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Autres articles (68)
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Mise à jour de la version 0.1 vers 0.2
24 juin 2013, parExplications des différents changements notables lors du passage de la version 0.1 de MediaSPIP à la version 0.3. Quelles sont les nouveautés
Au niveau des dépendances logicielles Utilisation des dernières versions de FFMpeg (>= v1.2.1) ; Installation des dépendances pour Smush ; Installation de MediaInfo et FFprobe pour la récupération des métadonnées ; On n’utilise plus ffmpeg2theora ; On n’installe plus flvtool2 au profit de flvtool++ ; On n’installe plus ffmpeg-php qui n’est plus maintenu au (...) -
Personnaliser en ajoutant son logo, sa bannière ou son image de fond
5 septembre 2013, parCertains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;
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Ecrire une actualité
21 juin 2013, parPrésentez les changements dans votre MédiaSPIP ou les actualités de vos projets sur votre MédiaSPIP grâce à la rubrique actualités.
Dans le thème par défaut spipeo de MédiaSPIP, les actualités sont affichées en bas de la page principale sous les éditoriaux.
Vous pouvez personnaliser le formulaire de création d’une actualité.
Formulaire de création d’une actualité Dans le cas d’un document de type actualité, les champs proposés par défaut sont : Date de publication ( personnaliser la date de publication ) (...)
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Building FFmpeg for android to run command line args
11 septembre 2012, par ZargoonI am trying to build the FFmpeg library to use in my android app with the NDK. The reason for this is because I am using the native video capture feature in android because I really don't want to write my own video recorder. However, the native video capture only allows for either high-quality encoding, or low quality encoding. I want something in between, and I believe that the solution is to use the FFmpeg library to re-encode the high quality video to be lighter.
So far I have been able to build the FFmpeg library according to this guide : http://www.roman10.net/how-to-build-ffmpeg-for-android/ and which a few tweaks I have been able to get it to work.
However, everything that I've found seems to be about writing your own encoder, which seems like overkill to me. All that I really want to do is send a string in command line format to the main() function of FFmpeg and re-encode my video. However, I can't seem to figure out how I build FFmpeg to give me access to the main method. I found this post : Compile ffmpeg.c and call its main() via JNI which links to a project doing what I want more of less, but for the life of me I cannot figure out what is going on. It also seems like he is compiling more than I want, and I would really like to keep my application as light weight as possible.
Some additional direction would be extremely helpful. Thank you.
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Building FFmpeg for Android to use command line arguments
28 juin 2013, par ZargoonI am trying to build the FFmpeg library to use in my android app with the NDK. The reason for this is because I am using the native video capture feature in android because I really don't want to write my own video recorder. However, the native video capture only allows for either high-quality encoding, or low quality encoding. I want something in between, and I believe that the solution is to use the FFmpeg library to re-encode the high quality video to be lighter.
So far I have been able to build the FFmpeg library according to this guide : http://www.roman10.net/how-to-build-ffmpeg-for-android/ and which a few tweaks I have been able to get it to work.
However, everything that I've found seems to be about writing your own encoder, which seems like overkill to me. All that I really want to do is send a string in command line format to the main() function of FFmpeg and re-encode my video. However, I can't seem to figure out how I build FFmpeg to give me access to the main method. I found this post : Compile ffmpeg.c and call its main() via JNI which links to a project doing what I want more of less, but for the life of me I cannot figure out what is going on. It also seems like he is compiling more than I want, and I would really like to keep my application as light weight as possible.
Some additional direction would be extremely helpful. Thank you.
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ffmpeg output video is not up to the par
4 juin 2015, par user3668629I am trying to overlay text on video with ffmpeg. The following command is working fine. My concern is the resultant video quality. There is a difference in quality between the original and output video. With the following command, the output video size is almost half of the original one. How can I maintain the size in the output vid ? Any suggestions. I have tried to increase the framerate as well as bitrate, but the quality does not improve. Can you please give me suggestions of how can I retain the same video quality and size in my output video. Your help will be much appreciated. Thank you.
$ffmpeg -i input_video.mp4 -filter:v drawtext="fontfile=/path/to/font.ttf: text='Demo Text': fontcolor=white: fontsize=24" -video_size hd720 -codec:v mpeg4 output_video.mp4