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Sur d’autres sites (12842)
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Discord Voice Bot cannot play the audio file
7 avril 2023, par Jakub NawrockiI tried to write a bot that will join the voice channel and play a audio at 20:00.


Currently the bot joins the channel, but immediately after that it disconnects without making a single sound with this message :


2023-04-07 17:58:01 INFO discord.player ffmpeg process 18258 has not terminated. Waiting to terminate... 2023-04-07 17:58:01 INFO discord.player ffmpeg process 18258 should have terminated with a return code of -9. 2023-04-07 17:58:01 INFO discord.voice_client The voice handshake is being terminated for Channel ID 1093533451778523241 (Guild ID 1093533451778523237) 2023-04-07 17:58:01 INFO discord.voice_client Disconnecting from voice normally, close code 1000. Audio file loaded: Audio could not be played:


Code :


import discord
import asyncio
import datetime

TOKEN = 'TOKEN HERE' 
CHANNEL_ID = CHANNEL ID HERE

client = discord.Client(intents=discord.Intents.all())

async def play_sound(voice_client):
 try:
 source = discord.FFmpegPCMAudio('audio.mp3')
 print(f"Audio file loaded: {source}")
 voice_client.play(source)
 while voice_client.is_playing():
 await asyncio.sleep(1)
 except Exception as e:
 print(f"Audio could not be played: {e}")

@client.event
async def on_ready():
 print('Bot is ready')
 now = datetime.datetime.now()
 target_time = datetime.time(hour=20, minute=00)
 if now.time() >= target_time:
 print(f"Current time: {now.time()}. Bot did not join channel.")
 return
 else:
 print(f"Current time: {now.time()}. Bot has joined at {target_time}.")
 await asyncio.sleep((datetime.datetime.combine(datetime.date.today(), target_time) - now).total_seconds())
 channel = client.get_channel(CHANNEL_ID)
 if channel is not None:
 try:
 voice_client = await channel.connect()
 print(f'{client.user} joined voice chat.')
 await asyncio.sleep(1)
 await play_sound(voice_client)
 await voice_client.disconnect()
 print(f'{client.user} left voice chat.')
 except Exception as e:

 print(f"Error during joining channel : {e}")
 else:
 print(f"Did not find a channel of ID {CHANNEL_ID}.")

client.run(TOKEN)



Any ideas ?


ffmpeg has been installed properly.


-
What's the easiest way to convert ogg to webm on Node without ffmpeg ?
12 mars 2023, par EvertI'm working on a Telegram bot that can receive voice messages and then let OpenAI's Whisper transcribe them and then respond using OpenAI's chat completions API.


Anyway, Whisper does accept a
webm
file as an input, but not anogg
file. Even though ironically, from what I've read, awebm
container can contain a pureogg
file as its soundtrack.

I can't use
ffmpeg
, because I'm deploying this as a serverless function (on Vercel for now) and I have no guarantee thatffmpeg
will be installed there. But I was thinking, sincewebm
is simply a container file which can contain the rawogg
opus
codec as the soundtrack, wouldn't it be possible to just take the binary audio data that I can get from Telegram, usingconst audioData = await response.arrayBuffer()
, and just add some bytes to the beginning and end of it that represent thewebm
container ?

If yes, then can someone please tell me which bytes I'd need to add exactly ?


-
Encountered an exception of ffmpeg.wasm can only run one command at a time
2 mars 2023, par Itay113I want to make a video chat using ffmepg wasm (I know the standard is WebRTC but my assignment is to do this with ffmpeg wasm and a server connecting the 2 clients) and when doing the follow code I am getting ffmpeg.wasm can only run one command at a time exception on the ffmpegWorker.run line


function App() {
 const ffmpegWorker = createFFmpeg({
 log: true
 })

 async function initFFmpeg() {
 await ffmpegWorker.load();
 }

 async function transcode(webcamData) {
 const name = 'record.webm';
 await ffmpegWorker.FS('writeFile', name, await fetchFile(webcamData));
 ffmpegWorker.run('-i', name, '-preset', 'ultrafast', '-c:v', 'h264', '-crf', '28', '-b:v', '0', '-row-mt', '1', '-f', 'mp4', 'output.mp4')
 .then(()=> {

 const data = ffmpegWorker.FS('readFile', 'output.mp4');
 
 const video = document.getElementById('output-video');
 video.src = URL.createObjectURL(new Blob([data.buffer], { type: 'video/mp4' }));
 ffmpegWorker.FS('unlink', 'output.mp4');
 })
 }

 function requestMedia() {
 const webcam = document.getElementById('webcam');
 const chunks = []
 navigator.mediaDevices.getUserMedia({ video: true, audio: true })
 .then(async (stream) => {
 webcam.srcObject = stream;
 await webcam.play();
 const mediaRecorder = new MediaRecorder(stream);
 mediaRecorder.start(0);
 mediaRecorder.onstop = function(e) {
 stream.stop(); 
 }
 mediaRecorder.ondataavailable = async function(e) {
 chunks.push(e.data);
 await transcode(new Uint8Array(await (new Blob(chunks)).arrayBuffer()));
 
 }
 })
 }

 useEffect(() => {
 requestMedia();
 }, [])

 return (
 <div classname="App">
 <div>
 <video width="320px" height="180px"></video>
 <video width="320px" height="180px"></video>
 </div>
 </div>
 );
}



I have tried messing around with the time slice on the media recorder start method argument but it didn't helped