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Médias (91)
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Head down (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
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Echoplex (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
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Discipline (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
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Letting you (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
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1 000 000 (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
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999 999 (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
Autres articles (92)
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MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
Multilang : améliorer l’interface pour les blocs multilingues
18 février 2011, parMultilang est un plugin supplémentaire qui n’est pas activé par défaut lors de l’initialisation de MediaSPIP.
Après son activation, une préconfiguration est mise en place automatiquement par MediaSPIP init permettant à la nouvelle fonctionnalité d’être automatiquement opérationnelle. Il n’est donc pas obligatoire de passer par une étape de configuration pour cela. -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...)
Sur d’autres sites (6210)
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aaccoder : rewrite PNS implementation
6 septembre 2015, par Rostislav Pehlivanovaaccoder : rewrite PNS implementation
This commit rewrites the PNS implementation and significantly
improves sonic quality.The previous implementation marked an incredibly big amount
of SFBs to predict when there was no need for this and this
resulted in quite a large amount of artifacts. Also the
quantization was incorrect (av_clip(4+log2f(...))) which
led to 3x the intensity for PNS values leading to even more
artifacts.This commit rewrites the PNS search function and introduces
a major change : the PNS values are synthesized and are compared
to the current coefficients in addition to passing through
the revised checks to see whether PNS can be used.This decreases distortions and makes the current PNS implementation
mainly focused on replacing any low-power non-zero bands as well
as adding any zeroed bands back.The current encoder’s performance is enough (especially with
IS) so PNS isn’t really required except to fill in the occasional
few bands as well as extend any zeroed high frequency, so this
combination which is already enabled by default works
to get as much quality as it can within the bits allowed.Signed-off-by : Rostislav Pehlivanov <atomnuker@gmail.com>
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ffmpeg itsoffset doesn't work with pcm audio and raw 264 video
28 janvier 2019, par DannyI need to create an MP4 container with data from a hardware encoder. The encoder outputs PCM 16-bit signed audio and raw H.264 ES video frames.
This
ffmpeg
command line I’ve got works but the audio and video are not sync’d.From other posts I know that
itsoffset
only works with video and probably doesn’t work with-v copy
I’ve confirmed that applying an
itsoffset
has no effect.Here’s the command line. Any suggestions ?
One post suggested
itsoffset
works if you re-encode the video. But doing that needs CPU power and adds latency. (And what’s the point of a hardware encoder then ?)ffmpeg -f s16le -ar 44.1k -ac 2 -i Audio_20190110-165736.pcm
-fflags +genpts -itsoffset -5 -i Video_20190110-165736.264
-c:v copy -c:a aac -b:a 128k
-f mp4 -movflags +faststart output.mp4EDIT I
Here is a link to the audio/video input files referenced in the above command.
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Texture bound to texture unit 0 is not renderable
2 décembre 2018, par Trying_To_UnderstandI followed this tutorial https://github.com/phoboslab/jsmpeg. I have an open wesocket that gets the data. Sometimes, it’s take a long time to the ffmpeg (on a remote computer) to get the data from my ip camera, so I wrote a setTimeout function that waites for 10 sec to be "sure" that the ffmpeg getting the data from the ip camera. If I remove this setTimeout function this error will show up :
[.WebGL-0000020CFA5C04D0]RENDER WARNING : texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
This is my code for showing the stream to the client :
this.dataService.getDataByParam(camera.CameraId.toString())
.subscribe(
(result: any) => {
setTimeout(() => {
this.ws = new WebSocket('ws://' + result);
$(document).ready(() => {
this.player = new jsmpeg(this.ws, {
canvas: document.getElementById("canvas"),
autoplay: true,
audio: true,
pauseWhenHidden: false,
});
})
}, 10000);
},
(error: Error) => {
this.streamErrorMsg = "Problem with the server, please try again after some time."
});
}How can i know for sure that the ffmpeg has connected successfully to the camera and started to convert the data on the client ? i want to avoid writting the setTimeout function.