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Rennes Emotion Map 2010-11
19 octobre 2011, par
Mis à jour : Juillet 2013
Langue : français
Type : Texte
Autres articles (95)
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MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
Multilang : améliorer l’interface pour les blocs multilingues
18 février 2011, parMultilang est un plugin supplémentaire qui n’est pas activé par défaut lors de l’initialisation de MediaSPIP.
Après son activation, une préconfiguration est mise en place automatiquement par MediaSPIP init permettant à la nouvelle fonctionnalité d’être automatiquement opérationnelle. Il n’est donc pas obligatoire de passer par une étape de configuration pour cela. -
Installation en mode standalone
4 février 2011, parL’installation de la distribution MediaSPIP se fait en plusieurs étapes : la récupération des fichiers nécessaires. À ce moment là deux méthodes sont possibles : en installant l’archive ZIP contenant l’ensemble de la distribution ; via SVN en récupérant les sources de chaque modules séparément ; la préconfiguration ; l’installation définitive ;
[mediaspip_zip]Installation de l’archive ZIP de MediaSPIP
Ce mode d’installation est la méthode la plus simple afin d’installer l’ensemble de la distribution (...)
Sur d’autres sites (7027)
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Re-solving My Search Engine Problem
14 years ago, I created a web database of 8-bit Nintendo Entertainment System games. To make it useful, I developed a very primitive search feature.
A few months ago, I decided to create a web database of video game music. To make it useful, I knew it would need to have a search feature. I realized I needed to solve the exact same problem again.
Requirements
The last time I solved this problem, I came up with an excruciatingly naïve idea. Hey, it worked. I really didn’t want to deploy the same solution again because it felt so silly the first time. Surely there are many better ways to solve it now ? Many different workable software solutions that do all the hard work for me ?The first time I attacked this, it was 1998 and hosting resources were scarce. On my primary web host I was able to put static HTML pages, perhaps with server side includes. The web host also offered dynamic scripting capabilities via something called htmlscript (a.k.a. MIVA Script). I had a secondary web host in my ISP which allowed me to host conventional CGI scripts on a Unix host, so that’s where I hosted the search function (Perl CGI script accessing a key/value data store file).
Nowadays, sky’s the limit. Any type of technology you want to deploy should be tractable. Still, a key requirement was that I didn’t want to pay for additional hosting resources for this silly little side project. That leaves me with options that my current shared web hosting plan allows, which includes such advanced features as PHP, Perl and Python scripts. I can also access MySQL.
Candidates
There are a lot of mature software packages out there which can index and search data and be plugged into a website. But a lot of them would be unworkable on my web hosting plan due to language or library package limitations. Further, a lot of them feel like overkill. At the most basic level, all I really want to do is map a series of video game titles to URLs in a website.Based on my research, Lucene seems to hold a fair amount of mindshare as an open source indexing and search solution. But I was unsure of my ability to run it on my hosting plan. I think MySQL does some kind of full text search, so I could have probably made a solution around that. Again, it just feels like way more power than I need for this project.
I used Swish-e once about 3 years ago for a little project. I wasn’t confident of my ability to run that on my server either. It has a Perl API but it requires custom modules.
My quest for a search solution grew deep enough that I started perusing a textbook on information retrieval techniques in preparation for possibly writing my own solution from scratch. However, in doing so, I figured out how I might subvert an existing solution to do what I want.
Back to Swish-e
Again, all I wanted to do was pull data out of a database and map that data to a URL in a website. Reading the Swish-e documentation, I learned that the software supports a mode specifically tailored for this. Rather than asking Swish-e to index a series of document files living on disk, you can specify a script for Swish-e to run and the script will generate what appears to be a set of phantom documents for Swish-e to index.
When I ’add’ a game music file to the game music website, I have a scripts that scrape the metadata (game title, system, song titles, composers, company, copyright, the original file name on disk, even the ripper/dumper who extracted the chiptune in the first place) and store it all in an SQLite database. When it’s time to update the database, another script systematically generates a series of pseudo-documents that spell out the metadata for each game and prefix each document with a path name. Searching for a term in the index returns a lists of paths that contain the search term. Thus, it makes sense for that path to be a site URL.
