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Sur d’autres sites (5128)

  • FFmpeg copying from udp to rtsp

    28 décembre 2014, par ladi2000

    So I have a (live)video stream on udp ://10.5.5.100:8463 and I copy it to udp ://localhost:1000.

    ffmpeg -f mpegts -i "udp://10.5.5.100:8554?fifo_size=10000" -f mpegts -vcodec copy udp://localhost:1000/go

    And it works fine in VLC but Wirecast doesn’t accept udp ://..., but it accepts rtsp ://...

    but I don’t now much about ffmpeg, so I only changed udp to rtsp

    ffmpeg -f mpegts -i "udp://10.5.5.100:8554?fifo_size=10000" -f mpegts -vcodec copy rtsp://localhost:1000/go

    But it doesn’t work and outputs this

    rtsp://localhost:1000/go: Protocol not found

    Thank you for answers !!

  • How to play raw h264 produced by MediaCodec encoder ?

    1er novembre 2014, par jackos2500

    I’m a bit new when it comes to MediaCodec (and video encoding/decoding in general), so correct me if anything I say here is wrong.

    I want to play the raw h264 output of MediaCodec with VLC/ffplay. I need this to play becuase my end goal is to stream some live video to a computer, and MediaMuxer only produces a file on disk rather than something I can stream with (very) low latency to a desktop. (I’m open to other solutions, but I have not found anything else that fits the latency requirement)

    Here is the code I’m using encode the video and write it to a file : (it’s based off the MediaCodec example found here, only with the MediaMuxer part removed)

    package com.jackos2500.droidtop;

    import android.media.MediaCodec;
    import android.media.MediaCodecInfo;
    import android.media.MediaFormat;
    import android.opengl.EGL14;
    import android.opengl.EGLConfig;
    import android.opengl.EGLContext;
    import android.opengl.EGLDisplay;
    import android.opengl.EGLExt;
    import android.opengl.EGLSurface;
    import android.opengl.GLES20;
    import android.os.Environment;
    import android.util.Log;
    import android.view.Surface;

    import java.io.BufferedOutputStream;
    import java.io.File;
    import java.io.FileOutputStream;
    import java.io.IOException;
    import java.nio.ByteBuffer;

    public class StreamH264 {
       private static final String TAG = "StreamH264";
       private static final boolean VERBOSE = true;           // lots of logging

       // where to put the output file (note: /sdcard requires WRITE_EXTERNAL_STORAGE permission)
       private static final File OUTPUT_DIR = Environment.getExternalStorageDirectory();

       public static int MEGABIT = 1000 * 1000;
       private static final int IFRAME_INTERVAL = 10;

       private static final int TEST_R0 = 0;
       private static final int TEST_G0 = 136;
       private static final int TEST_B0 = 0;
       private static final int TEST_R1 = 236;
       private static final int TEST_G1 = 50;
       private static final int TEST_B1 = 186;

       private MediaCodec codec;
       private CodecInputSurface inputSurface;
       private BufferedOutputStream out;

       private MediaCodec.BufferInfo bufferInfo;
       public StreamH264() {

       }

       private void prepareEncoder() throws IOException {
           bufferInfo = new MediaCodec.BufferInfo();

           MediaFormat format = MediaFormat.createVideoFormat("video/avc", 1280, 720);
           format.setInteger(MediaFormat.KEY_BIT_RATE, 2 * MEGABIT);
           format.setInteger(MediaFormat.KEY_FRAME_RATE, 30);
           format.setInteger(MediaFormat.KEY_COLOR_FORMAT, MediaCodecInfo.CodecCapabilities.COLOR_FormatSurface);
           format.setInteger(MediaFormat.KEY_I_FRAME_INTERVAL, IFRAME_INTERVAL);

           codec = MediaCodec.createEncoderByType("video/avc");
           codec.configure(format, null, null, MediaCodec.CONFIGURE_FLAG_ENCODE);
           inputSurface = new CodecInputSurface(codec.createInputSurface());
           codec.start();

