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Autres articles (59)
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Websites made with MediaSPIP
2 mai 2011, parThis page lists some websites based on MediaSPIP.
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MediaSPIP v0.2
21 juin 2013, parMediaSPIP 0.2 est la première version de MediaSPIP stable.
Sa date de sortie officielle est le 21 juin 2013 et est annoncée ici.
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Comme pour la version précédente, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...) -
Creating farms of unique websites
13 avril 2011, parMediaSPIP platforms can be installed as a farm, with a single "core" hosted on a dedicated server and used by multiple websites.
This allows (among other things) : implementation costs to be shared between several different projects / individuals rapid deployment of multiple unique sites creation of groups of like-minded sites, making it possible to browse media in a more controlled and selective environment than the major "open" (...)
Sur d’autres sites (8584)
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Revision b02c4d364f : Increase border size from 96 to 160. This is required because upon downscaling,
12 juillet 2013, par Ronald S. BultjeChanged Paths :
Modify /vpx_scale/yv12config.h
Increase border size from 96 to 160.This is required because upon downscaling, if a motion vector points
partially into the UMV (e.g. all minus 1 of 64+7 pixels, i.e. 70),
then we can point up to 140 pixels into the larger-resolution (2x)
reference buffer UMV, which means the UMV for reference buffers in
downscaling needs to be 140 rounded up to the nearest multiple of 32,
i.e. 160.Longer-term, we should probably handle the UMV differently by detecting
edge coverage on-the-fly and using a temporary buffer for edge extensions
instead of adding 160 pixels on all sides of the image (which means a
CIF image uses 3x its own area size for borders).Change-Id : I5184443e6731cd6721fc6a5d430a53e7d91b4f7e
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lavfi/delogo : avoid propagation of rounding errors in chroma planes
2 juillet 2013, par Jean Delvarelavfi/delogo : avoid propagation of rounding errors in chroma planes
When operating on subsampled chroma planes, some rounding is taking
place. The left and top borders are rounded down while the width and
height are rounded up, so all rounding is done outward to guarantee the
logo area is fully covered.The problem is that the width and height are counted from the
unrounded left and top borders, respectively. So if the left or top
border position has indeed been rounded down, and the width or height
needs no rounding (up), the position of the the right or bottom border
will be effectively rounded down, i.e. inward.The issue can easily be seen with a yuv240p input and
-vf delogo=45:45:60:40:show=1 -vframes 1 delogo-bug.png
(or virtually any logo area with odd x and y and even width and
height.) The right and bottom chroma borders (in green) are clearly
off.In order to fix this, the width and height must be adjusted to include
the bits lost in the rounding of the left and top border positions,
respectively, prior to being themselves rounded up.Signed-off-by : Jean Delvare <khali@linux-fr.org>
Signed-off-by : Michael Niedermayer <michaelni@gmx.at> -
Decoding pcm_s16le with FFMPEG ?
31 juillet 2015, par Davide Caresiai have a problem decoding a wav file using ffmpeg. I’m new to it and i’m not quite used to it.
In my application i have to input the audio file and get an array of samples to work on.
I used ffmpeg to create a function that gets in input the path of the file, the position in time where to start to output the samples and the lenght of the chunk to decode in seconds.I have no reputation, so I had to make a gdrive directory where you can see the problem and the files on which I worked.
Here it is : https://goo.gl/8KnjAj
When I try to decode the file harp.wav everything runs fine, and I can plot the samples as in the image plot-harp.png
The file is a WAV file encoded as : pcm_u8, 11025 Hz, 1 channels, u8, 88 kb/s
The problems comes when i try to decode the file demo-unprocessed.wav.
It outputs a series of samples that has no sense. It outputs a serie of samples plotted as the image graph1-demo.jpg shows.The file is a WAV file encoded as : pcm_s16le, 44100 Hz, 1 channels, s16, 705 kb/s
IDK where the problem in my code is, I already checked the code before and after the decoding with FFMPEG, and it works absolutely fine.