But what about a web script which can search this Swish-e index ? That’s when I noticed Swish-e’s C API and came up with a crazy idea : Write the CGI script directly in C. It feels like sheer madness (or at least the height of software insecurity) to write a CGI script directly in C in this day and age. But it works (with the help of cgic for input processing), just as long as I statically link the search script with libswish-e.a (and libz.a). The web host is an x86 machine, after all.
I’m not proud of what I did here— I’m proud of how little I had to do here. The searching CGI script is all of about 30 lines of C code. The one annoyance I experienced while writing it is that I had to consult the Swish-e source code to learn how to get my search results (the "swishdocpath" key — or any other key — for SwishResultPropertyStr() is not documented). Also, the C program just does the simplest job possible, only querying the term in the index and returning the results in plaintext, in order of relevance, to the client-side JavaScript code which requested them. JavaScript gets the job of sorting and grouping the results for presentation.
Tuning the Search
Almost immediately, I noticed that the search engine could not find one of my favorite SNES games, U.N. Squadron. That’s because all of its associated metadata names Area 88, the game’s original title. Thus, I had to modify the metadata database to allow attaching somewhat free-form tags to games in order to compensate. In this case, an alias title would show up in the game’s pseudo-document.Roman numerals are still a thorn in my side, just as they were 14 years ago in my original iteration. I dealt with it back then by converting all numbers to Roman numerals during the index and searching processes. I’m not willing to do that for this case and I’m still looking for a good solution.
Another annoying problem deals with Mega Man, a popular franchise. The proper spelling is 2 words but it’s common for people to mash it into one word, Megaman (see also : Spider-Man, Spiderman, Spider Man). The index doesn’t gracefully deal with that and I have some hacks in place to cope for the time being.
Positive Results
I’m pleased with the results so far, and so are the users I have heard from. I know one user expressed amazement that a search for Castlevania turned up Akumajou Densetsu, the Japanese version of Castlevania III : Dracula’s Curse. This didn’t surprise me because I manually added a hint for that mapping. (BTW, if you are a fan of Castlevania III, definitely check out the Akumajou Densetsu soundtrack which has an upgraded version of the same soundtrack using special audio channels.)I was a little more surprised when a user announced that searching for ’probotector’ correctly turned up Contra : Hard Corps. I looked into why this was. It turns out that the original chiptune filename was extremely descriptive : "Contra - Hard Corps [Probotector] (1994-08-08)(Konami)". The filenames themselves often carry a bunch of useful metadata which is why it’s important to index those as well.
And of course, many rippers, dumpers, and taggers have labored for over a decade to lovingly tag these songs with as much composer information as possible, which all gets indexed. The search engine gets a lot of compliments for its ability to find many songs written by favorite composers.
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ffmpeg neon compilation on android - assembler errors
11 juillet 2012, par Android007I am trying to compile ffmpeg for android with neon support , but I am getting following assembler errors. Please let me know if anybody has any clue about this ?
/home/user1/android-ndk-r5b/toolchains/arm-linux-androideabi-4.4.3/prebuilt/linux-x86/bin/arm-linux-androideabi-gcc -MMD -MP -MF /home/user1/workspace/FFMPEGFinal/obj/local/armeabi-v7a/objs/ffmpeg/libavcodec/arm/rdft_neon.o.d.org -fpic -ffunction-sections -funwind-tables -fstack-protector -D__ARM_ARCH_5__ -D__ARM_ARCH_5T__ -D__ARM_ARCH_5E__ -D__ARM_ARCH_5TE__ -Wno-psabi -march=armv7-a -mfloat-abi=softfp -mfpu=vfp -O2 -fomit-frame-pointer -fstrict-aliasing -funswitch-loops -finline-limit=300 -I/home/user1/workspace/FFMPEGFinal/jni/SDL/include -I/home/user1/workspace/FFMPEGFinal/jni -DANDROID -DHAVE_AV_CONFIG_H -D_FILE_OFFSET_BITS=64 -D_LARGEFILE_SOURCE -DPIC -DCMP_HAVE_NEON -DCMP_HAVE_VFP -fasm -Wa,--noexecstack -O2 -DNDEBUG -g -I/home/user1/android-ndk-r5b/platforms/android-8/arch-arm/usr/include -c /home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S -o /home/user1/workspace/FFMPEGFinal/obj/local/armeabi-v7a/objs/ffmpeg/libavcodec/arm/rdft_neon.o && rm -f /home/user1/workspace/FFMPEGFinal/obj/local/armeabi-v7a/objs/ffmpeg/libavcodec/arm/rdft_neon.o.d && mv /home/user1/workspace/FFMPEGFinal/obj/local/armeabi-v7a/objs/ffmpeg/libavcodec/arm/rdft_neon.o.d.org /home/user1/workspace/FFMPEGFinal/obj/local/armeabi-v7a/objs/ffmpeg/libavcodec/arm/rdft_neon.o.d
/home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S: Assembler messages:
/home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S:54: Error: bad instruction `vld1.32 {d0},[r0,:64]!'