           File dst = new File(OUTPUT_DIR, "test.264");
           out = new BufferedOutputStream(new FileOutputStream(dst));
       }
       private void releaseEncoder() throws IOException {
           if (VERBOSE) Log.d(TAG, "releasing encoder objects");
           if (codec != null) {
               codec.stop();
               codec.release();
               codec = null;
           }
           if (inputSurface != null) {
               inputSurface.release();
               inputSurface = null;
           }
           if (out != null) {
               out.flush();
               out.close();
               out = null;
           }
       }
       public void stream() throws IOException {
           try {
               prepareEncoder();
               inputSurface.makeCurrent();
               for (int i = 0; i < (30 * 5); i++) {
                   // Feed any pending encoder output into the file.
                   drainEncoder(false);

                   // Generate a new frame of input.
                   generateSurfaceFrame(i);
                   inputSurface.setPresentationTime(computePresentationTimeNsec(i, 30));

                   // Submit it to the encoder.  The eglSwapBuffers call will block if the input
                   // is full, which would be bad if it stayed full until we dequeued an output
                   // buffer (which we can't do, since we're stuck here).  So long as we fully drain
                   // the encoder before supplying additional input, the system guarantees that we
                   // can supply another frame without blocking.
                   if (VERBOSE) Log.d(TAG, "sending frame " + i + " to encoder");
                   inputSurface.swapBuffers();
               }
               // send end-of-stream to encoder, and drain remaining output
               drainEncoder(true);
           } finally {
               // release encoder, muxer, and input Surface
               releaseEncoder();
           }
       }

       private void drainEncoder(boolean endOfStream) throws IOException {
           final int TIMEOUT_USEC = 10000;
           if (VERBOSE) Log.d(TAG, "drainEncoder(" + endOfStream + ")");

           if (endOfStream) {
               if (VERBOSE) Log.d(TAG, "sending EOS to encoder");
               codec.signalEndOfInputStream();
           }
           ByteBuffer[] outputBuffers = codec.getOutputBuffers();
           while (true) {
               int encoderStatus = codec.dequeueOutputBuffer(bufferInfo, TIMEOUT_USEC);
               if (encoderStatus == MediaCodec.INFO_TRY_AGAIN_LATER) {
                   // no output available yet
                   if (!endOfStream) {
                       break;      // out of while
                   } else {
                       if (VERBOSE) Log.d(TAG, "no output available, spinning to await EOS");
                   }
               } else if (encoderStatus == MediaCodec.INFO_OUTPUT_BUFFERS_CHANGED) {
                   // not expected for an encoder
                   outputBuffers = codec.getOutputBuffers();
               } else if (encoderStatus == MediaCodec.INFO_OUTPUT_FORMAT_CHANGED) {
                   // should happen before receiving buffers, and should only happen once
                   MediaFormat newFormat = codec.getOutputFormat();
                   Log.d(TAG, "encoder output format changed: " + newFormat);
               } else if (encoderStatus < 0) {
                   Log.w(TAG, "unexpected result from encoder.dequeueOutputBuffer: " + encoderStatus);
                   // let's ignore it
               } else {
                   ByteBuffer encodedData = outputBuffers[encoderStatus];
                   if (encodedData == null) {
                       throw new RuntimeException("encoderOutputBuffer " + encoderStatus + " was null");
                   }

                   if ((bufferInfo.flags & MediaCodec.BUFFER_FLAG_CODEC_CONFIG) != 0) {
                       // The codec config data was pulled out and fed to the muxer when we got
                       // the INFO_OUTPUT_FORMAT_CHANGED status.  Ignore it.
                       if (VERBOSE) Log.d(TAG, "ignoring BUFFER_FLAG_CODEC_CONFIG");
                       bufferInfo.size = 0;
                   }

                   if (bufferInfo.size != 0) {
                       // adjust the ByteBuffer values to match BufferInfo (not needed?)
                       encodedData.position(bufferInfo.offset);
                       encodedData.limit(bufferInfo.offset + bufferInfo.size);

                       byte[] data = new byte[bufferInfo.size];
                       encodedData.get(data);
                       out.write(data);
                       if (VERBOSE) Log.d(TAG, "sent " + bufferInfo.size + " bytes to file");
                   }

