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  • Personnaliser les catégories

    21 juin 2013, par

    Formulaire de création d’une catégorie
    Pour ceux qui connaissent bien SPIP, une catégorie peut être assimilée à une rubrique.
    Dans le cas d’un document de type catégorie, les champs proposés par défaut sont : Texte
    On peut modifier ce formulaire dans la partie :
    Administration > Configuration des masques de formulaire.
    Dans le cas d’un document de type média, les champs non affichés par défaut sont : Descriptif rapide
    Par ailleurs, c’est dans cette partie configuration qu’on peut indiquer le (...)

  • Support audio et vidéo HTML5

    10 avril 2011

    MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
    Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
    Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
    Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...)

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

Sur d’autres sites (9168)

  • Can you think of a reason why windows might not enable audio if noone is logged in ?

    3 juillet 2017, par Caius Jard

    I’m having a bizarre problem with some virtual servers created to record podcasts. They run on amazon AWS as windows server 2012 instances and a small c# app tells FFMPEG to do the heavy lifting of capturing from the virtual screen and reading from the virtual sound card (Virtual Audio Cable : https://en.wikipedia.org/wiki/Virtual_Audio_Cable) via DirectShow filters

    The problem I have is if I leave the machine to do its stuff unattended, the recordings are sometimes silent. If I log in via VNC and watch it doing its stuff the audio is recorded just fine. All other aspects of the test op are the same, and the virtual machine is shut down between successive recordings so each one should theoretically be a clean slate. The app runs under a logged in session (hence the use of VNC rather than RDP)

    I’m now wondering if there is some optimisation of the windows sound engine whereby it doesn’t bother playing audio if it thinks noone is listening. The confusing thing to me is that not every virtual machine suffers these problems ; some of them record fine (and they’re all created from the same seed virtual hard disk image) in unattended mode

    I’m asking this question with the aim of getting together a list of things I can check/look into/debug.. I don’t have much knowledge of how MME/DirectSound/WASAPI work internally...

  • Creating a PowerShell Streamer Function w/youtube-dl, ffmpeg & ffplay

    11 juillet 2017, par Adam Chilcott

    My question is in regards to combining youtube-dl, ffmpeg, ffplay and PowerShell to handle video URLs.

    Some examples I’ve seen have piped a binary stream from youtube-dl to an external player using the Windows Command Prompt as demonstrated :

    youtube-dl --output - "https://youtube.com/mygroovycontent" | mpc-hc.exe /play /close -

    This works fine in Command Prompt as it does not mangle the binary stream. If you try and run the same command in PowerShell it doesn’t handle the binary stream so well and modifies the output, making it unreadable to the external player.

    In light of this I’ve written the following PowerShell function to get around this issue. It tries to mirror a similar function I’ve written in Bash (See : https://github.com/adamchilcott/.dotfiles/blob/master/.bash_functions.d/streamer.sh)

    The reason I’ve handled youtube-dl, ffmpeg and ffplay seperately is that defining the ffmpeg binary location in youtube-dl as an external program creates some issues when passing it in PowerShell.

    I was hoping that someone could take a look at my script and provide some feedback on what I have done here and if it can be improved upon or if a better implementation is already available ?

    Best,

    Adam.

    BEGIN POWERSHELL

    Function streamer
    {

    Param
    (
    [string] $streamURL
    )

    Begin
    {
    }

    Process
    {
    $streamDir = "$env:TEMP\YTD.d"

    $ytdBin = "Z:\PortableApps\CommandLineApps\youtube-dl\youtube-dl.exe"
    $streamExtractor = &$ytdBin --no-warnings --get-url $streamURL

    $ffmpegBin = "Z:\PortableApps\CommandLineApps\ffmpeg-20170702-c885356-win64-static\bin\ffmpeg.exe"
    $ffplayBin = "Z:\PortableApps\CommandLineApps\ffmpeg-20170702-c885356-win64-static\bin\ffplay.exe"

    if
    (
    -not (Test-Path -Path $streamDir -PathType Any)
    )