/home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S:55: Error: bad instruction `vld1.32 {d1},[r1,:64],r8'
/home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S:56: Error: bad instruction `vld1.32 {d4},[r2,:64]!'
/home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S:57: Error: bad instruction `vld1.32 {d5},[r3,:64]!'
/home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S:58: Error: bad instruction `vmov.f32 d18,#0.5'
/home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S:59: Error: bad instruction `vdup.32 d19,r6'
/home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S:61: Error: selected processor does not support `veor d19,d18,d19'
/home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S:62: Error: bad instruction `vmov.i32 d16,#0'
/home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S:63: Error: bad instruction `vmov.i32 d17,#1<<31'
/home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S:65: Error: bad instruction `vtrn.32 d16,d17'
/home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S:67: Error: bad instruction `vrev64.32 d16,d16'
/home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S:70: Error: selected processor does not support `veor q1,q0,q8'
/home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S:71: Error: bad instruction `vld1.32 {d24},[r0,:64]!'
/home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S:72: Error: bad instruction `vadd.f32 d0,d0,d3'
/home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S:73: Error: bad instruction `vld1.32 {d25},[r1,:64],r8'
/home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S:74: Error: bad instruction `vadd.f32 d1,d2,d1'
/home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S:75: Error: selected processor does not support `veor q3,q12,q8'
/home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S:77: Error: bad instruction `vmul.f32 q10,q0,q9'
/home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S:79: Error: bad instruction `vadd.f32 d0,d24,d7'
/home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S:80: Error: bad instruction `vadd.f32 d1,d6,d25'
/home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S:81: Error: bad instruction `vmul.f32 q11,q0,q9'
/home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S:82: Error: selected processor does not support `veor d7,d21,d16'
/home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S:83: Error: bad instruction `vrev64.32 d3,d21'
/home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S:84: Error: selected processor does not support `veor d6,d20,d17'
/home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S:85: Error: selected processor does not support `veor d2,d3,d16'
/home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S:86: Error: bad instruction `vmla.f32 d20,d3,d4[1]'
/home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S:87: Error: bad instruction `vmla.f32 d20,d7,d5[1]'
/home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S:88: Error: bad instruction `vmla.f32 d6,d2,d4[1]'
/home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S:89: Error: bad instruction `vmla.f32 d6,d21,d5[1]'
/home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S:90: Error: bad instruction `vld1.32 {d4},[r2,:64]!'
/home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S:91: Error: selected processor does not support `veor d7,d23,d16'
/home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S:92: Error: bad instruction `vld1.32 {d5},[r3,:64]!'
/home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S:93: Error: selected processor does not support `veor d24,d22,d17'
/home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S:94: Error: bad instruction `vrev64.32 d3,d23'
/home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S:96: Error: selected processor does not support `veor d2,d3,d16'
/home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S:98: Error: bad instruction `vmla.f32 d22,d3,d4[0]'
/home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S:99: Error: bad instruction `vmla.f32 d22,d7,d5[0]'
/home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S:100: Error: bad instruction `vmla.f32 d24,d2,d4[0]'
/home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S:101: Error: bad instruction `vmla.f32 d24,d23,d5[0]'
/home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S:102: Error: bad instruction `vld1.32 {d0},[r0,:64]!'