                   codec.releaseOutputBuffer(encoderStatus, false);

                   if ((bufferInfo.flags & MediaCodec.BUFFER_FLAG_END_OF_STREAM) != 0) {
                       if (!endOfStream) {
                           Log.w(TAG, "reached end of stream unexpectedly");
                       } else {
                           if (VERBOSE) Log.d(TAG, "end of stream reached");
                       }
                       break;      // out of while
                   }
               }
           }
       }
       private void generateSurfaceFrame(int frameIndex) {
           frameIndex %= 8;

           int startX, startY;
           if (frameIndex < 4) {
               // (0,0) is bottom-left in GL
               startX = frameIndex * (1280 / 4);
               startY = 720 / 2;
           } else {
               startX = (7 - frameIndex) * (1280 / 4);
               startY = 0;
           }

           GLES20.glClearColor(TEST_R0 / 255.0f, TEST_G0 / 255.0f, TEST_B0 / 255.0f, 1.0f);
           GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);

           GLES20.glEnable(GLES20.GL_SCISSOR_TEST);
           GLES20.glScissor(startX, startY, 1280 / 4, 720 / 2);
           GLES20.glClearColor(TEST_R1 / 255.0f, TEST_G1 / 255.0f, TEST_B1 / 255.0f, 1.0f);
           GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
           GLES20.glDisable(GLES20.GL_SCISSOR_TEST);
       }
       private static long computePresentationTimeNsec(int frameIndex, int frameRate) {
           final long ONE_BILLION = 1000000000;
           return frameIndex * ONE_BILLION / frameRate;
       }

       /**
        * Holds state associated with a Surface used for MediaCodec encoder input.
        * <p>
        * The constructor takes a Surface obtained from MediaCodec.createInputSurface(), and uses that
        * to create an EGL window surface.  Calls to eglSwapBuffers() cause a frame of data to be sent
        * to the video encoder.
        * </p><p>
        * This object owns the Surface -- releasing this will release the Surface too.
        */
       private static class CodecInputSurface {
           private static final int EGL_RECORDABLE_ANDROID = 0x3142;

           private EGLDisplay mEGLDisplay = EGL14.EGL_NO_DISPLAY;
           private EGLContext mEGLContext = EGL14.EGL_NO_CONTEXT;
           private EGLSurface mEGLSurface = EGL14.EGL_NO_SURFACE;

           private Surface mSurface;

           /**
            * Creates a CodecInputSurface from a Surface.
            */
           public CodecInputSurface(Surface surface) {
               if (surface == null) {
                   throw new NullPointerException();
               }
               mSurface = surface;

               eglSetup();
           }

           /**
            * Prepares EGL.  We want a GLES 2.0 context and a surface that supports recording.
            */
           private void eglSetup() {
               mEGLDisplay = EGL14.eglGetDisplay(EGL14.EGL_DEFAULT_DISPLAY);
               if (mEGLDisplay == EGL14.EGL_NO_DISPLAY) {
                   throw new RuntimeException("unable to get EGL14 display");
               }
               int[] version = new int[2];
               if (!EGL14.eglInitialize(mEGLDisplay, version, 0, version, 1)) {
                   throw new RuntimeException("unable to initialize EGL14");
               }

               // Configure EGL for recording and OpenGL ES 2.0.
               int[] attribList = {
                       EGL14.EGL_RED_SIZE, 8,
                       EGL14.EGL_GREEN_SIZE, 8,
                       EGL14.EGL_BLUE_SIZE, 8,
                       EGL14.EGL_ALPHA_SIZE, 8,
                       EGL14.EGL_RENDERABLE_TYPE, EGL14.EGL_OPENGL_ES2_BIT,
                       EGL_RECORDABLE_ANDROID, 1,
                       EGL14.EGL_NONE
               };
               EGLConfig[] configs = new EGLConfig[1];
               int[] numConfigs = new int[1];
               EGL14.eglChooseConfig(mEGLDisplay, attribList, 0, configs, 0, configs.length,
                       numConfigs, 0);
               checkEglError("eglCreateContext RGB888+recordable ES2");

