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Submit bugs and patches
13 avril 2011Unfortunately a software is never perfect.
If you think you have found a bug, report it using our ticket system. Please to help us to fix it by providing the following information : the browser you are using, including the exact version as precise an explanation as possible of the problem if possible, the steps taken resulting in the problem a link to the site / page in question
If you think you have solved the bug, fill in a ticket and attach to it a corrective patch.
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Emballe médias : à quoi cela sert ?
4 février 2011, parCe plugin vise à gérer des sites de mise en ligne de documents de tous types.
Il crée des "médias", à savoir : un "média" est un article au sens SPIP créé automatiquement lors du téléversement d’un document qu’il soit audio, vidéo, image ou textuel ; un seul document ne peut être lié à un article dit "média" ; -
Ajouter notes et légendes aux images
7 février 2011, parPour pouvoir ajouter notes et légendes aux images, la première étape est d’installer le plugin "Légendes".
Une fois le plugin activé, vous pouvez le configurer dans l’espace de configuration afin de modifier les droits de création / modification et de suppression des notes. Par défaut seuls les administrateurs du site peuvent ajouter des notes aux images.
Modification lors de l’ajout d’un média
Lors de l’ajout d’un média de type "image" un nouveau bouton apparait au dessus de la prévisualisation (...)
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FFmpeg Integration in .NET MAUI for Android [closed]
15 juin 2024, par Billy VanegasI'm facing a challenge with integrating FFmpeg into my .NET MAUI project for Android. While everything works smoothly on Windows with Visual Studio 2022, I'm having a hard time replicating this on the Android platform. Despite exploring various NuGet packages like FFMpegCore, which appear to be wrappers around FFmpeg but don't include FFmpeg itself, I'm still at a loss.


I've tried following the instructions for integrating ffmpeg-kit for Android, but I keep running into issues, resulting in repeated failures and growing confusion. It feels like there is no straightforward way to seamlessly incorporate FFmpeg into a .NET MAUI project that works consistently across both iOS and Android.


The Problem :


I need to convert MP3 files to WAV format using FFmpeg on the Android platform within a .NET MAUI project. I’m using the FFMpegCore library and have downloaded the FFmpeg binaries from the official FFmpeg website.


However, when attempting to use these binaries on an Android emulator, I encounter a permission denied error in the working directory :
/data/user/0/com.companyname.projectname/files/ffmpeg


Here’s the code snippet where the issue occurs :


await FFMpegArguments
 .FromFileInput(mp3Path)
 .OutputToFile(wavPath, true, options => options
 .WithAudioCodec("pcm_s16le")
 .WithAudioSamplingRate(44100)
 .WithAudioBitrate(320000)
 )
 .ProcessAsynchronously();
 



I've updated AndroidManifest.xml with permissions, but the issue persists.


I've created a method ConvertMp3ToWav to handle the conversion.
I also have a method ExtractFFmpegBinaries to manage FFmpeg binaries extraction, but it seems the permission issue might be tied to how these binaries are accessed or executed.


AndroidManifest.xml :


<?xml version="1.0" encoding="utf-8"?>
<manifest>
 <application></application>
 
 
 
 
</manifest>



Method ConvertMp3ToWav :


private async Task ConvertMp3ToWav(string mp3Path, string wavPath)
{
 try
 {
 // Check directory and create if not exists
 var directory = Path.GetDirectoryName(wavPath);
 if (!Directory.Exists(directory))
 Directory.CreateDirectory(directory!);

 // Check if WAV file exists
 if (!File.Exists(wavPath))
 Console.WriteLine($"File not found {wavPath}, creating empty file.");
 using var fs = new FileStream(wavPath, FileMode.CreateNew);

 // Check if MP3 file exists
 if (!File.Exists(mp3Path))
 Console.WriteLine($"File not found {mp3Path}");

 // Extract FFmpeg binaries
 string? ffmpegBinaryPath = await ExtractFFmpegBinaries(Platform.AppContext);

 // Configure FFmpeg options
 FFMpegCore.GlobalFFOptions.Configure(new FFOptions { BinaryFolder = Path.GetDirectoryName(ffmpegBinaryPath!)! });

 // Convert MP3 to WAV
 await FFMpegArguments
 .FromFileInput(mp3Path)
 .OutputToFile(wavPath, true, options => options
 .WithAudioCodec("pcm_s16le")
 .WithAudioSamplingRate(44100)
 .WithAudioBitrate(320000)
 )
 .ProcessAsynchronously();
 }
 catch (Exception ex)
 {
 Console.WriteLine($"An error occurred during the conversion process: {ex.Message}");
 throw;
 }
}



