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Autres articles (56)
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Participer à sa traduction
10 avril 2011Vous pouvez nous aider à améliorer les locutions utilisées dans le logiciel ou à traduire celui-ci dans n’importe qu’elle nouvelle langue permettant sa diffusion à de nouvelles communautés linguistiques.
Pour ce faire, on utilise l’interface de traduction de SPIP où l’ensemble des modules de langue de MediaSPIP sont à disposition. ll vous suffit de vous inscrire sur la liste de discussion des traducteurs pour demander plus d’informations.
Actuellement MediaSPIP n’est disponible qu’en français et (...) -
Les autorisations surchargées par les plugins
27 avril 2010, parMediaspip core
autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs -
Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
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Sur d’autres sites (7137)
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Texture rendering on iOS using OpenGL ES in Unity project
30 mars 2016, par Time1essI’m working on a project, part of which is to stream video to my iPhone. I use my laptop to create the video stream to my iPhone with ffmpeg.
The stream code in shell is below :
ffmpeg \
-f avfoundation -i "1" -s 1280*720 -r 29.97 \
-c:v mpeg2video -q:v 20 -pix_fmt yuv420p -g 1 -threads 4\
-f mpegts udp://192.168.1.102:6666with this, I successfully create my video stream.
In Unity, I want to decode the video stream to create a texture. After I have gone through some ffmpeg tutorial and Unity tutorial, I created my link library. Some of these codes are below (ask me if more is needed) :
In my library :
buffer alloc :
uint8_t *buffer;
int buffer_size;
buffer_size = avpicture_get_size(AV_PIX_FMT_RGBA, VIEW_WIDTH, VIEW_HEIGHT);
buffer = (uint8_t *) av_malloc(buffer_size*sizeof(uint8_t));
avpicture_fill((AVPicture *) pFrameRGB, buffer, AV_PIX_FMT_RGBA,
VIEW_WIDTH, VIEW_HEIGHT);getContext :
is->sws_ctx = sws_getContext
(
is->video_st->codec->width,
is->video_st->codec->height,
is->video_st->codec->pix_fmt,
VIEW_WIDTH,
VIEW_HEIGHT,
AV_PIX_FMT_RGBA,
SWS_BILINEAR,
NULL,
NULL,
NULL
);sws_scale :
sws_scale(
is->sws_ctx,
(uint8_t const * const *)pFrame->data,
pFrame->linesize,
0,
is->video_st->codec->height,
pFrameRGB->data,
pFrameRGB->linesize
);texture render :
static void UNITY_INTERFACE_API OnRenderEvent(int texID)
{
GLuint gltex = (GLuint)(size_t)(texID);
glBindTexture(GL_TEXTURE_2D, gltex);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, VIEW_WIDTH, VIEW_HEIGHT,
GL_RGBA, GL_UNSIGNED_BYTE, pFrameRGB->data[0]);
glGetError();
return;
}
extern "C" UnityRenderingEvent UNITY_INTERFACE_EXPORT UNITY_INTERFACE_API GetRenderEventFunc()
{
return OnRenderEvent;
}In Unity :
texture created :
private Texture2D texture;
private int texID;
texture = new Texture2D (width, height, TextureFormat.RGBA32, false);
texture.filterMode = FilterMode.Point;
texture.Apply ();
GetComponent<renderer> ().material.mainTexture = texture;
texID = texture.GetNativeTexturePtr ().ToInt32();
</renderer>update func :
void Update ()
{
GL.IssuePluginEvent(GetRenderEventFunc(), texID);
}Video stream info :
Input #0, mpegts, from 'udp://0.0.0.0:6666':
Duration: N/A, start: 2.534467, bitrate: N/A
Program 1
Metadata:
service_name : Service01
service_provider: FFmpeg
Stream #0:0[0x100]: Video: mpeg2video (Main) ([2][0][0][0] / 0x0002), yuv420p(tv), 1280x720 [SAR 1:1 DAR 16:9], max. 104857 kb/s, 29.97 fps, 29.97 tbr, 90k tbn, 59.94 tbcLeave other details, my library works fine on the Unity simulator, but when I compiled all my libraries for arm64 and used the xcode project that Unity created to build my app and ran it, I couldn’t get any texture rendered in my iPhone, I checked my network and I’m sure that data had been sent to my iPhone and the Debug log showed me that frame has been successfully decoded also the
OnRenderEvent
function had been called.FYI :
Unity 5.3.2f1 Personal
Xcode 7.2.1
iOS 9.2.1
ffmpeg 3.0
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"FFmpeg : Error not transitioning to the next song in Discord Bot's queue."
1er avril 2024, par nooberI have 3 modules, but I'm sure the error occurs within this module, and here is the entire code within that module :


import asyncio
import discord
from discord import FFmpegOpusAudio, Embed
import os

