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Valkaama DVD Cover Outside
4 octobre 2011, par
Mis à jour : Octobre 2011
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Mis à jour : Octobre 2011
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Type : Audio
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Call system package with Go on App Engine Standard
8 novembre 2019, par reidreid46I’m trying to use FFmpeg in a Go application thats running on Google App Engine Standard. I can get this to run locally, when I point to a local instance of the FFmpeg binary using exec.Command()
cmd := exec.Command(
"/Users/justin/Desktop/conversion/ffmpeg", // this won't work on a remote server
"-i", "pipe:0",
"-ac", "1",
"-codec:a", "libmp3lame",
"-b:a", "48k",
"-ar", "24000",
"-f", "mp3",
"pipe:1",
)
cmd.Stdin = bytes.NewReader(synthResp.AudioContent)
var output bytes.Buffer
cmd.Stdout = &output
err = cmd.Run()Obviously, this won’t work when I deploy the application, so I need a way to point to a hosted version of the FFmpeg binary. It seems
ffmpeg
is a system package for the go1.11 App Engine Standard environment.What are "System packages" and how do I use them ?
When I look for documentation, I find a lot of documentation onapt-get
, and no documentation on how to use them, App Engine or otherwise. Do I need to install it, or should it already be part of the container(?) that App Engine is running ?Do I call it, like I’d call other executables ? If so, that I’d expect this to work, but it doesn’t
cmd := exec.Command(
"ffmpeg", // <------ what should this be?
"-i", "pipe:0",
"-ac", "1",
"-codec:a", "libmp3lame",
"-b:a", "48k",
"-ar", "24000",
"-f", "mp3",
"pipe:1",
)
cmd.Stdin = bytes.NewReader(synthResp.AudioContent)
var output bytes.Buffer
cmd.Stdout = &output
err = cmd.Run()Logging err, I see
exec: "ffmpeg": executable file not found in $PATH
-
PyGame video get out of sync
8 novembre 2020, par jas_123So, I want to make a video player that plays the video and the audio in sync. I also don't want to use ffmpeg because I would like to make my script not need a dependency of ffmpeg and force my friends to install ffmpeg to their computer and set the path and stuff. So right now my code is :


from moviepy.editor import *
import pygame

pygame.display.set_caption('Hello World!')

clip = VideoFileClip('yeetus.mp4')
clip.preview(fps=30)

pygame.quit()



(From How can I play a mp4 movie using Moviepy and Pygame)


When I try to move the window somewhere else it freezes right and the audio kinda just iterates in a specific timestamp. But when you stop dragging it, the audio plays where it was, but the video is out of sync. Is there a fix to this issue ? If not, is there an alternative ? Thanks


edit : still open to answers btw