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Médias (3)
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Elephants Dream - Cover of the soundtrack
17 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Image
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Valkaama DVD Label
4 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Image
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Publier une image simplement
13 avril 2011, par ,
Mis à jour : Février 2012
Langue : français
Type : Video
Autres articles (74)
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Gestion des droits de création et d’édition des objets
8 février 2011, parPar défaut, beaucoup de fonctionnalités sont limitées aux administrateurs mais restent configurables indépendamment pour modifier leur statut minimal d’utilisation notamment : la rédaction de contenus sur le site modifiables dans la gestion des templates de formulaires ; l’ajout de notes aux articles ; l’ajout de légendes et d’annotations sur les images ;
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Dépôt de média et thèmes par FTP
31 mai 2013, parL’outil MédiaSPIP traite aussi les média transférés par la voie FTP. Si vous préférez déposer par cette voie, récupérez les identifiants d’accès vers votre site MédiaSPIP et utilisez votre client FTP favori.
Vous trouverez dès le départ les dossiers suivants dans votre espace FTP : config/ : dossier de configuration du site IMG/ : dossier des média déjà traités et en ligne sur le site local/ : répertoire cache du site web themes/ : les thèmes ou les feuilles de style personnalisées tmp/ : dossier de travail (...) -
Ajouter notes et légendes aux images
7 février 2011, parPour pouvoir ajouter notes et légendes aux images, la première étape est d’installer le plugin "Légendes".
Une fois le plugin activé, vous pouvez le configurer dans l’espace de configuration afin de modifier les droits de création / modification et de suppression des notes. Par défaut seuls les administrateurs du site peuvent ajouter des notes aux images.
Modification lors de l’ajout d’un média
Lors de l’ajout d’un média de type "image" un nouveau bouton apparait au dessus de la prévisualisation (...)
Sur d’autres sites (5871)
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Is there a set of working P/Invoke declarations for FFMpeg, libavutil, libavformat and libavcodec in .NET ?
11 février 2014, par casperOneI'm currently looking to access libavutil, libavformat and libavcodec (all part of FFMpeg) from .NET.
Currently, I'm getting the libraries from the automated builds of the shared FFMpeg package performed every night for Windows 32-bit.
I am also using the code from the ffmpeg-sharp project. In that project, I have removed a number of classes that were not compiling (they are wrapper classes not the P/Invoke declarations).
The code compiles fine, but I am running into a few issues.
First, it appears that the build of av*.dll uses the cdecl calling convention, as I was receiving a number of
PInvokeStackImbalanceException
when trying to callav_open_input_file
. This was easy enough to change to get it to work right. TheAVFormatContext
structure is populated.After that, I want to call
av_find_stream_info
to get information about the streams in the file. However, when calling that with theAVFormatContext
retrieved from the call toav_open_input_file
, anAccessViolationException
is thrown indicating that I am trying to read or write from protected memory.Has anyone used P/Invoke to access the libavutil, libavformat and libavcodec dll libraries through P/Invoke and have gotten it to work ?
I should mention that working with the command-line version of FFMpeg, while a solution, is not a viable solution in this case, access needs to occur through the libraries. The reason for this is that I'd have to thrash the disk way too much to do what I need to do (I have to do a frame-by-frame analysis of some very high definition video) and I want to avoid the disk as much as possible.
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ffmpeg command not working with Windows XP when files have spaces
25 février 2014, par user1665130I have a wpf application program for video audio merging using a command line tool ffmpeg.
I can successfully merge files in Windows 7. But when I try to run my program on Windows XP it shows errors.Here I include my command line code.
ffmpeg -i C:\Users\vishnu.aravind\Desktop\SUNP.AVI -i C:\Users\vishnu.aravind\Desktop\Alarm03.wav -c:v copy -c:a aac -strict experimental C:\Users\vishnu.aravind\Desktop\ Vishnu Aravind\new.avi
I made some research on this and i find out that if the input filenames and output filenames contain extra spaces in them, normally ffmpeg won't take it. Suppose if I edit my above code to
ffmpeg -i C:\Users\vishnu.aravind\Desktop\SUNP.AVI -i C:\Users\vishnu.aravind\Desktop\Alarm03.wav -c:v copy -c:a aac -strict experimental C:\Users\vishnu.aravind\Desktop\VishnuAravind\new.avi
this will successfully execute.
How to solve if I want the output to be saved to a folder whose folder name contains an extra space ?
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Revision e890c2579b : add a context tree structure to encoder This patch sets up a quad_tree structur
17 avril 2014, par Jim BankoskiChanged Paths :
Modify /vp9/encoder/vp9_block.h
Add /vp9/encoder/vp9_context_tree.c
Add /vp9/encoder/vp9_context_tree.h
Modify /vp9/encoder/vp9_encodeframe.c
Modify /vp9/encoder/vp9_firstpass.c
Modify /vp9/encoder/vp9_onyx_if.c
Modify /vp9/vp9cx.mk
add a context tree structure to encoderThis patch sets up a quad_tree structure (pc_tree) for holding all of
pick_mode_context data we use at any square block size during encoding
or picking modes. That includes contexts for 2 horizontal and 2 vertical
splits, one none, and pointers to 4 sub pc_tree nodes corresponding
to split. It also includes a pointer to the current chosen partitioning.This replaces code that held an index for every level in the pick
modes array including : sb_index, mb_index,
b_index, ab_index.These were used as stateful indexes that pointed to the current pick mode
contexts you had at each level stored in the following arraysarray ab4x4_context[][][],
sb8x4_context[][][], sb4x8_context[][][], sb8x8_context[][][],
sb8x16_context[][][], sb16x8_context[][][], mb_context[][], sb32x16[][],
sb16x32[], sb32_context[], sb32x64_context[], sb64x32_context[],
sb64_contextand the partitioning that had been stored in the following :
b_partitioning, mb_partitioning, sb_partitioning, and sb64_partitioning.Prior to this patch before doing an encode you had to set the appropriate
index for your block size ( switch statement), update it ( up to 3
lookups for the index array value) and then make your call into a recursive
function at which point you'd have to call get_context which then
had to do a switch statement based on the blocksize, and then up to 3
lookups based upon the block size to find the context to use.With the new code the context for the block size is passed around directly
avoiding the extraneous switch statements and multi dimensional array
look ups that were listed above. At any level in the search all of the
contexts are local to the pc_tree you are working on (in ?).In addition in most places code that used to call sub functions and
then check if the block size was 4x4 and index was > 0 and return
now don't preferring instead to call the right none function on the inside.Change-Id : I06e39318269d9af2ce37961b3f95e181b57f5ed9