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Amélioration de la version de base
13 septembre 2013Jolie sélection multiple
Le plugin Chosen permet d’améliorer l’ergonomie des champs de sélection multiple. Voir les deux images suivantes pour comparer.
Il suffit pour cela d’activer le plugin Chosen (Configuration générale du site > Gestion des plugins), puis de configurer le plugin (Les squelettes > Chosen) en activant l’utilisation de Chosen dans le site public et en spécifiant les éléments de formulaires à améliorer, par exemple select[multiple] pour les listes à sélection multiple (...) -
Menus personnalisés
14 novembre 2010, parMediaSPIP utilise le plugin Menus pour gérer plusieurs menus configurables pour la navigation.
Cela permet de laisser aux administrateurs de canaux la possibilité de configurer finement ces menus.
Menus créés à l’initialisation du site
Par défaut trois menus sont créés automatiquement à l’initialisation du site : Le menu principal ; Identifiant : barrenav ; Ce menu s’insère en général en haut de la page après le bloc d’entête, son identifiant le rend compatible avec les squelettes basés sur Zpip ; (...) -
Gestion de la ferme
2 mars 2010, parLa ferme est gérée dans son ensemble par des "super admins".
Certains réglages peuvent être fais afin de réguler les besoins des différents canaux.
Dans un premier temps il utilise le plugin "Gestion de mutualisation"
Sur d’autres sites (6246)
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Evolution #4742 (Nouveau) : sous_repertoire() devrait savoir faire en cascade
20 avril 2021, par RastaPopoulos ♥au lieu de 1 par 1, et donc être obligé de l’appeler 5 fois si ya 5 sous répertoires, cette fonction devrait savoir faire en cascade : sous_repertoire(’machin/bidule/chouette/truc/final’)
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JavaFXFrameConverter consuming insane amounts of memory
17 juillet 2023, par iexavThe JavaFXFrameConverter (from the wrapper of the ffmpeg C library in java) convert() method is consuming an outrageous amount of memory. To elaborate a bit more, it does not happen usually. If I just make an instance of the class in my main method, grab a frame via FFMpegFrameGrabber and give it to the convert() method the memory usage is pretty much none. However, when I attempt to do pretty much the exact same in a class I made using an ExecutorService my memory usage jumps up to 8 gigabytes when convert is called. The converter and executor service are declared as member variables of my class. Namely :


final JavaFXFrameConverter converter = new JavaFXFrameConverter();
 private ExecutorService videoExecutor;



(the videoExecutor is instantiated in the constructor of the class :


videoExecutor=Executors.newSingleThreadExecutor();



Now, the method I am using for processing of the video frames is this :


private void processVideo(){
 videoExecutor.submit(() -> {
 processingVideo.set(true);
 try{

 while(processingVideo.get() && (videoQueue.peek())!=null){

 final Frame cloneFrame = videoQueue.poll();
 final Image image = converter.convert(cloneFrame);
 final long timeStampDeltaMicros = cloneFrame.timestamp - timer.elapsedMicros();
 if (timeStampDeltaMicros > 0) {
 final long delayMillis = timeStampDeltaMicros / 1000L;
 try {
 Thread.sleep(delayMillis);
 } catch (InterruptedException e) {
 Thread.currentThread().interrupt();
 }
 }

 cloneFrame.close();
 System.out.println("submitted image");
 videoListener.submitData(image);
 }
 }catch (NullPointerException e){
 NullPointerException ex = new NullPointerException("Error while processing video frames.");
 videoListener.notifyFailure(ex);
 }

 processingVideo.set(false);

 });
 }



I sent the whole method for a bit more context but realistically speaking the only part that is of real significance is the converter.conver(cloneFrame) ; I used the intelliJ profiler and also the debugger and this is exactly where the problem occurs. When convert is called after doing some stuff it eventually ends up in this method :


public <t extends="extends" buffer="buffer"> void getPixels(int x, int y, int w, int h, WritablePixelFormat<t> pixelformat, T buffer, int scanlineStride) {
 int fss = this.frame.imageStride;
 if (this.frame.imageChannels != 3) {
 throw new UnsupportedOperationException("We only support frames with imageChannels = 3 (BGR)");
 } else if (!(buffer instanceof ByteBuffer)) {
 throw new UnsupportedOperationException("We only support bytebuffers at the moment");
 } else {
 ByteBuffer bb = (ByteBuffer)buffer;
 ByteBuffer b = (ByteBuffer)this.frame.image[0];

 for(int i = y; i < y + h; ++i) {
 for(int j = x; j < x + w; ++j) {
 int base = 3 * j;
 bb.put(b.get(fss * i + base));
 bb.put(b.get(fss * i + base + 1));
 bb.put(b.get(fss * i + base + 2));
 bb.put((byte)-1);
 }
 }

 }
 }
</t></t>


Now, everything up until this point is fine. The memory usage is at around 130mb but alas, when execution enters in these 2 for loops that's where the downright stupid memory usage occurs. Every single one of these bb.put calls is netting me around 3 more megabytes of memory usage. By the end of it you can probably guess what happens. Also all of these memory allocations do happen on the stack so I'm assuming that's why my memory usage stops at around 8-8.5 gigabytes otherwise the program would crash (that has also happened, out of memory exception thrown, but it doesn't usually happen, it kind of just lingers at those 8 gigabytes.) Frankly speaking I'm at a bit of a loss. I haven't seen virtually anyone anywhere mention this ever and I ran out of things to try to fix this so I am making this post.


By the way another thing I tried is make the ExecutorService in the same class as the main method and when I submitted there I also didn't have these memory problems.


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naming dual audio tracks with ffmpeg
22 octobre 2012, par AzevedoI'm using ffmpeg to combine 1 video + 2 audio tracks into a mp4 container.
How do I set the name of each track ? (so in the player it won't be '0' and '1')
ffmpeg -i file1.avi -i extra-audio.mp4 -c copy -map 0:0 -map 0:1 -map 1:0 final.mp4
thanks !