Here is the code for the dataReader.cpp :
/* Start by including the necessary */
#include "dataReader.h"
#include <cstdlib>
#include <iostream>
#include <fstream>
#ifdef __cplusplus
extern "C" {
#endif
#include <libavcodec></libavcodec>avcodec.h>
#include <libavformat></libavformat>avformat.h>
#include <libavutil></libavutil>avutil.h>
#ifdef __cplusplus
}
#endif
using namespace std;
/* initialization function for audioChunk */
audioChunk::audioChunk(){
data=NULL;
size=0;
bitrate=0;
}
/* function to get back chunk lenght in seconds */
int audioChunk::getTimeLenght(){
return size/bitrate;
}
/* initialization function for audioChunk_dNorm */
audioChunk_dNorm::audioChunk_dNorm(){
data=NULL;
size=0;
bitrate=0;
}
/* function to get back chunk lenght in seconds */
int audioChunk_dNorm::getTimeLenght(){
return size/bitrate;
}
/* function to normalize audioChunk into audioChunk_dNorm */
void audioChunk_dNorm::fillAudioChunk(audioChunk* cnk){
size=cnk->size;
bitrate=cnk->bitrate;
double min=cnk->data[0];
double max=cnk->data[0];
for(int i=0;isize;i++){
if(*(cnk->data+i)>max) max=*(cnk->data+i);
else if(*(cnk->data+i)data+i);
}
data=new double[size];
for(int i=0;i/data[i]=cnk->data[i]+256*data[i+1];
if(data[i]!=255) data[i]=2*((cnk->data[i])-(max-min)/2)/(max-min);
else data[i]=0;
}
cout<<"bitrate "<* inizialize audioChunk */
audioChunk output;
/* Check input times */
if((start_time<0)||(lenght<0)) {
cout<<"Input times should be positive";
return output;
}
/* Start FFmpeg */
av_register_all();
/* Initialize the frame to read the data and verify memory allocation */
AVFrame* frame = av_frame_alloc();
if (!frame)
{
cout << "Error allocating the frame" << endl;
return output;
}
/* Initialization of the Context, to open the file */
AVFormatContext* formatContext = NULL;
/* Opening the file, and check if it has opened */
if (avformat_open_input(&formatContext, path_name, NULL, NULL) != 0)
{
av_frame_free(&frame);
cout << "Error opening the file" << endl;
return output;
}
/* Find the stream info, if not found, exit */
if (avformat_find_stream_info(formatContext, NULL) < 0)
{
av_frame_free(&frame);
avformat_close_input(&formatContext);
cout << "Error finding the stream info" << endl;
return output;
}
/* Check inputs to verify time input */
if(start_time>(formatContext->duration/1000000)){
cout<< "Error, start_time is over file duration"<* Chunk = number of samples to output */
long long int chunk = ((formatContext->bit_rate)*lenght/8);
/* Start = address of sample where start to read */
long long int start = ((formatContext->bit_rate)*start_time/8);
/* Tot_sampl = number of the samples in the file */
long long int tot_sampl = (formatContext->bit_rate)*(formatContext->duration)/8000000;
/* Set the lenght of chunk to avoid segfault and to read all the file */
if (start+chunk>tot_sampl) {chunk = tot_sampl-start;}
if (lenght==0) {start = 0; chunk = tot_sampl;}
/* initialize the array to output */
output.data = new unsigned char[chunk];
output.bitrate = formatContext->bit_rate;
output.size=chunk;
av_dump_format(formatContext,0,NULL,0);
cout<* Find the audio Stream, if no audio stream are found, clean and exit */
AVCodec* cdc = NULL;
int streamIndex = av_find_best_stream(formatContext, AVMEDIA_TYPE_AUDIO, -1, -1, &cdc, 0);
if (streamIndex < 0)
{
av_frame_free(&frame);
avformat_close_input(&formatContext);
cout << "Could not find any audio stream in the file" << endl;
return output;
}
/* Open the audio stream to read data in audioStream */
AVStream* audioStream = formatContext->streams[streamIndex];
/* Initialize the codec context */
AVCodecContext* codecContext = audioStream->codec;
codecContext->codec = cdc;
/* Open the codec, and verify if it has opened */
if (avcodec_open2(codecContext, codecContext->codec, NULL) != 0)
{
av_frame_free(&frame);
avformat_close_input(&formatContext);
cout << "Couldn't open the context with the decoder" << endl;
return output;
}
/* Initialize buffer to store compressed packets */
AVPacket readingPacket;
av_init_packet(&readingPacket);
int j=0;
int count = 0;
while(av_read_frame(formatContext, &readingPacket)==0){
if((count+readingPacket.size)>start){
if(readingPacket.stream_index == audioStream->index){
AVPacket decodingPacket = readingPacket;
// Audio packets can have multiple audio frames in a single packet
while (decodingPacket.size > 0){
// Try to decode the packet into a frame
// Some frames rely on multiple packets, so we have to make sure the frame is finished before
// we can use it
int gotFrame = 0;
int result = avcodec_decode_audio4(codecContext, frame, &gotFrame, &decodingPacket);
count += result;
if (result >= 0 && gotFrame)
{
decodingPacket.size -= result;
decodingPacket.data += result;
int a;
for(int i=0;idata[0][i];
j++;
if(j>=chunk) break;
}
// We now have a fully decoded audio frame
}
else
{
decodingPacket.size = 0;
decodingPacket.data = NULL;
}
if(j>=chunk) break;
}
}
}else count+=readingPacket.size;
// To prevent memory leak, must free packet.