Method ExtractFFmpegBinaries :


private async Task<string> ExtractFFmpegBinaries(Context context)
{
 var architectureFolder = "x86"; // Adjust according to device architecture
 var ffmpegBinaryName = "ffmpeg"; 
 var ffmpegBinaryPath = Path.Combine(context.FilesDir!.AbsolutePath, ffmpegBinaryName);
 var tempFFMpegFileName = Path.Combine(FileSystem.AppDataDirectory, ffmpegBinaryName);

 if (!File.Exists(ffmpegBinaryPath))
 {
 try
 {
 var assetPath = $"Libs/{architectureFolder}/{ffmpegBinaryName}";
 using var assetStream = context.Assets!.Open(assetPath);
 
 await using var tempFFMpegFile = File.OpenWrite(tempFFMpegFileName);
 await assetStream.CopyToAsync(tempFFMpegFile);

 // Adjust permissions for FFmpeg binary
 Java.Lang.Runtime.GetRuntime()!.Exec($"chmod 755 {tempFFMpegFileName}");
 }
 catch (Exception ex)
 {
 Console.WriteLine($"An error occurred while extracting FFmpeg binaries: {ex.Message}");
 throw;
 }
 }
 else
 {
 Console.WriteLine($"FFmpeg binaries already extracted to: {ffmpegBinaryPath}");
 }

 return tempFFMpegFileName!;
}
</string>


What I Need :


How to correctly integrate and use FFmpeg in my .NET MAUI project for Android ? Specifically :


- 

- How to properly set up and configure FFmpeg binaries for use on Android within a .NET MAUI project.
- How to resolve the permission denied issue when attempting to execute FFmpeg binaries.






-
Urgent Help Needed : FFmpeg Integration in .NET MAUI for Android [closed]
15 juin 2024, par Billy VanegasI'm currently facing a significant challenge with integrating FFmpeg into my .NET MAUI project for Android. While everything works smoothly on Windows with Visual Studio 2022, I'm having a hard time replicating this on the Android platform. Despite exploring various NuGet packages like FFMpegCore, which appear to be wrappers around FFmpeg but don't include FFmpeg itself, I'm still at a loss.


I've tried following the instructions for integrating ffmpeg-kit for Android, but I keep running into issues, resulting in repeated failures and growing confusion. It feels like there is no straightforward way to seamlessly incorporate FFmpeg into a .NET MAUI project that works consistently across both iOS and Android.


The Problem :


I need to convert MP3 files to WAV format using FFmpeg on the Android platform within a .NET MAUI project. I’m using the FFMpegCore library and have downloaded the FFmpeg binaries from the official FFmpeg website.


However, when attempting to use these binaries on an Android emulator, I encounter a permission denied error in the working directory :
/data/user/0/com.companyname.projectname/files/ffmpeg


Here’s the code snippet where the issue occurs :


await FFMpegArguments
 .FromFileInput(mp3Path)
 .OutputToFile(wavPath, true, options => options
 .WithAudioCodec("pcm_s16le")
 .WithAudioSamplingRate(44100)
 .WithAudioBitrate(320000)
 )
 .ProcessAsynchronously();
 



Additional Details :


I've updated AndroidManifest.xml with permissions, but the issue persists.


I've created a method ConvertMp3ToWav to handle the conversion.
I also have a method ExtractFFmpegBinaries to manage FFmpeg binaries extraction, but it seems the permission issue might be tied to how these binaries are accessed or executed.


AndroidManifest.xml :


<?xml version="1.0" encoding="utf-8"?>
<manifest>
 <application></application>
 
 
 
 
</manifest>



Method ConvertMp3ToWav :


private async Task ConvertMp3ToWav(string mp3Path, string wavPath)
{
 try
 {
 // Check directory and create if not exists
 var directory = Path.GetDirectoryName(wavPath);
 if (!Directory.Exists(directory))
 Directory.CreateDirectory(directory!);

 // Check if WAV file exists
 if (!File.Exists(wavPath))
 Console.WriteLine($"File not found {wavPath}, creating empty file.");
 using var fs = new FileStream(wavPath, FileMode.CreateNew);

 // Check if MP3 file exists
 if (!File.Exists(mp3Path))
 Console.WriteLine($"File not found {mp3Path}");

 // Extract FFmpeg binaries
 string? ffmpegBinaryPath = await ExtractFFmpegBinaries(Platform.AppContext);

