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Autres articles (34)

  • La file d’attente de SPIPmotion

    28 novembre 2010, par

    Une file d’attente stockée dans la base de donnée
    Lors de son installation, SPIPmotion crée une nouvelle table dans la base de donnée intitulée spip_spipmotion_attentes.
    Cette nouvelle table est constituée des champs suivants : id_spipmotion_attente, l’identifiant numérique unique de la tâche à traiter ; id_document, l’identifiant numérique du document original à encoder ; id_objet l’identifiant unique de l’objet auquel le document encodé devra être attaché automatiquement ; objet, le type d’objet auquel (...)

  • Contribute to documentation

    13 avril 2011

    Documentation is vital to the development of improved technical capabilities.
    MediaSPIP welcomes documentation by users as well as developers - including : critique of existing features and functions articles contributed by developers, administrators, content producers and editors screenshots to illustrate the above translations of existing documentation into other languages
    To contribute, register to the project users’ mailing (...)

  • Selection of projects using MediaSPIP

    2 mai 2011, par

    The examples below are representative elements of MediaSPIP specific uses for specific projects.
    MediaSPIP farm @ Infini
    The non profit organizationInfini develops hospitality activities, internet access point, training, realizing innovative projects in the field of information and communication technologies and Communication, and hosting of websites. It plays a unique and prominent role in the Brest (France) area, at the national level, among the half-dozen such association. Its members (...)

Sur d’autres sites (4203)

  • Revision 29744 : Update de la base de donnée

    8 juillet 2009, par kent1@… — Log

    Update de la base de donnée

  • Read H264 streaming from Elp H264 with OpenCV + Pyhton

    15 janvier 2017, par Francesco Paissan

    I’m trying to read an udp streaming of a H264 encoded image. The software structure is like follows :

    On a BeagleBoneBlack (Ubuntu 16.04) I’ve an Elp H264 cam (see here : https://www.amazon.com/ELP-Support-Android-Windows-Surveillance/dp/B00VDSBH9G ). I stream frames with ffmpeg on a Unicast UDP Stream.

    I want to read this images from python and opencv to be able to process them.

    I tried with this simple code to see if the cap is opened or not :

    import cv2
    try:
        cap = cv2.VideoCapture("udp://localhost:1234/")
       cap.set(CV_CAP_PROP_FOURCC, CV_FOURCC('H', '2', '6', '4'));
    except Exception, e:
       print str(e)

    But when I run this script python says :

    DtsGetHWFeatures : Create File Failed DtsGetHWFeatures : Create File
    Failed Running DIL (3.22.0) Version DtsDeviceOpen : Opening HW in mode
    0 DtsDeviceOpen : Create File Failed libva info : VA-API version 0.38.1
    libva info : va_getDriverName() returns -1 libva error :
    va_getDriverName() failed with unknown libva error,driver_name=(null)
    libva info : VA-API version 0.38.1 libva info : va_getDriverName()
    returns -1 libva error : va_getDriverName() failed with unknown libva
    error,driver_name=(null) libva info : VA-API version 0.38.1 libva info :
    va_getDriverName() returns -1 libva error : va_getDriverName() failed
    with unknown libva error,driver_name=(null) libva info : VA-API version
    0.38.1 libva info : va_getDriverName() returns -1 libva error : va_getDriverName() failed with unknown libva error,driver_name=(null)
    GStreamer Plugin : Embedded video playback halted ; module vaapidecode
    reported : Could not initialize supporting library. OpenCV
    Error : Unspecified error (GStreamer : unable to start pipeline ) in
    cvCaptureFromCAM_GStreamer, file /builddir/build/BUILD/opencv-
    2.4.12.3/modules/highgui/src/cap_gstreamer.cpp, line 816 /builddir/build/BUILD/opencv-2.4.12.3/modules/highgui/src/cap_gstreamer.cpp:816 :
    error : (-2) GStreamer : unable to start pipeline in function
    cvCaptureFromCAM_GStreamer

    Can anybody help me ?

    Thanks,

    Francesco.

  • ffmpeg stream chrome kiosk mode ubuntu 16.04 server

    21 décembre 2016, par Raul

    I have a weird out-of-sync issue while using ffmpeg to stream to youtube live a chrome browser from an ub untu 16.04 server.