av_free_packet(&readingPacket);
if(j>=chunk) break;
}
// Some codecs will cause frames to be buffered up in the decoding process. If the CODEC_CAP_DELAY flag
// is set, there can be buffered up frames that need to be flushed, so we'll do that
if (codecContext->codec->capabilities & CODEC_CAP_DELAY)
{
av_init_packet(&readingPacket);
// Decode all the remaining frames in the buffer, until the end is reached
int gotFrame = 0;
int a;
int result=avcodec_decode_audio4(codecContext, frame, &gotFrame, &readingPacket);
while (result >= 0 && gotFrame)
{
// We now have a fully decoded audio frame
for(int i=0;idata[0][i];
j++;
if(j>=chunk) break;
}
if(j>=chunk) break;
}
}
// Clean up!
av_free(frame);
avcodec_close(codecContext);
avformat_close_input(&formatContext);
cout<<"Ended Reading, "<code></fstream></iostream></cstdlib>Here is the dataReader.h
/*
* File: dataReader.h
* Author: davide
*
* Created on 27 luglio 2015, 11.11
*/
#ifndef DATAREADER_H
#define DATAREADER_H
/* function that reads a file and outputs an array of samples
* @ path_name = the path of the file to read
* @ start_time = the position where to start the data reading, 0 = start
* the time is in seconds, it can hold to 10e-6 seconds
* @ lenght = the lenght of the frame to extract the data,
* 0 = read all the file (do not use with big files)
* if lenght > of file duration, it reads through the end of file.
* the time is in seconds, it can hold to 10e-6 seconds
*/
#include
class audioChunk{
public:
uint8_t *data;
unsigned int size;
int bitrate;
int getTimeLenght();
audioChunk();
};
class audioChunk_dNorm{
public:
double* data;
unsigned int size;
int bitrate;
int getTimeLenght();
void fillAudioChunk(audioChunk* cnk);
audioChunk_dNorm();
};
audioChunk readData(const char* path_name, const double start_time, const double lenght);
#endif /* DATAREADER_H */And finally there is the main.cpp of the application.
/*
* File: main.cpp
* Author: davide
*
* Created on 28 luglio 2015, 17.04
*/
#include <cstdlib>
#include "dataReader.h"
#include "transforms.h"
#include "tognuplot.h"
#include <fstream>
#include <iostream>
using namespace std;
/*
*
*/
int main(int argc, char** argv) {
audioChunk *chunk1=new audioChunk;
audioChunk_dNorm *normChunk1=new audioChunk_dNorm;
*chunk1=readData("./audio/demo-unprocessed.wav",0,1);
normChunk1->fillAudioChunk(chunk1);
ofstream file1;
file1.open("./file/2wave.txt", std::ofstream::trunc);
if(file1.is_open()) {
for(int i=0;isize;i++) {
int a=chunk1->data[i];
file1<code></iostream></fstream></cstdlib>I can’t understand why the outputs goes like this. Is it possible that the decoder can’t convert the samples (pcm_16le, 16bits) into FFMPEG AVFrame.data, that stores the samples ad uint8_t ? And if it is it is there some way to make FFMPEG work for audio files that stores samples at more than 8 bits ?
The file graph1-demo_good.jpg is how the samples should be, extracted with a working LIBSNDFILE application that I made.
EDIT : Seems like the program can’t convert the decoded data, couples of little endian bytes stored in a couple of uint8_t unsigned char, into the destination format (that i set as unsigned char[]), because it stores the bits as little-endian 16 bytes. So the data into audioChunk.data is right, but I have to read it not as an unsigned char, but as a couple of little-endian bytes.