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  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • ANNEXE : Les plugins utilisés spécifiquement pour la ferme

    5 mars 2010, par

    Le site central/maître de la ferme a besoin d’utiliser plusieurs plugins supplémentaires vis à vis des canaux pour son bon fonctionnement. le plugin Gestion de la mutualisation ; le plugin inscription3 pour gérer les inscriptions et les demandes de création d’instance de mutualisation dès l’inscription des utilisateurs ; le plugin verifier qui fournit une API de vérification des champs (utilisé par inscription3) ; le plugin champs extras v2 nécessité par inscription3 (...)

  • Multilang : améliorer l’interface pour les blocs multilingues

    18 février 2011, par

    Multilang est un plugin supplémentaire qui n’est pas activé par défaut lors de l’initialisation de MediaSPIP.
    Après son activation, une préconfiguration est mise en place automatiquement par MediaSPIP init permettant à la nouvelle fonctionnalité d’être automatiquement opérationnelle. Il n’est donc pas obligatoire de passer par une étape de configuration pour cela.

Sur d’autres sites (11433)

  • checkasm : Explicitly declare function prototypes

    16 août 2015, par Henrik Gramner
    checkasm : Explicitly declare function prototypes
    

    Now we no longer have to rely on function pointers intentionally
    declared without specified argument types.

    This makes it easier to support functions with floating point parameters
    or return values as well as functions returning 64-bit values on 32-bit
    architectures. It also avoids having to explicitly cast strides to
    ptrdiff_t for example.

    • [DH] tests/checkasm/Makefile
    • [DH] tests/checkasm/bswapdsp.c
    • [DH] tests/checkasm/checkasm.c
    • [DH] tests/checkasm/checkasm.h
    • [DH] tests/checkasm/h264pred.c
    • [DH] tests/checkasm/h264qpel.c
    • [DH] tests/checkasm/x86/checkasm.asm
  • Build FFMPEG under Cygwin in Windows OS for Android

    8 juin 2017, par Jun Kim

    For the past couple days, I have been trying hard to build FFMPEG for a Android project on Windows Operating System using android-ndk-14d using Cygwin.
    I have followed many tutorials out there, and I ahve encountered so many errors while building FFMPEG using build_android.sh.

    Here are the steps that I have taken so far.

    I downloaded Cygwin and configured all the dependencies that I need for building FFMPEG.

    I opened ffmpeg-3.3.1/configure file with a text editor, and changed to the following lines.

    SLIBNAME_WITH_MAJOR='$(SLIBPREF)$(FULLNAME)-$(LIBMAJOR)$(SLIBSUF)'
    LIB_INSTALL_EXTRA_CMD='$$(RANLIB) "$(LIBDIR)/$(LIBNAME)"'
    SLIB_INSTALL_NAME='$(SLIBNAME_WITH_MAJOR)'
    SLIB_INSTALL_LINKS='$(SLIBNAME)'

    my build_android.sh is as below

    #!/bin/bash
    NDK=C:/~/ndk-bundle
    SYSROOT=$NDK/platforms/android-21/arch-arm/
    TOOLCHAIN=$NDK/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64
    function build_one
    {
    ./configure \
       --prefix=$PREFIX \
       --enable-shared \
       --disable-static \
       --disable-doc \
       --disable-ffmpeg \
       --disable-ffplay \
       --disable-ffprobe \
       --disable-ffserver \
       --disable-avdevice \
       --disable-doc \
       --disable-symver \
       --cross-prefix=$TOOLCHAIN/bin/arm-linux-androideabi-\
       --target-os=android \
       --arch=arm \
       --cpu=armv7-a \
       --enable-cross-compile \
       --sysroot=$SYSROOT \
       --extra-cflags="-Os -fpic $ADDI_CFLAGS" \
       --extra-ldflags="$ADDI_LDFLAGS" \
       $ADDITIONAL_CONFIGURE_FLAG
    make clean
    make
    make install
    }
    CPU=arm
    PREFIX=$(pwd)/android/$CPU
    ADDI_CFLAGS="-marm"
    build_one

