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  • ffmpeg pipe blocks while capturing

    26 juin 2013, par Marco Vasapollo

    I have this code :

    public InputStream getInputStream() throws Exception {
       try {
           process = Runtime.getRuntime().exec("ffmpeg -f dshow -i video=\"" + query + "\":audio=\"" + microPhoneName + "\" -r 25 -vcodec mpeg4 -acodec mp3 -f avi -");
           }
           catch (Exception e) {
           }
       return process.getInputStream();
    }

    When i use the inputStream.read(b) command, it works only for a little bit of times (180 to 400 times, depending from formats and codecs I use) then the inputStream lock on read and the application doesn't go anymore.

    What's the problem ? Memory saturation (ffmpeg process memory is at least 14mb) ?
    Is there a way to unlock this situation (clean memory, use a file as a bridge to prevent locks) ?

    Of course I need a little bit of "realtime", and not "post-process".
    I'm not constrained to use ffmpeg, I can change it if necessary.

  • FFmpeg - feed raw frames via pipe - FFmpeg does not detect pipe closure

    8 septembre 2018, par Rumble

    Im trying to follow these examples from C++ in Windows. Phyton Example C# Example

    I have an application that produces raw frames that shall be encoded with FFmpeg.
    The raw frames are transfered via IPC pipe to FFmpegs STDIN. That is working as expected, FFmpeg even displays the number of frames currently available.

    The problem occours when we are done sending frames. When I close the write end of the pipe I would expect FFmpeg to detect that, finish up and output the video. But that does not happen. FFmpeg stays open and seems to wait for more data.

    I made a small test project in VisualStudio.

    #include "stdafx.h"
    //// stdafx.h
    //#include "targetver.h"
    //#include
    //#include
    //#include <iostream>

    #include "Windows.h"
    #include <cstdlib>

    using namespace std;

    bool WritePipe(void* WritePipe, const UINT8 *const Buffer, const UINT32 Length)
    {
       if (WritePipe == nullptr || Buffer == nullptr || Length == 0)
       {
           cout &lt;&lt; __FUNCTION__ &lt;&lt; ": Some input is useless";
           return false;
       }

       // Write to pipe
       UINT32 BytesWritten = 0;
       UINT8 newline = '\n';
       bool bIsWritten = WriteFile(WritePipe, Buffer, Length, (::DWORD*)&amp;BytesWritten, nullptr);
       cout &lt;&lt; __FUNCTION__ &lt;&lt; " Bytes written to pipe " &lt;&lt; BytesWritten &lt;&lt; endl;
       //bIsWritten = WriteFile(WritePipe, &amp;newline, 1, (::DWORD*)&amp;BytesWritten, nullptr); // Do we need this? Actually this should destroy the image.

       FlushFileBuffers(WritePipe); // Do we need this?

       return bIsWritten;
    }

    #define PIXEL 80 // must be multiple of 8. Otherwise we get warning: Bytes are not aligned

    int main()
    {
       HANDLE PipeWriteEnd = nullptr;
       HANDLE PipeReadEnd = nullptr;
       {
           // create us a pipe for inter process communication
           SECURITY_ATTRIBUTES Attr = { sizeof(SECURITY_ATTRIBUTES), NULL, true };
           if (!CreatePipe(&amp;PipeReadEnd, &amp;PipeWriteEnd, &amp;Attr, 0))
           {
               cout &lt;&lt; "Could not create pipes" &lt;&lt; ::GetLastError() &lt;&lt; endl;
               system("Pause");
               return 0;
           }
       }

       // Setup the variables needed for CreateProcess
       // initialize process attributes
       SECURITY_ATTRIBUTES Attr;
       Attr.nLength = sizeof(SECURITY_ATTRIBUTES);
       Attr.lpSecurityDescriptor = NULL;
       Attr.bInheritHandle = true;

       // initialize process creation flags
       UINT32 CreateFlags = NORMAL_PRIORITY_CLASS;
       CreateFlags |= CREATE_NEW_CONSOLE;

       // initialize window flags
       UINT32 dwFlags = 0;
       UINT16 ShowWindowFlags = SW_HIDE;

       if (PipeWriteEnd != nullptr || PipeReadEnd != nullptr)
       {
           dwFlags |= STARTF_USESTDHANDLES;
       }

