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Médias (29)
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#7 Ambience
16 octobre 2011, par
Mis à jour : Juin 2015
Langue : English
Type : Audio
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#6 Teaser Music
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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#5 End Title
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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#3 The Safest Place
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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#4 Emo Creates
15 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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#2 Typewriter Dance
15 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
Autres articles (105)
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16 avril 2011, parMediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...) -
MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
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Sur d’autres sites (12150)
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ffmpeg - Making a Clean WAV file
10 janvier 2021, par EdwardI'm looking to batch convert a number of files to audio files using
ffmpeg
for a game calledStar Wars: Jedi Knight: Dark Forces II
. The problem I'm having is thatffmpeg
seems to be doing something that does so thatJedi Knight
can't play the sound file.


Jedi Knight
accepts plain oldPCM
WAV
files of various ranges, from 5khz to 96khz, 8 and 16 bit, mono and stereo. This sounds plain and simple. Except for that if one were to create aWAV
file usingMS Sound Recorder
,Jedi Knight
could not play it. Speculation was that it added something extra to header or something. But it can play aWAV
file created byAudacity
,GoldWave
orModPlug Tracker
to name a few.


So why not
ffmpeg
? Am I using the wrong codec or params ? I took an original sound file from the game and performed the following :


ffmpeg -i "orig_thrmlpu2.wav" -f wav -acodec pcm_s16le -ar 22050 -ac 1 "ffmpeg_thrmlpu2.wav"




The
ffmpeg
version does not play in the game.ffprobe
shows that theffmpeg
version has someMetadata
which theoriginal
doesn't have. What params should I use to try and get the sameWAV
format as the original ? Mind you,-ar
,-ac
andbits
aren't the important parts.


Here are the files for you to examine : http://www.edwardleuf.org/Games/JK/thrmlpu2.zip


-
ffmpeg - Making a Clean WAV file
24 septembre 2016, par EdwardI’m looking to batch convert a number of files to audio files using
ffmpeg
for a game calledStar Wars: Jedi Knight: Dark Forces II
. The problem I’m having is thatffmpeg
seems to be doing something that does so thatJedi Knight
can’t play the sound file.Jedi Knight
accepts plain oldPCM
WAV
files of various ranges, from 5khz to 96khz, 8 and 16 bit, mono and stereo. This sounds plain and simple. Except for that if one were to create aWAV
file usingMS Sound Recorder
,Jedi Knight
could not play it. Speculation was that it added something extra to header or something. But it can play aWAV
file created byAudacity
,GoldWave
orModPlug Tracker
to name a few.So why not
ffmpeg
? Am I using the wrong codec or params ? I took an original sound file from the game and performed the following :ffmpeg -i "orig_thrmlpu2.wav" -f wav -acodec pcm_s16le -ar 22050 -ac 1 "ffmpeg_thrmlpu2.wav"
The
ffmpeg
version does not play in the game.ffprobe
shows that theffmpeg
version has someMetadata
which theoriginal
doesn’t have. What params should I use to try and get the sameWAV
format as the original ? Mind you,-ar
,-ac
andbits
aren’t the important parts.Here are the files for you to examine : http://www.edwardleuf.org/Games/JK/thrmlpu2.zip
-
ffmpeg padding while leaving audio track unchanged
17 janvier 2016, par mmjMy cheap 16:9 TV is not able to play correctly a 1280x544 video (I see the 2.35:1 aspect ratio image vertically stretched to 16:9 aspect ratio, incomprehensibly the TV aspect ratio adjustment is disabled if source is USB), so I used
ffmpeg
(on Windows 10) to add two 88 pixels high horizontal black bars in order to get to a 1280x720 video with a 16:9 aspect ratio, using the following command :ffmpeg -i my_input_video.mkv -filter:v "pad=1280:720:0:88" my_output_video.mkv
My TV play the new video correctly, but it says that the audio is not supported, whereas in the original video it was.
How can I pad the original video leaving the audio track unchanged ?