               // Configure context for OpenGL ES 2.0.
               int[] attrib_list = {
                       EGL14.EGL_CONTEXT_CLIENT_VERSION, 2,
                       EGL14.EGL_NONE
               };
               mEGLContext = EGL14.eglCreateContext(mEGLDisplay, configs[0], EGL14.EGL_NO_CONTEXT,
                       attrib_list, 0);
               checkEglError("eglCreateContext");

               // Create a window surface, and attach it to the Surface we received.
               int[] surfaceAttribs = {
                       EGL14.EGL_NONE
               };
               mEGLSurface = EGL14.eglCreateWindowSurface(mEGLDisplay, configs[0], mSurface,
                       surfaceAttribs, 0);
               checkEglError("eglCreateWindowSurface");
           }

           /**
            * Discards all resources held by this class, notably the EGL context.  Also releases the
            * Surface that was passed to our constructor.
            */
           public void release() {
               if (mEGLDisplay != EGL14.EGL_NO_DISPLAY) {
                   EGL14.eglMakeCurrent(mEGLDisplay, EGL14.EGL_NO_SURFACE, EGL14.EGL_NO_SURFACE,
                           EGL14.EGL_NO_CONTEXT);
                   EGL14.eglDestroySurface(mEGLDisplay, mEGLSurface);
                   EGL14.eglDestroyContext(mEGLDisplay, mEGLContext);
                   EGL14.eglReleaseThread();
                   EGL14.eglTerminate(mEGLDisplay);
               }

               mSurface.release();

               mEGLDisplay = EGL14.EGL_NO_DISPLAY;
               mEGLContext = EGL14.EGL_NO_CONTEXT;
               mEGLSurface = EGL14.EGL_NO_SURFACE;

               mSurface = null;
           }

           /**
            * Makes our EGL context and surface current.
            */
           public void makeCurrent() {
               EGL14.eglMakeCurrent(mEGLDisplay, mEGLSurface, mEGLSurface, mEGLContext);
               checkEglError("eglMakeCurrent");
           }

           /**
            * Calls eglSwapBuffers.  Use this to "publish" the current frame.
            */
           public boolean swapBuffers() {
               boolean result = EGL14.eglSwapBuffers(mEGLDisplay, mEGLSurface);
               checkEglError("eglSwapBuffers");
               return result;
           }

           /**
            * Sends the presentation time stamp to EGL.  Time is expressed in nanoseconds.
            */
           public void setPresentationTime(long nsecs) {
               EGLExt.eglPresentationTimeANDROID(mEGLDisplay, mEGLSurface, nsecs);
               checkEglError("eglPresentationTimeANDROID");
           }

           /**
            * Checks for EGL errors.  Throws an exception if one is found.
            */
           private void checkEglError(String msg) {
               int error;
               if ((error = EGL14.eglGetError()) != EGL14.EGL_SUCCESS) {
                   throw new RuntimeException(msg + ": EGL error: 0x" + Integer.toHexString(error));
               }
           }
       }
    }
    </p>

    However, the file produced from this code does not play with VLC or ffplay. Can anyone tell me what I’m doing wrong ? I believe it is due to an incorrect format (or total lack) of headers required for the playing of raw h264, as I have had success playing .264 files downloaded from the internet with ffplay. Also, I’m not sure exactly how I’m going to stream this video to a computer, so if somebody could give me some suggestions as to how I might do that, I would be very grateful ! Thanks !

  • how to make live streaming for multiple clients

    19 septembre 2014, par Abdulrahman Alcharbaji

    I have new project to do and I need some help to know where to start.
    I have more than 1000 DVR each with 4 channels, I need to be able to do live streaming for multiple clients, and clients could be android,iPhone or windows.
    Now throw searching i tried to check ffserver and ffmpeg but i couldn’t find much references to guide me throw a solution for my problem.
    NOTE : the DVRs streaming with h.264 encoding.

    So Please can anybody help me by guiding me for a start or some good references about this particular issue.

    Many Thnaks