    {
    New-Item $streamDir -type directory -ErrorAction SilentlyContinue
    }

    Start-Process -FilePath $ffmpegBin -ArgumentList "-loglevel quiet -i $streamExtractor -c copy $streamDir\streamContainer.m2ts" -NoNewWindow -ErrorAction SilentlyContinue

    Do
    {
    Start-Sleep -Seconds 1
    }

    Until
    (
    (Get-Item $streamDir\streamContainer.m2ts -ErrorAction SilentlyContinue).Length -gt 256kb
    )

    &$ffplayBin -loglevel quiet $streamDir\streamContainer.m2ts

    if
    (
    (Test-Path -Path $streamDir -PathType Any) -eq $true -and (Get-Process -Name ffplay -ErrorAction SilentlyContinue) -eq $null
    )

    {

    Do
    {
    Stop-Process -Name ffmpeg -ErrorAction SilentlyContinue
    }

    Until
    (
    (Get-Process -Name ffmpeg -ErrorAction SilentlyContinue) -eq $null
    )

    Remove-Item $streamDir -Recurse -ErrorAction SilentlyContinue
    }
    }

    End
    {
    }

    }

    streamer -streamURL https://www.youtube.com/watch?v=9uFXw7vKz14

    END POWERSHELL

  • Streaming from Icecast to Facebook Live with ffmpeg on Ubuntu 16.04

    24 juillet 2017, par Matthieu

    I have a webradio streamed by Liquidsoap+Icecast on a DigitalOcean droplet (Ubuntu 16.04), and I want to combine this audio stream with a simple jpeg image with ffmpeg, transform it to a video stream and send it to Facebook live.

    Facebook Live specifications :

    Video Format :

    We accept video in maximum 720p (1280 x 720) resolution, at 30 frames
    per second. (or 1 key frame every 2 seconds). You must send an I-frame
    (keyframe) at least once every two seconds throughout the stream..
    Recommended max bit rate is 4000 Kbps. Titles must be less than 255
    characters otherwise the stream will fail. The Live API accepts H264
    encoded video and AAC encoded audio only.

    Video Length :

    240 minute maximum length, with the exception of continuous live (see
    above). 240 minute maximum length for preview streams (either through
    Live dialog or publisher tools). After 240 minutes, a new stream key
    must be generated.

    Advanced Settings :

    Pixel Aspect Ratio : Square. Frame Types : Progressive Scan. Audio
    Sample Rate : 44.1 KHz. Audio Bitrate : 128 Kbps stereo. Bitrate
    Encoding : CBR.

    And the ffmpeg command I tried :

    ffmpeg -loop 1 -i radio-background.jpg -thread_queue_size 20480 -i http://localhost:8000/radio -framerate 30 -r 30 -acodec aac -strict -2 -c:v libx264 -strict experimental -b:a 128k -pix_fmt yuvj444p -x264-params keyint=60 -b:v 256k -minrate 128k -maxrate 512k -bufsize 768k -f flv 'rtmp://rtmp-api.facebook.com:80/rtmp/'

    This is actually working, as Facebook receives the live video and allows me to publish it. But I can’t figured out why there is a lag almost every 2 or 3 seconds. I asked different people to watch the test video, and everyone gets the same problem : every 2 or 3 seconds the playing "freezes" for half a second and seems to load the video, I even can see the loading icon spinning on the screen.

    I tried different combinations of values for the following options : -thread_queue_size / -b:v / -minrate / -maxrate / -bufsize. Nothing seems to produce any change.

    Video streaming is new for me, I’m not really confortable with the options listed before, so I think I’m missing something here...

    Also, note that the icecast audio stream perfectly works, and according to DigitalOcean graphs, the server is not overloaded. So I think my ffmpeg command is wrong.

    What ffmpeg parameters would be working for that case ?