&#xA;  i420Stride[0] = w * h;&#xA;  i420Stride[1] = w * h / 4;&#xA;  i420Stride[2] = w * h / 4;&#xA;&#xA;  rgb[0] = rgbRaw;&#xA;  i420[0] = (uint8_t*)malloc((size_t)i420Stride[0] * h);&#xA;  i420[1] = (uint8_t*)malloc((size_t)i420Stride[1] * h);&#xA;  i420[2] = (uint8_t*)malloc((size_t)i420Stride[2] * h);&#xA;&#xA;  int toI420Res = sws_scale(rgbToI420Context, rgb, rgbStride, 0, h, i420, i420Stride);&#xA;  if (toI420Res &lt; 0) {&#xA;    fprintf(stderr, "Conversion from RGB to I420 failed, %s.\n", av_make_error_string(_errorLog, ERROR_LEN, toI420Res));&#xA;  }&#xA;&#xA;  printf("Converting I420 to RGB.\n");&#xA;&#xA;  uint8_t* rgbOut[3];&#xA;  int rgbOutStride[3];&#xA;&#xA;  rgbOutStride[0] = w * 3;&#xA;  rgbOut[0] = (uint8_t*)malloc((size_t)rgbOutStride[0] * h);&#xA;&#xA;  int toRgbRes = sws_scale(i420ToRgbContext, i420, i420Stride, 0, h, rgbOut, rgbOutStride);&#xA;  if (toRgbRes &lt; 0) {&#xA;    fprintf(stderr, "Conversion from RGB to I420 failed, %s.\n", av_make_error_string(_errorLog, ERROR_LEN, toRgbRes));&#xA;  }&#xA;&#xA;  CreateBitmapFile(L"test-output.bmp", WIDTH, HEIGHT, 24, rgbOut, WIDTH * HEIGHT * 3);&#xA;&#xA;  free(rgbOut[0]);&#xA;&#xA;  for (int i = 0; i &lt; 3; i&#x2B;&#x2B;) {&#xA;    free(i420[i]);&#xA;  }&#xA;&#xA;  sws_freeContext(rgbToI420Context);&#xA;  sws_freeContext(i420ToRgbContext);&#xA;&#xA;  return 0;&#xA;}&#xA;&#xA;/**&#xA;* Creates a bitmap file and writes to disk.&#xA;* @param[in] fileName: the path to save the file at.&#xA;* @param[in] width: the width of the bitmap.&#xA;* @param[in] height: the height of the bitmap.&#xA;* @param[in] bitsPerPixel: colour depth of the bitmap pixels (typically 24 or 32).&#xA;* @param[in] bitmapData: a pointer to the bytes containing the bitmap data.&#xA;* @param[in] bitmapDataLength: the number of pixels in the bitmap.&#xA;*/&#xA;void CreateBitmapFile(LPCWSTR fileName, long width, long height, WORD bitsPerPixel, BYTE* bitmapData, DWORD bitmapDataLength)&#xA;{&#xA;  HANDLE file;&#xA;  BITMAPFILEHEADER fileHeader;&#xA;  BITMAPINFOHEADER fileInfo;&#xA;  DWORD writePosn = 0;&#xA;&#xA;  file = CreateFile(fileName, GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);  //Sets up the new bmp to be written to&#xA;&#xA;  fileHeader.bfType = 19778;                                                                    //Sets our type to BM or bmp&#xA;  fileHeader.bfSize = sizeof(fileHeader.bfOffBits) &#x2B; sizeof(RGBTRIPLE);                         //Sets the size equal to the size of the header struct&#xA;  fileHeader.bfReserved1 = 0;                                                                   //sets the reserves to 0&#xA;  fileHeader.bfReserved2 = 0;&#xA;  fileHeader.bfOffBits = sizeof(BITMAPFILEHEADER) &#x2B; sizeof(BITMAPINFOHEADER);                                           //Sets offbits equal to the size of file and info header&#xA;  fileInfo.biSize = sizeof(BITMAPINFOHEADER);&#xA;  fileInfo.biWidth = width;&#xA;  fileInfo.biHeight = height;&#xA;  fileInfo.biPlanes = 1;&#xA;  fileInfo.biBitCount = bitsPerPixel;&#xA;  fileInfo.biCompression = BI_RGB;&#xA;  fileInfo.biSizeImage = width * height * (bitsPerPixel / 8);&#xA;  fileInfo.biXPelsPerMeter = 2400;&#xA;  fileInfo.biYPelsPerMeter = 2400;&#xA;  fileInfo.biClrImportant = 0;&#xA;  fileInfo.biClrUsed = 0;&#xA;&#xA;  WriteFile(file, &amp;fileHeader, sizeof(fileHeader), &amp;writePosn, NULL);&#xA;&#xA;  WriteFile(file, &amp;fileInfo, sizeof(fileInfo), &amp;writePosn, NULL);&#xA;&#xA;  WriteFile(file, bitmapData, bitmapDataLength, &amp;writePosn, NULL);&#xA;&#xA;  CloseHandle(file);&#xA;}&#xA;

    &#xA;

    The source bitmap is :

    &#xA;

    Reference bitmap

    &#xA;

    The output bmp after the two conversions is :

    &#xA;

    Output bitmap

    &#xA;

  • Get blur effect inside a drawn box using ass format

    18 septembre 2024, par Armen Sanoyan

    I have Nodejs application which generates subtitles file for video editing. The editing is done by ffmpeg. For each word I also generate a backdrop with rounded corners using drawing command. Example of dialog for backdrop.

    &#xA;

    Dialogue: 0,00:00:38.60,00:00:42.10,Default,,0,0,0,,{\p1\1a&amp;HD8&amp;\c&amp;HE27FA4&amp;\pos(341.07421875,517.5)\an4}  {\p1}m 15 0 b 1202.8515625 .... {\p0}&#xA;

    &#xA;

    Now I want to make the backdrop blur.&#xA;(Text backdrop by ass formatting)

    &#xA;

    I have tried to use \blur or \be, but they are for other purpose. Below is reference from the doc

    &#xA;

    Enable or disable a subtle softening-effect for the edges of the text

    &#xA;

    Is there any other way to achieve the blurred backdrop. I am ready even to mix ffmpeg commands like boxblur and ass file. I mean separately paint the backdrops and then apply ass subtitles file. Here is an experiment to explain the idea.

    &#xA;

    [0:v]split=3[base][blur1_in][blur2_in];&#xA;&#xA;[blur1_in]crop=w=100:h=100:x=20:y=40[region1];&#xA;[region1]boxblur=luma_radius=10:luma_power=1[blurred_region1];&#xA;[base][blurred_region1]overlay=x=20:y=40:enable=&#x27;between(t,0,5)&#x27;[tmp1];&#xA;&#xA;[blur2_in]crop=w=30:h=30:x=20:y=40[region2];&#xA;[region2]boxblur=luma_radius=5:luma_power=1[blurred_region2];&#xA;[tmp1][blurred_region2]overlay=x=20:y=40:enable=&#x27;between(t,5,10)&#x27;[tmp2];&#xA;&#xA;[tmp2]ass=../logs/ass.ass:fontsdir=../fonts/Audiowide-Regular.ttf[final_video]&#xA;

    &#xA;

    The problem in this case is that the corners are not rounded. Could anyone explain to me what is the easiest way to get backdrop with rounded corners an blurred inside

    &#xA;