       // initialize startup info
       STARTUPINFOA StartupInfo = {
           sizeof(STARTUPINFO),
           NULL, NULL, NULL,
           (::DWORD)CW_USEDEFAULT,
           (::DWORD)CW_USEDEFAULT,
           (::DWORD)CW_USEDEFAULT,
           (::DWORD)CW_USEDEFAULT,
           (::DWORD)0, (::DWORD)0, (::DWORD)0,
           (::DWORD)dwFlags,
           ShowWindowFlags,
           0, NULL,
           HANDLE(PipeReadEnd),
           HANDLE(nullptr),
           HANDLE(nullptr)
       };

       LPSTR ffmpegURL = "\"PATHTOFFMPEGEXE\" -y -loglevel verbose -f rawvideo -vcodec rawvideo -framerate 1 -video_size 80x80 -pixel_format rgb24 -i - -vcodec mjpeg -framerate 1/4 -an \"OUTPUTDIRECTORY\"";

       // Finally create the process
       PROCESS_INFORMATION ProcInfo;
       if (!CreateProcessA(NULL, ffmpegURL, &amp;Attr, &amp;Attr, true, (::DWORD)CreateFlags, NULL, NULL, &amp;StartupInfo, &amp;ProcInfo))
       {
           cout &lt;&lt; "CreateProcess failed " &lt;&lt; ::GetLastError() &lt;&lt; endl;
       }
       //CloseHandle(ProcInfo.hThread);


           // Create images and write to pipe
    #define MYARRAYSIZE (PIXEL*PIXEL*3) // each pixel has 3 bytes

       UINT8* Bitmap = new UINT8[MYARRAYSIZE];

       for (INT32 outerLoopIndex = 9; outerLoopIndex >= 0; --outerLoopIndex)   // frame loop
       {
           for (INT32 innerLoopIndex = MYARRAYSIZE - 1; innerLoopIndex >= 0; --innerLoopIndex) // create the pixels for each frame
           {
               Bitmap[innerLoopIndex] = (UINT8)(outerLoopIndex * 20); // some gray color
           }
           system("pause");
           if (!WritePipe(PipeWriteEnd, Bitmap, MYARRAYSIZE))
           {
               cout &lt;&lt; "Failed writing to pipe" &lt;&lt; endl;
           }
       }

       // Done sending images. Tell the other process. IS THIS NEEDED? HOW TO TELL FFmpeg WE ARE DONE?
       //UINT8 endOfFile = 0xFF; // EOF = -1 == 1111 1111 for uint8
       //if (!WritePipe(PipeWriteEnd, &amp;endOfFile, 1))
       //{
       //  cout &lt;&lt; "Failed writing to pipe" &lt;&lt; endl;
       //}
       //FlushFileBuffers(PipeReadEnd); // Do we need this?

       delete Bitmap;


       system("pause");

       // clean stuff up
       FlushFileBuffers(PipeWriteEnd); // Do we need this?

       if (PipeWriteEnd != NULL &amp;&amp; PipeWriteEnd != INVALID_HANDLE_VALUE)
       {
           CloseHandle(PipeWriteEnd);
       }

       // We do not want to destroy the read end of the pipe? Should not as that belongs to FFmpeg
       //if (PipeReadEnd != NULL &amp;&amp; PipeReadEnd != INVALID_HANDLE_VALUE)
       //{
       //  ::CloseHandle(PipeReadEnd);
       //}


       return 0;