/home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S:103: Error: bad instruction `vld1.32 {d1},[r1,:64],r8'
/home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S:104: Error: bad instruction `vst1.32 {d20},[r7,:64]!'
/home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S:105: Error: bad instruction `vst1.32 {d6},[lr,:64],r8'
/home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S:106: Error: bad instruction `vst1.32 {d22},[r7,:64]!'
/home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S:107: Error: bad instruction `vst1.32 {d24},[lr,:64],r8'
/home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S:111: Error: selected processor does not support `veor q1,q0,q8'
/home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S:112: Error: bad instruction `vadd.f32 d0,d0,d3'
/home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S:113: Error: bad instruction `vadd.f32 d1,d2,d1'
/home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S:115: Error: bad instruction `vmul.f32 q10,q0,q9'
/home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S:118: Error: bad instruction `vld1.32 {d0[0]},[r0,:32]'
/home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S:119: Error: selected processor does not support `veor d7,d21,d16'
/home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S:120: Error: bad instruction `vrev64.32 d3,d21'
/home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S:121: Error: selected processor does not support `veor d6,d20,d17'
/home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S:122: Error: bad instruction `vld1.32 {d22},[r5,:64]'
/home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S:123: Error: bad instruction `vdup.32 d1,r2'
/home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S:124: Error: selected FPU does not support instruction -- `vmov d23,d22'
/home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S:125: Error: selected processor does not support `veor d2,d3,d16'
/home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S:126: Error: bad instruction `vtrn.32 d22,d23'
/home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S:127: Error: selected processor does not support `veor d0,d0,d1'
/home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S:128: Error: selected processor does not support `veor d23,d23,d17'
/home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S:129: Error: bad instruction `vmla.f32 d20,d3,d4[1]'
/home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S:130: Error: bad instruction `vmla.f32 d20,d7,d5[1]'
/home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S:131: Error: bad instruction `vmla.f32 d6,d2,d4[1]'
/home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S:132: Error: bad instruction `vmla.f32 d6,d21,d5[1]'
/home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S:133: Error: bad instruction `vadd.f32 d22,d22,d23'
/home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S:134: Error: bad instruction `vst1.32 {d20},[r7,:64]'
/home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S:135: Error: bad instruction `vst1.32 {d6},[lr,:64]'
/home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S:136: Error: bad instruction `vst1.32 {d0[0]},[r0,:32]'
/home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S:137: Error: bad instruction `vst1.32 {d22},[r5,:64]'
/home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S:142: Error: bad instruction `vmul.f32 d22,d22,d18'
/home/user1/workspace/FFMPEGFinal/jni/libavcodec/arm/rdft_neon.S:143: Error: bad instruction `vst1.32 {d22},[r5,:64]'
make: *** [/home/user1/workspace/FFMPEGFinal/obj/local/armeabi-v7a/objs/ffmpeg/libavcodec/arm/rdft_neon.o] Error 1 -
Extract Video Frames In Python
22 avril 2017, par TheNoneI want to extract video frames and save them as image.