async def handle_help(message):
 embed = discord.Embed(
 title="Danh sách lệnh cho Bé Mèo",
 description="Dưới đây là các lệnh mà chủ nhân có thể bắt Bé Mèo phục vụ:",
 color=discord.Color.blue()
 )
 embed.add_field(name="!play", value="Phát một bài hát từ YouTube.", inline=False)
 embed.add_field(name="!pause", value="Tạm dừng bài hát đang phát.", inline=False)
 embed.add_field(name="!resume", value="Tiếp tục bài hát đang bị tạm dừng.", inline=False)
 embed.add_field(name="!skip", value="Chuyển đến bài hát tiếp theo trong danh sách chờ.", inline=False)
 embed.add_field(name="!stop", value="Dừng phát nhạc và cho phép Bé Mèo đi ngủ tiếp.", inline=False)
 # Thêm các lệnh khác theo cùng mẫu trên
 await message.channel.send(embed=embed)

class Song:
 def __init__(self, title, player):
 self.title = title # Lưu trữ tiêu đề bài hát ở đây
 self.player = player

# Thêm đối tượng Song vào hàng đợi
def add_song_to_queue(guild_id, queues, song):
 queues.setdefault(guild_id, []).append(song)

async def handle_list(message, queues):
 log_file_path = "C:\\Bot Music 2\\song_log.txt"
 if os.path.exists(log_file_path):
 with open(log_file_path, "r", encoding="utf-8") as f:
 song_list = f.readlines()

 if song_list:
 embed = discord.Embed(
 title="Danh sách bài hát",
 description="Danh sách các bài hát đã phát:",
 color=discord.Color.blue()
 )

 for i, song in enumerate(song_list, start=1):
 if i == 1:
 song = "- Đang phát: " + song.strip()
 embed.add_field(name=f"Bài hát {i}", value=song, inline=False)

 await message.channel.send(embed=embed)
 else:
 await message.channel.send("Hiện không có dữ liệu trong file log.")
 else:
 await message.channel.send("File log không tồn tại.")

async def handle_commands(message, client, queues, voice_clients, yt_dl_options, ytdl, ffmpeg_options=None, guild_id=None, data=None):
 # Nếu không có ffmpeg_options, sử dụng các thiết lập mặc định
 if ffmpeg_options is None:
 ffmpeg_options = {
 'before_options': '-reconnect 1 -reconnect_streamed 1 -reconnect_delay_max 5',
 'options': '-vn -filter:a "volume=0.25"'
 }
 
 # Khởi tạo voice_client
 if guild_id is None:
 guild_id = message.guild.id

 if guild_id in voice_clients:
 voice_client = voice_clients[guild_id]
 else:
 voice_client = None

 # Xử lý lệnh !play
 if message.content.startswith("!play"):
 try:
 # Kiểm tra xem người gửi tin nhắn có đang ở trong kênh voice không
 voice_channel = message.author.voice.channel
 # Kiểm tra xem bot có đang ở trong kênh voice của guild không
 if voice_client and voice_client.is_connected():
 await voice_client.move_to(voice_channel)
 else:
 voice_client = await voice_channel.connect()
 voice_clients[guild_id] = voice_client
 except Exception as e:
 print(e)

 try:
 query = ' '.join(message.content.split()[1:])
 if query.startswith('http'):
 url = query
 else:
 query = 'ytsearch:' + query
 loop = asyncio.get_event_loop()
 data = await loop.run_in_executor(None, lambda: ytdl.extract_info(query, download=False))
 if not data:
 raise ValueError("Không có dữ liệu trả về từ YouTube.")
 url = data['entries'][0]['url']

 player = FFmpegOpusAudio(url, **ffmpeg_options)
 # Lấy thông tin của bài hát mới đang được yêu cầu
 title = data['entries'][0]['title']
 duration = data['entries'][0]['duration']
 creator = data['entries'][0]['creator'] if 'creator' in data['entries'][0] else "Unknown"
 requester = message.author.nick if message.author.nick else message.author.name
 
 # Tạo embed để thông báo thông tin bài hát mới
 embed = discord.Embed(
 title="Thông tin bài hát mới",
 description=f"**Bài hát:** *{title}*\n**Thời lượng:** *{duration}*\n**Tác giả:** *{creator}*\n**Người yêu cầu:** *{requester}*",
 color=discord.Color.green()
 )
 await message.channel.send(embed=embed)
 
 # Sau khi lấy thông tin của bài hát diễn ra, gọi hàm log_song_title với title của bài hát
 # Ví dụ:
 title = data['entries'][0]['title']
 await log_song_title(title)