    Issue : output video streamed to youtube has audio/video out of sync, sometimes with as much as 3s

    Current flow :

    1) start pulseaudio - we using something like this to start it :

    pulseaudio --start -vvv --disallow-exit --log-target=syslog --high-priority --exit-idle-time=-1 --daemonize

    2) start Xvfb

    Xvfb :0 -ac -screen 0 1920x1080x24

    3) start chrome linux in kiosk mode

    google-chrome --kiosk --disable-gpu --incognito --no-first-run --disable-java --disable-plugins --disable-translate --disk-cache-size=$((1024 * 1024)) --disk-cache-dir=/tmp/chrome/ --user-data-dir=/tmp/chrome/ --force-device-scale-factor=1 --window-size=1920,1080 --window-position=0,0 LOCATION_URL

    4) start ffmpeg

    ffmpeg -y \
     -thread_queue_size 8192 -rtbufsize 250M -f x11grab -video_size 1920x1080 -framerate 24 -i :0 \
     -thread_queue_size 8192 -channel_layout stereo -f alsa -i pulse \
     -c:v libx264 -pix_fmt yuv420p -c:v libx264 -g 48 -crf 24 -filter:v fps=24 -preset ultrafast -tune zerolatency \
     -c:a aac -strict -2 -channel_layout stereo -ab 96k -ac 2 -flags +global_header \
     -f flv YOUTUBE_LIVE_STREAMING_RTMP

    Note : this is running on an amazon ec2 instance, meaning there is no soundcard, so alsa and pulseaudio are creating a dummy audio card. However, the latency does not come from there. Logs :

    Nov 25 06:14:22 ip-172-31-29-8 pulseaudio[26602]: [pulseaudio] protocol-native.c: Adjust latency mode enabled, configuring sink latency to half of overall latency.
    Nov 25 06:14:22 ip-172-31-29-8 pulseaudio[26602]: [pulseaudio] protocol-native.c: Requested latency=23.22 ms, Received latency=23.22 ms
    Nov 25 06:14:22 ip-172-31-29-8 pulseaudio[26602]: [pulseaudio] protocol-native.c: Final latency 69.66 ms = 23.22 ms + 2*11.61 ms + 23.22 ms

    At this point, here’s what we observed :

    1. if we start ffmpeg exactly after issuing the command to start chrome, we see the DTS errors from ffmpeg. Audio is out of sync with the video and has delay of 3-5seconds AHEAD. We also noticed the out of sync remains the same for the full duration of the stream

    2. if we start ffmpeg after around 10seconds, audio and video are almost in sync. We then manually added a -itsoffset -0.125 to the ffmpeg command and everything is perfect.

    Questions :

    1. Why would ffmpeg have so much lag if it’s started right after chrome ?
    2. Is starting the ffmpeg after 10s or X seconds the expected behavior ? That is, is this because the system needs to wait for audio/video signals to be "ready" or something ?
    3. Is there a way to 100% calculate or know when Chrome is fully ready and start ffmpeg ? We found sometimes it takes 5s, sometimes 10. Depends on the URL we load.
    4. Besides the DTS error that ffmpeg throws, is there any other way to know if audio/video is out-of-sync ? as sometimes we have a delay of between 0.5 to 1s, but ffmpeg does not report anything. And a restart is required to "re-balance" the audio/video inputs and get them back in sync.
    5. Can pulseaudio be the problem in this scenario ?

    Thank you

    UPDATE Dec 20

    We were able to do some tricks to force chrome to start the audio on page load, and that will force connect to pulseaudio. Doing that, plus adding a 3s delay for ffmpeg to start, there is no more delay when ffmpeg starts.
    However, our app is a webRTC app, and we have a STRANGER thing happening : if we start the page with no webcam/audio, once the webcam/audio is enabled, ffmpeg (while showing no errors) has a delay of 2s or so. While keep talking, in about max 30s, that delay is GONE.

    So the new questions are :

    1. Besides the DTS error that ffmpeg throws, is there any other way to know if audio/video is out-of-sync ? as sometimes we have a delay of between 0.5 to 1s, but ffmpeg does not report anything.
    2. What could cause the initial audio/video out of sync issue and then catching up ?