 // Configure FFmpeg options
 FFMpegCore.GlobalFFOptions.Configure(new FFOptions { BinaryFolder = Path.GetDirectoryName(ffmpegBinaryPath!)! });

 // Convert MP3 to WAV
 await FFMpegArguments
 .FromFileInput(mp3Path)
 .OutputToFile(wavPath, true, options => options
 .WithAudioCodec("pcm_s16le")
 .WithAudioSamplingRate(44100)
 .WithAudioBitrate(320000)
 )
 .ProcessAsynchronously();
 }
 catch (Exception ex)
 {
 Console.WriteLine($"An error occurred during the conversion process: {ex.Message}");
 throw;
 }
}



Method ExtractFFmpegBinaries :


private async Task<string> ExtractFFmpegBinaries(Context context)
{
 var architectureFolder = "x86"; // Adjust according to device architecture
 var ffmpegBinaryName = "ffmpeg"; 
 var ffmpegBinaryPath = Path.Combine(context.FilesDir!.AbsolutePath, ffmpegBinaryName);
 var tempFFMpegFileName = Path.Combine(FileSystem.AppDataDirectory, ffmpegBinaryName);

 if (!File.Exists(ffmpegBinaryPath))
 {
 try
 {
 var assetPath = $"Libs/{architectureFolder}/{ffmpegBinaryName}";
 using var assetStream = context.Assets!.Open(assetPath);
 
 await using var tempFFMpegFile = File.OpenWrite(tempFFMpegFileName);
 await assetStream.CopyToAsync(tempFFMpegFile);

 // Adjust permissions for FFmpeg binary
 Java.Lang.Runtime.GetRuntime()!.Exec($"chmod 755 {tempFFMpegFileName}");
 }
 catch (Exception ex)
 {
 Console.WriteLine($"An error occurred while extracting FFmpeg binaries: {ex.Message}");
 throw;
 }
 }
 else
 {
 Console.WriteLine($"FFmpeg binaries already extracted to: {ffmpegBinaryPath}");
 }

 return tempFFMpegFileName!;
}
</string>


What I Need :


I urgently need guidance on how to correctly integrate and use FFmpeg in my .NET MAUI project for Android. Specifically :


How to properly set up and configure FFmpeg binaries for use on Android within a .NET MAUI project.
How to resolve the permission denied issue when attempting to execute FFmpeg binaries.


Any advice, solutions, or workarounds would be greatly appreciated as this is a critical part of my project and I'm running out of time to resolve it.


Thank you in advance for your help !


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FFmpeg "Non-monotonous DTS in output stream" error when processing video from Safari's MediaRecorder
17 juillet 2024, par HackermonI'm recording a video stream in Safari with
MediaRecorder
, then sending it to a remote server which then uses ffmpeg to reencode the video. When reencoding with FFmpeg, I get a lot of warnings and the final video is broken, frame are glitching and out of sync but the audio sounds fine.

Here's my MediaRecorder script :


const camera = await navigator.mediaDevices.getUserMedia({ audio: true, video: true });
const recorder = new MediaRecorder(camera, {
 mimeType: 'video/mp4', // Safari only supports MP4
 bitsPerSecond: 1_000_000,
});

recorder.ondataavailable = async ({ data: blob }) => {
 // open contents in new tab
 var fileURL = URL.createObjectURL(file);
 window.open(fileURL, '_blank');
};

recorder.start();
setTimeout(() => recorder.stop(), 5000);



I download the video blob from Safari and use this command to reencode it :


ffmpeg -i ./blob.mp4 -preset ultrafast -strict -2 -threads 10 -c copy ./output.mp4



Logs :


