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Submit enhancements and plugins
13 avril 2011If you have developed a new extension to add one or more useful features to MediaSPIP, let us know and its integration into the core MedisSPIP functionality will be considered.
You can use the development discussion list to request for help with creating a plugin. As MediaSPIP is based on SPIP - or you can use the SPIP discussion list SPIP-Zone. -
Les autorisations surchargées par les plugins
27 avril 2010, parMediaspip core
autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs -
Librairies et binaires spécifiques au traitement vidéo et sonore
31 janvier 2010, parLes logiciels et librairies suivantes sont utilisées par SPIPmotion d’une manière ou d’une autre.
Binaires obligatoires FFMpeg : encodeur principal, permet de transcoder presque tous les types de fichiers vidéo et sonores dans les formats lisibles sur Internet. CF ce tutoriel pour son installation ; Oggz-tools : outils d’inspection de fichiers ogg ; Mediainfo : récupération d’informations depuis la plupart des formats vidéos et sonores ;
Binaires complémentaires et facultatifs flvtool2 : (...)
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Encode video using ffmpeg from javacv on Android causes native code crash
13 décembre 2012, par gtcompscientistNOTE : I have updated this since originally asking the question to reflect some of what I have learned about loading live camera images into the ffmpeg libraries.
I am using
ffmpeg
fromjavacv
compiled for Android to encode/decode video for my application. (Note that originally, I was trying to useffmpeg-java
, but it has some incompatible libraries)Original problem : The problem that I've run into is that I am currently getting each frame as a
Bitmap
(just a plainandroid.graphics.Bitmap
) and I can't figure out how to stuff that into the encoder.Solution in
javacv
'sffmpeg
: Use avpicture_fill(), the format from Android is supposedly YUV420P, though I can't verify this until my encoder issues (below) are fixed.avcodec.avpicture_fill((AVPicture)mFrame, picPointer, avutil.PIX_FMT_YUV420P, VIDEO_WIDTH, VIDEO_HEIGHT)
Problem Now : The line that is supposed to actually encode the data crashes the thread. I get a big native code stack trace that I'm unable to understand. Does anybody have a suggestion ?
Here is the code that I am using to instantiate all the
ffmpeg
libraries :avcodec.avcodec_register_all();
avcodec.avcodec_init();
avformat.av_register_all();
mCodec = avcodec.avcodec_find_encoder(avcodec.CODEC_ID_H263);
if (mCodec == null)
{
Logging.Log("Unable to find encoder.");
return;
}
Logging.Log("Found encoder.");
mCodecCtx = avcodec.avcodec_alloc_context();
mCodecCtx.bit_rate(300000);
mCodecCtx.codec(mCodec);
mCodecCtx.width(VIDEO_WIDTH);
mCodecCtx.height(VIDEO_HEIGHT);
mCodecCtx.pix_fmt(avutil.PIX_FMT_YUV420P);
mCodecCtx.codec_id(avcodec.CODEC_ID_H263);
mCodecCtx.codec_type(avutil.AVMEDIA_TYPE_VIDEO);
AVRational ratio = new AVRational();
ratio.num(1);
ratio.den(30);
mCodecCtx.time_base(ratio);
mCodecCtx.coder_type(1);
mCodecCtx.flags(mCodecCtx.flags() | avcodec.CODEC_FLAG_LOOP_FILTER);
mCodecCtx.me_cmp(avcodec.FF_LOSS_CHROMA);
mCodecCtx.me_method(avcodec.ME_HEX);
mCodecCtx.me_subpel_quality(6);
mCodecCtx.me_range(16);
mCodecCtx.gop_size(30);
mCodecCtx.keyint_min(10);
mCodecCtx.scenechange_threshold(40);
mCodecCtx.i_quant_factor((float) 0.71);
mCodecCtx.b_frame_strategy(1);
mCodecCtx.qcompress((float) 0.6);
mCodecCtx.qmin(10);
mCodecCtx.qmax(51);
mCodecCtx.max_qdiff(4);
mCodecCtx.max_b_frames(1);
mCodecCtx.refs(2);
mCodecCtx.directpred(3);
mCodecCtx.trellis(1);
mCodecCtx.flags2(mCodecCtx.flags2() | avcodec.CODEC_FLAG2_BPYRAMID | avcodec.CODEC_FLAG2_WPRED | avcodec.CODEC_FLAG2_8X8DCT | avcodec.CODEC_FLAG2_FASTPSKIP);
if (avcodec.avcodec_open(mCodecCtx, mCodec) == 0)
{
Logging.Log("Unable to open encoder.");
return;
}
Logging.Log("Encoder opened.");
mFrameSize = avcodec.avpicture_get_size(avutil.PIX_FMT_YUV420P, VIDEO_WIDTH, VIDEO_HEIGHT);
Logging.Log("Frame size - '" + mFrameSize + "'.");
//mPic = new AVPicture(mPicSize);
mFrame = avcodec.avcodec_alloc_frame();
if (mFrame == null)
{
Logging.Log("Unable to alloc frame.");
}This is what I want to be able to execute next :
BytePointer picPointer = new BytePointer(data);
int bBuffSize = mFrameSize;
BytePointer bBuffer = new BytePointer(bBuffSize);
int picSize = 0;
if ((picSize = avcodec.avpicture_fill((AVPicture)mFrame, picPointer, avutil.PIX_FMT_YUV420P, VIDEO_WIDTH, VIDEO_HEIGHT)) <= 0)
{
Logging.Log("Couldn't convert preview to AVPicture (" + picSize + ")");
return;
}
Logging.Log("Converted preview to AVPicture (" + picSize + ")");
VCAP_Package vPackage = new VCAP_Package();
if (mCodecCtx.isNull())
{
Logging.Log("Codec Context is null!");
}
//encode the image
int size = avcodec.avcodec_encode_video(mCodecCtx, bBuffer, bBuffSize, mFrame);
int totalSize = 0;
while (size >= 0)
{
totalSize += size;
Logging.Log("Encoded '" + size + "' bytes.");
//Get any delayed frames
size = avcodec.avcodec_encode_video(mCodecCtx, bBuffer, bBuffSize, null);
}
Logging.Log("Finished encoding. (" + totalSize + ")");But, as of now, I don't know how to put the Bitmap into the right piece or if I have that setup correctly.
A few notes about the code :
-VIDEO_WIDTH
= 352
-VIDEO_HEIGHT
= 288
-VIDEO_FPS
= 30 ;