    I ran these commands

    dos2unix build_android.sh
    chmod +x build_android.sh
    ./build_android.sh

    and,,,currently getting this error

    c :/users/sonic/appdata/local/android/sdk/ndk-bundle/toolchains/arm-linux-androideabi-4.9/p
    rebuilt/windows-x86_64/bin/../lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-an
    droideabi/bin/ld.exe : error : libavutil/libavutil.so:1:1 : syntax error,
    unexpected ’ !’, exp ecting $end

    c :/users/sonic/appdata/local/android/sdk/ndk-bundle/toolchains/arm-linux-androideabi-4.9/p
    rebuilt/windows-x86_64/bin/../lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-an
    droideabi/bin/ld.exe : error : libavutil/libavutil.so : not an object or
    archive collect2.exe : error : ld returned 1 exit status
    make : *** [library.mak:94 : libswscale/libswscale-4.so] Error 1 LD

    libswscale/libswscale-4.so
    c :/users/sonic/appdata/local/android/sdk/ndk-bundle/toolchains/arm-linux-androideabi-4.9/p
    rebuilt/windows-x86_64/bin/../lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-an
    droideabi/bin/ld.exe : error : libavutil/libavutil.so:1:1 : syntax error,
    unexpected ’ !’, exp ecting $end

    c :/users/sonic/appdata/local/android/sdk/ndk-bundle/toolchains/arm-linux-androideabi-4.9/p
    rebuilt/windows-x86_64/bin/../lib/gcc/arm-linux->androideabi/4.9.x/../../../../arm-linux-an
    droideabi/bin/ld.exe : error : libavutil/libavutil.so : not an object or
    archive collect2.exe : error : ld returned 1 exit status make : ***
    [library.mak:94 : libswscale/libswscale-4.so] Error 1

    How to compile ffmpeg-2.5.3 on windows with android-ndk-r10d

    From the comments that were commented on the above link, it seems like it is
    easier to build FFMPEG in Linux/Unix OS. My first can be a dumb question. But If there is anyone who can guide me through this, i will be really appreciated it.

    If I build FFMPEG on Linux for Android, could I possibly copy or move those
    resulted output (The arm/lib folder contains the shared libraries, while arm/include folder contains the header files for libavcodec, libavformat, libavfilter, libavutil, libswscale etc.) to Windows OS and utilize them for
    my Android project ?

    Since my company only provides Windows OS for a project, I have to utilize them on Windows OS.

    Thank you for your time, and if there is any feedback that you can provide it will definitely be helpful.

    For the reference, here is my config.log

    END c :/ffmpegtmp/ffconf.qoBF6X98.c
    C :/Users/sonic/AppData/Local/Android/sdk/ndk-bundle/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/bin/arm-linux-androideabi-gcc —sysroot=C :/Users/sonic/AppData/Local/Android/sdk/ndk-bundle/platforms/android-9/arch-arm/

    -isysroot C :/Users/sonic/AppData/Local/Android/sdk/ndk-bundle/platforms/android-9/arch-arm/
    -D_ISOC99_SOURCE -D_FILE_OFFSET_BITS=64 -D_LARGEFILE_SOURCE -Dstrtod=avpriv_strtod -DPIC -Os -fpic -marm -march=armv7-a -std=c11 -fomit-frame-pointer -fPIC -marm -pthread -g -Wdeclaration-after-statement -Wall -Wdisabled-optimization -Wpointer-arith -Wredundant-decls -Wwrite-strings -Wtype-limits -Wundef -Wmissing-prototypes -Wno-pointer-to-int-cast -Wstrict-prototypes -Wempty-body -Wno-parentheses -Wno-switch -Wno-format-zero-length -Wno-pointer-sign -O3 -fno-math-errno -fno-signed-zeros -fno-tree-vectorize -Werror=format-security -Werror=implicit-function-declaration -Werror=missing-prototypes -Werror=return-type -Werror=vla -Wformat -c -o c :/ffmpegtmp/ffconf.8joa74tC.o

    c :/ffmpegtmp/ffconf.qoBF6X98.c
    check_cflags -fdiagnostics-color=auto test_cflags
    -fdiagnostics-color=auto check_cc -fdiagnostics-color=auto BEGIN c :/ffmpegtmp/ffconf.qoBF6X98.c
    1 int x ; END c :/ffmpegtmp/ffconf.qoBF6X98.c C :/Users/sonic/AppData/Local/Android/sdk/ndk-bundle/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/bin/arm-linux-androideabi-gcc —sysroot=C :/Users/sonic/AppData/Local/Android/sdk/ndk-bundle/platforms/android-9/arch-arm/

