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  • MediaSPIP version 0.1 Beta

    16 avril 2011, par

    MediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
    Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
    Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
    Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)

  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • Amélioration de la version de base

    13 septembre 2013

    Jolie sélection multiple
    Le plugin Chosen permet d’améliorer l’ergonomie des champs de sélection multiple. Voir les deux images suivantes pour comparer.
    Il suffit pour cela d’activer le plugin Chosen (Configuration générale du site > Gestion des plugins), puis de configurer le plugin (Les squelettes > Chosen) en activant l’utilisation de Chosen dans le site public et en spécifiant les éléments de formulaires à améliorer, par exemple select[multiple] pour les listes à sélection multiple (...)

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  • ffmpeg - Making a Clean WAV file

    10 janvier 2021, par Edward

    I'm looking to batch convert a number of files to audio files using ffmpeg for a game called Star Wars: Jedi Knight: Dark Forces II. The problem I'm having is that ffmpeg seems to be doing something that does so that Jedi Knight can't play the sound file.

    



    Jedi Knight accepts plain old PCM WAV files of various ranges, from 5khz to 96khz, 8 and 16 bit, mono and stereo. This sounds plain and simple. Except for that if one were to create a WAV file using MS Sound Recorder, Jedi Knight could not play it. Speculation was that it added something extra to header or something. But it can play a WAV file created by Audacity, GoldWave or ModPlug Tracker to name a few.

    



    So why not ffmpeg ? Am I using the wrong codec or params ? I took an original sound file from the game and performed the following :

    



    ffmpeg -i "orig_thrmlpu2.wav" -f wav -acodec pcm_s16le -ar 22050 -ac 1 "ffmpeg_thrmlpu2.wav"


    



    The ffmpeg version does not play in the game. ffprobe shows that the ffmpeg version has some Metadata which the original doesn't have. What params should I use to try and get the same WAV format as the original ? Mind you, -ar, -ac and bits aren't the important parts.

    



    Here are the files for you to examine : http://www.edwardleuf.org/Games/JK/thrmlpu2.zip

    


  • ffmpeg - Making a Clean WAV file

    24 septembre 2016, par Edward

    I’m looking to batch convert a number of files to audio files using ffmpeg for a game called Star Wars: Jedi Knight: Dark Forces II. The problem I’m having is that ffmpeg seems to be doing something that does so that Jedi Knight can’t play the sound file.

    Jedi Knight accepts plain old PCM WAV files of various ranges, from 5khz to 96khz, 8 and 16 bit, mono and stereo. This sounds plain and simple. Except for that if one were to create a WAV file using MS Sound Recorder, Jedi Knight could not play it. Speculation was that it added something extra to header or something. But it can play a WAV file created by Audacity, GoldWave or ModPlug Tracker to name a few.

    So why not ffmpeg ? Am I using the wrong codec or params ? I took an original sound file from the game and performed the following :

    ffmpeg -i "orig_thrmlpu2.wav" -f wav -acodec pcm_s16le -ar 22050 -ac 1 "ffmpeg_thrmlpu2.wav"

    The ffmpeg version does not play in the game. ffprobe shows that the ffmpeg version has some Metadata which the original doesn’t have. What params should I use to try and get the same WAV format as the original ? Mind you, -ar, -ac and bits aren’t the important parts.

    Here are the files for you to examine : http://www.edwardleuf.org/Games/JK/thrmlpu2.zip

  • ffmpeg padding while leaving audio track unchanged

    17 janvier 2016, par mmj

    My cheap 16:9 TV is not able to play correctly a 1280x544 video (I see the 2.35:1 aspect ratio image vertically stretched to 16:9 aspect ratio, incomprehensibly the TV aspect ratio adjustment is disabled if source is USB), so I used ffmpeg (on Windows 10) to add two 88 pixels high horizontal black bars in order to get to a 1280x720 video with a 16:9 aspect ratio, using the following command :

    ffmpeg -i my_input_video.mkv -filter:v "pad=1280:720:0:88" my_output_video.mkv

    My TV play the new video correctly, but it says that the audio is not supported, whereas in the original video it was.

    How can I pad the original video leaving the audio track unchanged ?