import os, sys
from PIL import Image
a, b, c = os.popen3("ffmpeg -i test.avi")
out = c.read()
dp = out.index("Duration: ")
duration = out[dp+10:dp+out[dp:].index(",")]
hh, mm, ss = map(float, duration.split(":"))
total = (hh*60 + mm)*60 + ss
for i in xrange(9):
t = (i + 1) * total / 10
os.system("ffmpeg -i test.avi -ss %0.3fs frame%i.png" % (t, i))But I have this error :
FFmpeg version CVS, Copyright (c) 2000-2004 Fabrice Bellard
Mac OSX universal build for ffmpegX
configuration: --enable-memalign-hack --enable-mp3lame --enable-gpl --disable-vhook --disable-ffplay --disable-ffserver --enable-a52 --enable-xvid --enable-faac --enable-faad --enable-amr_nb --enable-amr_wb --enable-pthreads --enable-x264
libavutil version: 49.0.0
libavcodec version: 51.9.0
libavformat version: 50.4.0
built on Apr 15 2006 04:58:19, gcc: 4.0.1 (Apple Computer, Inc. build 5250)
Input #0, avi, from 'test.avi':
Duration: 00:00:30.5, start: 0.000000, bitrate: 465 kb/s
Stream #0.0, 25.00 fps(r): Video: mpeg4, yuv420p, 640x480
Stream #0.1: Audio: mp3, 32000 Hz, mono, 32 kb/s
Unable for find a suitable output format for 'frame0.png'Edit : ffmpeg -formats
FFmpeg version CVS, Copyright (c) 2000-2004 Fabrice Bellard
Mac OSX universal build for ffmpegX
configuration: --enable-memalign-hack --enable-mp3lame --enable-gpl --disable-vhook --disable-ffplay --disable-ffserver --enable-a52 --enable-xvid --enable-faac --enable-faad --enable-amr_nb --enable-amr_wb --enable-pthreads --enable-x264
libavutil version: 49.0.0
libavcodec version: 51.9.0
libavformat version: 50.4.0
built on Apr 15 2006 04:58:19, gcc: 4.0.1 (Apple Computer, Inc. build 5250)
File formats:
E 3g2 3gp2 format
E 3gp 3gp format
D 4xm 4X Technologies format
D RoQ Id RoQ format
D aac ADTS AAC
DE ac3 raw ac3
E adts ADTS AAC
DE aiff Audio IFF
DE alaw pcm A law format
DE amr 3gpp amr file format
DE asf asf format
E asf_stream asf format
DE au SUN AU Format
DE avi avi format
D avs avs format
E crc crc testing format
D daud D-Cinema audio format
D dts raw dts
DE dv DV video format
E dvd MPEG2 PS format (DVD VOB)
D ea Electronic Arts Multimedia Format
DE ffm ffm format
D film_cpk Sega FILM/CPK format
D flic FLI/FLC/FLX animation format
DE flv flv format
E framecrc framecrc testing format
DE gif GIF Animation
DE h261 raw h261
DE h263 raw h263
DE h264 raw H264 video format
D idcin Id CIN format
DE image image sequence
DE image2 image2 sequence
DE image2pipe piped image2 sequence
DE imagepipe piped image sequence
D ingenient Ingenient MJPEG
D ipmovie Interplay MVE format
DE m4v raw MPEG4 video format
D matroska Matroska file format
DE mjpeg MJPEG video
D mm American Laser Games MM format
DE mmf mmf format
E mov mov format
D mov,mp4,m4a,3gp,3g2,mj2 QuickTime/MPEG4/Motion JPEG 2000 format
E mp2 MPEG audio layer 2
DE mp3 MPEG audio layer 3
E mp4 mp4 format
DE mpeg MPEG1 System format
E mpeg1video MPEG video
E mpeg2video MPEG2 video
DE mpegts MPEG2 transport stream format
D mpegvideo MPEG video
E mpjpeg Mime multipart JPEG format
DE mulaw pcm mu law format
D nsv NullSoft Video format
E null null video format
DE nut nut format
D nuv NuppelVideo format
D ogg Ogg
E psp psp mp4 format
D psxstr Sony Playstation STR format
DE rawvideo raw video format
D redir Redirector format
DE rm rm format
E rtp RTP output format