ffmpeg version 4.2.7-0ubuntu0.1 Copyright (c) 2000-2022 the FFmpeg developers
 built with gcc 9 (Ubuntu 9.4.0-1ubuntu1~20.04.1)
 configuration: --prefix=/usr --extra-version=0ubuntu0.1 --toolchain=hardened --libdir=/usr/lib/x86_64-linux-gnu --incdir=/usr/include/x86_64-linux-gnu --arch=amd64 --enable-gpl --disable-stripping --enable-avresample --disable-filter=resample --enable-avisynth --enable-gnutls --enable-ladspa --enable-libaom --enable-libass --enable-libbluray --enable-libbs2b --enable-libcaca --enable-libcdio --enable-libcodec2 --enable-libflite --enable-libfontconfig --enable-libfreetype --enable-libfribidi --enable-libgme --enable-libgsm --enable-libjack --enable-libmp3lame --enable-libmysofa --enable-libopenjpeg --enable-libopenmpt --enable-libopus --enable-libpulse --enable-librsvg --enable-librubberband --enable-libshine --enable-libsnappy --enable-libsoxr --enable-libspeex --enable-libssh --enable-libtheora --enable-libtwolame --enable-libvidstab --enable-libvorbis --enable-libvpx --enable-libwavpack --enable-libwebp --enable-libx265 --enable-libxml2 --enable-libxvid --enable-libzmq --enable-libzvbi --enable-lv2 --enable-omx --enable-openal --enable-opencl --enable-opengl --enable-sdl2 --enable-libdc1394 --enable-libdrm --enable-libiec61883 --enable-nvenc --enable-chromaprint --enable-frei0r --enable-libx264 --enable-shared
 libavutil 56. 31.100 / 56. 31.100
 libavcodec 58. 54.100 / 58. 54.100
 libavformat 58. 29.100 / 58. 29.100
 libavdevice 58. 8.100 / 58. 8.100
 libavfilter 7. 57.100 / 7. 57.100
 libavresample 4. 0. 0 / 4. 0. 0
 libswscale 5. 5.100 / 5. 5.100
 libswresample 3. 5.100 / 3. 5.100
 libpostproc 55. 5.100 / 55. 5.100
[mov,mp4,m4a,3gp,3g2,mj2 @ 0x559826616000] DTS 29 < 313 out of order
Input #0, mov,mp4,m4a,3gp,3g2,mj2, from './chunk1.mp4':
 Metadata:
 major_brand : iso5
 minor_version : 1
 compatible_brands: isomiso5hlsf
 creation_time : 2024-07-17T14:30:47.000000Z
 Duration: 00:00:01.00, start: 0.000000, bitrate: 3937 kb/s
 Stream #0:0(und): Video: h264 (Baseline) (avc1 / 0x31637661), yuv420p(progressive), 640x480 [SAR 1:1 DAR 4:3], 6218 kb/s, 33.36 fps, 600 tbr, 600 tbn, 1200 tbc (default)
 Metadata:
 creation_time : 2024-07-17T14:30:47.000000Z
 handler_name : Core Media Video
 Stream #0:1(und): Audio: aac (LC) (mp4a / 0x6134706D), 44100 Hz, mono, fltp, 420 kb/s (default)
 Metadata:
 creation_time : 2024-07-17T14:30:47.000000Z
 handler_name : Core Media Audio
File './safari3.mp4' already exists. Overwrite ? [y/N] Output #0, mp4, to './safari3.mp4':
 Metadata:
 major_brand : iso5
 minor_version : 1
 compatible_brands: isomiso5hlsf
 encoder : Lavf58.29.100
 Stream #0:0(und): Video: h264 (Baseline) (avc1 / 0x31637661), yuv420p(progressive), 640x480 [SAR 1:1 DAR 4:3], q=2-31, 6218 kb/s, 33.36 fps, 600 tbr, 19200 tbn, 600 tbc (default)
 Metadata:
 creation_time : 2024-07-17T14:30:47.000000Z
 handler_name : Core Media Video
 Stream #0:1(und): Audio: aac (LC) (mp4a / 0x6134706D), 44100 Hz, mono, fltp, 420 kb/s (default)
 Metadata:
 creation_time : 2024-07-17T14:30:47.000000Z
 handler_name : Core Media Audio
Stream mapping:
 Stream #0:0 -> #0:0 (copy)
 Stream #0:1 -> #0:1 (copy)
Press [q] to stop, [?] for help
[mp4 @ 0x559826644340] Non-monotonous DTS in output stream 0:0; previous: 10016, current: 928; changing to 10017. This may result in incorrect timestamps in the output file.
[mp4 @ 0x559826644340] Non-monotonous DTS in output stream 0:0; previous: 10017, current: 1568; changing to 10018. This may result in incorrect timestamps in the output file.
[mp4 @ 0x559826644340] Non-monotonous DTS in output stream 0:0; previous: 10018, current: 2208; changing to 10019. This may result in incorrect timestamps in the output file.
...x100
frame= 126 fps=0.0 q=-1.0 Lsize= 479kB time=00:00:00.97 bitrate=4026.2kbits/s speed= 130x 
video:425kB audio:51kB subtitle:0kB other streams:0kB global headers:0kB muxing overhead: 0.652696%



Not sure what's happening or how to fix it. This issue only happens in Safari, videos from Chrome are perfectly fine.


I've tried various flags :


-fflags +igndts
-bsf:a aac_adtstoasc
-c:v libvpx-vp9 -c:a libopus
etc



None of them seem to fix the issue.