    }
    </cstdlib></iostream>

    And here the output of FFmpeg

    ffmpeg version 3.4.1 Copyright (c) 2000-2017 the FFmpeg developers
     built with gcc 7.2.0 (GCC)
     configuration: --enable-gpl --enable-version3 --enable-sdl2 --enable-bzlib --enable-fontconfig --enable-gnutls --enable-iconv --enable-libass --enable-libbluray --enable-libfreetype --enable-libmp3lame --enable-libopenjpeg --enable-libopus --enable-libshine --enable-libsnappy --enable-libsoxr --enable-libtheora --enable-libtwolame --enable-libvpx --enable-libwavpack --enable-libwebp --enable-libx264 --enable-libx265 --enable-libxml2 --enable-libzimg --enable-lzma --enable-zlib --enable-gmp --enable-libvidstab --enable-libvorbis --enable-cuda --enable-cuvid --enable-d3d11va --enable-nvenc --enable-dxva2 --enable-avisynth --enable-libmfx
     libavutil      55. 78.100 / 55. 78.100
     libavcodec     57.107.100 / 57.107.100
     libavformat    57. 83.100 / 57. 83.100
     libavdevice    57. 10.100 / 57. 10.100
     libavfilter     6.107.100 /  6.107.100
     libswscale      4.  8.100 /  4.  8.100
     libswresample   2.  9.100 /  2.  9.100
     libpostproc    54.  7.100 / 54.  7.100
    [rawvideo @ 00000221ff992120] max_analyze_duration 5000000 reached at 5000000 microseconds st:0
    Input #0, rawvideo, from 'pipe:':
     Duration: N/A, start: 0.000000, bitrate: 153 kb/s
       Stream #0:0: Video: rawvideo, 1 reference frame (RGB[24] / 0x18424752), rgb24, 80x80, 153 kb/s, 1 fps, 1 tbr, 1 tbn, 1 tbc
    Stream mapping:
     Stream #0:0 -> #0:0 (rawvideo (native) -> mjpeg (native))
    [graph 0 input from stream 0:0 @ 00000221ff999c20] w:80 h:80 pixfmt:rgb24 tb:1/1 fr:1/1 sar:0/1 sws_param:flags=2
    [auto_scaler_0 @ 00000221ffa071a0] w:iw h:ih flags:'bicubic' interl:0
    [format @ 00000221ffa04e20] auto-inserting filter 'auto_scaler_0' between the filter 'Parsed_null_0' and the filter 'format'
    [swscaler @ 00000221ffa0a780] deprecated pixel format used, make sure you did set range correctly
    [auto_scaler_0 @ 00000221ffa071a0] w:80 h:80 fmt:rgb24 sar:0/1 -> w:80 h:80 fmt:yuvj444p sar:0/1 flags:0x4
    Output #0, mp4, to 'c:/users/vr3/Documents/Guenni/sometest.mp4':
     Metadata:
       encoder         : Lavf57.83.100
       Stream #0:0: Video: mjpeg, 1 reference frame (mp4v / 0x7634706D), yuvj444p(pc), 80x80, q=2-31, 200 kb/s, 1 fps, 16384 tbn, 1 tbc
       Metadata:
         encoder         : Lavc57.107.100 mjpeg
       Side data:
         cpb: bitrate max/min/avg: 0/0/200000 buffer size: 0 vbv_delay: -1
    frame=   10 fps=6.3 q=1.6 size=       0kB time=00:00:09.00 bitrate=   0.0kbits/s speed=5.63x

    As you can see in the last line of te FFmpeg output, the images got trough. 10 frames are available. But after closing the pipe, FFmpeg does not close, still expecting input.

    As the linked examples show, this should be a valid method.

    Trying for a week now...

  • How to optimize FFMPEG with pipe and memory reuse in Tide SDK

    7 janvier 2014, par Vincent Duprez

    Im running into an speed optimization issue. Im building a video cut tool in web technologies on desktop with TideSDK. On of the tools has a timeline with a position slider

    basically, whenever the slider moves, (using jquery UI), I get the position, translate this into a timecode and asks FFMPEG to encode to a file, when a get the finished event, I simply update the background-image attribute of the 'viewer' to this file. The file is located in some temporary folder.

    The thing is, it is just a bit too slow. Usable, but slow (approx 2 fps on a High end Computer)
    I think there are 2 bottlenecks on this strategy :
    - Writing ffmpeg output to a file & reading back in css
    - repeatedly loading the same movie file in ffmpeg

    This is the code executed on each move (var timecode is the calculated timecode based on the pointer position)

    var cmd = [FFMPEG];
    cmd.push(&#39;-y&#39;); //overwrite existing files
    cmd.push(&#39;-ss&#39;,timecode); //CUE position
    cmd.push(&#39;-i&#39;,input); //input file
    cmd.push(&#39;-f&#39;,&#39;image2&#39;); //output format
    cmd.push(&#39;-vframes&#39;,&#39;1&#39;); //number of images to render
    cmd.push(Ti.API.Application.getDataPath( )+"/encoderframe.jpg"); //output file

    var makeframe = Ti.Process.createProcess(cmd);
    makeframe.setOnReadLine(function(data){ /*console.log(data);*/ });
    var time = new Date().getTime();
    makeframe.setOnExit(function(){ ffmpegrunning = false;  $(&#39;#videoframe&#39;).css(&#39;background-image&#39;,&#39;url(file://&#39;+Ti.API.Application.getDataPath( ).replace(" ","%20")+&#39;/encoderframe.jpg?&#39;+time+&#39;)&#39;);     });
    makeframe.launch();

    Basically, this repeatedly asks the same Command :

    ffmpeg -y -ss 00:00:01.04 -i /somepath/somevideo.mov -f image2 -vframes 1 /path/to/output/encoderframe204.jpg

    How can I optimize this code, Pipe to output straight to css background with Base64 data, or reuse loaded memory file in ffmpeg. ?

    Thanks !