D rtsp RTSP input format
DE s16be pcm signed 16 bit big endian format
DE s16le pcm signed 16 bit little endian format
DE s8 pcm signed 8 bit format
D sdp SDP
D shn raw shorten
D smk Smacker Video
D sol Sierra SOL Format
E svcd MPEG2 PS format (VOB)
DE swf Flash format
D tta true-audio
DE u16be pcm unsigned 16 bit big endian format
DE u16le pcm unsigned 16 bit little endian format
DE u8 pcm unsigned 8 bit format
E vcd MPEG1 System format (VCD)
D vmd Sierra VMD format
E vob MPEG2 PS format (VOB)
DE voc Creative Voice File format
DE wav wav format
D wc3movie Wing Commander III movie format
D wsaud Westwood Studios audio format
D wsvqa Westwood Studios VQA format
DE yuv4mpegpipe YUV4MPEG pipe format
Image formats (filename extensions, if any, follow):
DE gif gif
Codecs:
D V 4xm
D V D 8bps
DEA aac
D V D aasc
DEA ac3
DEA adpcm_4xm
DEA adpcm_adx
DEA adpcm_ct
DEA adpcm_ea
DEA adpcm_ima_dk3
DEA adpcm_ima_dk4
DEA adpcm_ima_qt
DEA adpcm_ima_smjpeg
DEA adpcm_ima_wav
DEA adpcm_ima_ws
DEA adpcm_ms
DEA adpcm_sbpro_2
DEA adpcm_sbpro_3
DEA adpcm_sbpro_4
DEA adpcm_swf
DEA adpcm_xa
DEA adpcm_yamaha
D A alac
DEA amr_nb
DEA amr_wb
DEV D asv1
DEV D asv2
D V D avs
D V bmp
D V D camstudio
D V D camtasia
D V D cinepak
D V D cljr
D A cook
D V D cyuv
DES dvbsub
DES dvdsub
DEV D dvvideo
DEV D ffv1
DEVSD ffvhuff
D A flac
D V D flic
DEVSD flv
D V D fraps
DEA g726
DEV D h261
DEVSDT h263
D VSD h263i
EV h263p
DEV DT h264
DEVSD huffyuv
D V D idcinvideo
D V D indeo2
D V indeo3
D A interplay_dpcm
D V D interplayvideo
EV jpegls
D V kmvc
EV ljpeg
D V D loco
D A mace3
D A mace6
D V D mdec
DEV D mjpeg
D V D mjpegb
D V D mmvideo
DEA mp2
DEA mp3
D A mp3adu
D A mp3on4
DEVSDT mpeg1video
DEVSDT mpeg2video
DEVSDT mpeg4
D A mpeg4aac
D VSDT mpegvideo
DEVSD msmpeg4
DEVSD msmpeg4v1
DEVSD msmpeg4v2
D V D msrle
D V D msvideo1
D V D mszh
D V D nuv
DEV pam
DEV pbm
DEA pcm_alaw
DEA pcm_mulaw
DEA pcm_s16be
DEA pcm_s16le
DEA pcm_s24be
DEA pcm_s24daud
DEA pcm_s24le
DEA pcm_s32be
DEA pcm_s32le
DEA pcm_s8
DEA pcm_u16be
DEA pcm_u16le
DEA pcm_u24be
DEA pcm_u24le
DEA pcm_u32be
DEA pcm_u32le
DEA pcm_u8
DEV pgm
DEV pgmyuv
DEV png
DEV ppm
D A qdm2
D V D qdraw
D V D qpeg
D V D qtrle
DEV rawvideo
D A real_144
D A real_288
D A roq_dpcm
D V D roqvideo
D V D rpza
DEV D rv10
DEV D rv20
D A shorten
D A smackaud
D V smackvid
D V D smc
DEV snow
D A sol_dpcm
DEA sonic
EA sonicls
D V D sp5x
DEV D svq1
D VSD svq3
D V theora
D V D truemotion1
D V D truemotion2
D A truespeech
D A tta
D V D ultimotion
D V vc9
D V D vcr1
D A vmdaudio
D V D vmdvideo
D A vorbis
D V vp3
D V D vqavideo
D A wmav1
D A wmav2
DEVSD wmv1
DEVSD wmv2
D V D wnv1
D A ws_snd1
D A xan_dpcm
D V D xan_wc3
D V D xl
EV xvid
DEV D zlib
D V zmbv
Supported file protocols:
file: pipe: udp: rtp: tcp: http:
Frame size, frame rate abbreviations:
ntsc pal qntsc qpal sntsc spal film ntsc-film sqcif qcif cif 4cif
Motion estimation methods:
zero(fastest) full(slowest) log phods epzs(default) x1 hex umh iter
Note, the names of encoders and decoders dont always match, so there are
several cases where the above table shows encoder only or decoder only entries
even though both encoding and decoding are supported for example, the h263
decoder corresponds to the h263 and h263p encoders, for file formats its even
worseWhat is wrong in my code ? Thanks in advance