    -isysroot C :/Users/sonic/AppData/Local/Android/sdk/ndk-bundle/platforms/android-9/arch-arm/
    -D_ISOC99_SOURCE -D_FILE_OFFSET_BITS=64 -D_LARGEFILE_SOURCE -Dstrtod=avpriv_strtod -DPIC -Os -fpic -marm -march=armv7-a -std=c11 -fomit-frame-pointer -fPIC -marm -pthread -g -Wdeclaration-after-statement -Wall -Wdisabled-optimization -Wpointer-arith -Wredundant-decls -Wwrite-strings -Wtype-limits -Wundef -Wmissing-prototypes -Wno-pointer-to-int-cast -Wstrict-prototypes -Wempty-body -Wno-parentheses -Wno-switch -Wno-format-zero-length -Wno-pointer-sign -O3 -fno-math-errno -fno-signed-zeros -fno-tree-vectorize -Werror=format-security -Werror=implicit-function-declaration -Werror=missing-prototypes -Werror=return-type -Werror=vla -Wformat -fdiagnostics-color=auto -c -o c :/ffmpegtmp/ffconf.8joa74tC.o c :/ffmpegtmp/ffconf.qoBF6X98.c test_cflags -Wmaybe-uninitialized check_cc -Wmaybe-uninitialized BEGIN

    c :/ffmpegtmp/ffconf.qoBF6X98.c
    1 int x ; END c :/ffmpegtmp/ffconf.qoBF6X98.c C :/Users/sonic/AppData/Local/Android/sdk/ndk-bundle/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/bin/arm-linux-androideabi-gcc —sysroot=C :/Users/sonic/AppData/Local/Android/sdk/ndk-bundle/platforms/android-9/arch-arm/

    -isysroot C :/Users/sonic/AppData/Local/Android/sdk/ndk-bundle/platforms/android-9/arch-arm/
    -D_ISOC99_SOURCE -D_FILE_OFFSET_BITS=64 -D_LARGEFILE_SOURCE -Dstrtod=avpriv_strtod -DPIC -Os -fpic -marm -march=armv7-a -std=c11 -fomit-frame-pointer -fPIC -marm -pthread -g -Wdeclaration-after-statement -Wall -Wdisabled-optimization -Wpointer-arith -Wredundant-decls -Wwrite-strings -Wtype-limits -Wundef -Wmissing-prototypes -Wno-pointer-to-int-cast -Wstrict-prototypes -Wempty-body -Wno-parentheses -Wno-switch -Wno-format-zero-length -Wno-pointer-sign -O3 -fno-math-errno -fno-signed-zeros -fno-tree-vectorize -Werror=format-security -Werror=implicit-function-declaration -Werror=missing-prototypes -Werror=return-type -Werror=vla -Wformat -fdiagnostics-color=auto -Wmaybe-uninitialized -c -o c :/ffmpegtmp/ffconf.8joa74tC.o c :/ffmpegtmp/ffconf.qoBF6X98.c

  • msrle : Use AVFrame instead of AVPicture

    14 octobre 2015, par Vittorio Giovara
    msrle : Use AVFrame instead of AVPicture
    

    Callers always use a frame and cast it to AVPicture, change
    ff_msrle_decode() to accept an AVFrame directly instead.

    Signed-off-by : Vittorio Giovara <vittorio.giovara@gmail.com>

    • [DBH] libavcodec/aasc.c
    • [DBH] libavcodec/bmp.c
    • [DBH] libavcodec/msrle.c
    • [DBH] libavcodec/msrledec.c
    • [DBH] libavcodec/msrledec.h
    • [DBH] libavcodec/tscc.c