 # Thêm vào danh sách chờ nếu có bài hát đang phát
 if voice_client.is_playing():
 queues.setdefault(guild_id, []).append(player)
 else:
 voice_client.play(player)
 
 except Exception as e:
 print(e)
 
 if message.content.startswith("!link"):
 try:
 voice_client = await message.author.voice.channel.connect()
 voice_clients[voice_client.guild.id] = voice_client
 except Exception as e:
 print(e)

 try:
 url = message.content.split()[1]

 loop = asyncio.get_event_loop()
 data = await loop.run_in_executor(None, lambda: ytdl.extract_info(url, download=False))

 song = data['url']
 player = discord.FFmpegOpusAudio(song, **ffmpeg_options)

 voice_clients[message.guild.id].play(player)
 except Exception as e:
 print(e)

 # Xử lý lệnh !queue
 elif message.content.startswith("!queue"):
 queue = queues.get(guild_id, [])
 if queue:
 await message.channel.send("Danh sách chờ:")
 for index, item in enumerate(queue, 1):
 await message.channel.send(f"{index}. {item.title}")
 else:
 await message.channel.send("Không có bài hát nào trong danh sách chờ.")

 # Xử lý lệnh !skip
 elif message.content.startswith("!skip"):
 try:
 if voice_client and voice_client.is_playing():
 voice_client.stop()
 await play_next_song(guild_id, queues, voice_client, skip=True)
 await remove_first_line_from_log()
 except Exception as e:
 print(e)

 # Xử lý các lệnh như !pause, !resume, !stop
 elif message.content.startswith("!pause"):
 try:
 if voice_client and voice_client.is_playing():
 voice_client.pause()
 except Exception as e:
 print(e)

 elif message.content.startswith("!resume"):
 try:
 if voice_client and not voice_client.is_playing():
 voice_client.resume()
 except Exception as e:
 print(e)

 elif message.content.startswith("!stop"):
 try:
 if voice_client:
 voice_client.stop()
 await voice_client.disconnect()
 del voice_clients[guild_id] # Xóa voice_client sau khi dừng
 except Exception as e:
 print(e)

async def log_song_title(title):
 log_file_path = "C:\\Bot Music 2\\song_log.txt"
 try:
 # Kiểm tra xem tệp tin log đã tồn tại chưa
 if not os.path.exists(log_file_path):
 # Nếu chưa tồn tại, tạo tệp tin mới và ghi title vào tệp tin đó
 with open(log_file_path, 'w', encoding='utf-8') as file:
 file.write(title + '\n')
 else:
 # Nếu tệp tin log đã tồn tại, mở tệp tin và chèn title vào cuối tệp tin
 with open(log_file_path, 'a', encoding='utf-8') as file:
 file.write(title + '\n')
 except Exception as e:
 print(f"Error logging song title: {e}")

async def remove_first_line_from_log():
 log_file_path = "C:\\Bot Music 2\\song_log.txt"
 try:
 with open(log_file_path, "r", encoding="utf-8") as f:
 lines = f.readlines()
 # Xóa dòng đầu tiên trong list lines
 lines = lines[1:]
 with open(log_file_path, "w", encoding="utf-8") as f:
 for line in lines:
 f.write(line)
 except Exception as e:
 print(f"Error removing first line from log: {e}")
 
async def clear_log_file():
 log_file_path = "C:\\Bot Music 2\\song_log.txt"
 try:
 with open(log_file_path, "w", encoding="utf-8") as f:
 f.truncate(0)
 except Exception as e:
 print(f"Error clearing log file: {e}")


async def play_next_song(guild_id, queues, voice_client, skip=False):
 queue = queues.get(guild_id, [])
 if queue:
 player = queue.pop(0)
 voice_client.play(player, after=lambda e: asyncio.run_coroutine_threadsafe(play_next_song(guild_id, queues, voice_client, skip=False), voice_client.loop))
 if skip:
 return
 else:
 await remove_first_line_from_log() # Xóa dòng đầu tiên trong file log
 elif skip:
 await remove_first_line_from_log() # Xóa dòng đầu tiên trong file log
 await voice_client.disconnect()
 del voice_client[guild_id] # Xóa voice_client sau khi dừng
 else:
 await clear_log_file() # Xóa dòng đầu tiên trong file log
 await voice_client.disconnect()
 del voice_client[guild_id] # Xóa voice_client sau khi dừng



I have tried asking ChatGPT, Gemini, or Bing, and they always lead me into a loop of errors that cannot be resolved. This error only occurs when the song naturally finishes playing due to its duration. If the song is playing and I use the command !skip, the next song in the queue will play and function normally. I noticed that it seems like if a song ends naturally, the song queue is also cleared immediately. I hope someone can help me with this


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Revision 33150 : Essayer de suivre les optimisations de la 2.0.10++ SVN
23 novembre 2009, par real3t@… — LogEssayer de suivre les optimisations de la 2.0.10++ SVN