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  • Les tâches Cron régulières de la ferme

    1er décembre 2010, par

    La gestion de la ferme passe par l’exécution à intervalle régulier de plusieurs tâches répétitives dites Cron.
    Le super Cron (gestion_mutu_super_cron)
    Cette tâche, planifiée chaque minute, a pour simple effet d’appeler le Cron de l’ensemble des instances de la mutualisation régulièrement. Couplée avec un Cron système sur le site central de la mutualisation, cela permet de simplement générer des visites régulières sur les différents sites et éviter que les tâches des sites peu visités soient trop (...)

  • Encoding and processing into web-friendly formats

    13 avril 2011, par

    MediaSPIP automatically converts uploaded files to internet-compatible formats.
    Video files are encoded in MP4, Ogv and WebM (supported by HTML5) and MP4 (supported by Flash).
    Audio files are encoded in MP3 and Ogg (supported by HTML5) and MP3 (supported by Flash).
    Where possible, text is analyzed in order to retrieve the data needed for search engine detection, and then exported as a series of image files.
    All uploaded files are stored online in their original format, so you can (...)

  • List of compatible distributions

    26 avril 2011, par

    The table below is the list of Linux distributions compatible with the automated installation script of MediaSPIP. Distribution nameVersion nameVersion number Debian Squeeze 6.x.x Debian Weezy 7.x.x Debian Jessie 8.x.x Ubuntu The Precise Pangolin 12.04 LTS Ubuntu The Trusty Tahr 14.04
    If you want to help us improve this list, you can provide us access to a machine whose distribution is not mentioned above or send the necessary fixes to add (...)

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  • System.Diagnostics.Process pipe (vertical bar) not accepted as argument

    15 avril 2014, par emp

    I'm trying to execute following code (source : http://geekswithblogs.net/PearlFactory/archive/2011/11/23/convert-mp3-to-aacflac-to-aac-or-any-other-combination.aspx) using System.Diagnostics.Process. It works fine in command line. But in C# it's failing on the | character.

    var myProcess = new Process();
           var p = new ProcessStartInfo();
           var sArgs = " -i emp.mp3 -f wav - | neroAacEnc -ignorelength -q 0.5 -if - -of emp.mp4";
           p.FileName = "ffmpeg.exe";
           p.CreateNoWindow = false;
           p.RedirectStandardOutput = false;
           p.UseShellExecute = false;
           p.Arguments = sArgs;
           myProcess.StartInfo = p;
           myProcess.Start();
           myProcess.WaitForExit();

    It gives the following error :

    Unable to find a suitable output format for '|' : Invalid argument

    I've looked around on stackoverflow and found the following hint but it is also not working :

    var psi = new ProcessStartInfo("ffmpeg.exe");
           psi.Arguments = "\"-i emp.mp3 -f wav -\" | \"neroAacEnc -ignorelength -q 0.5 -if - -of emp.mp4\"";
           psi.CreateNoWindow = false;
           psi.UseShellExecute = false;
           var process = new Process { StartInfo = psi };
           process.Start();
           process.WaitForExit();

    gives the following error :

    Unrecognized option 'i emp.mp3 -f wav -'
    Failed to set value '|' for option 'i emp.mp3 -f wav -'

  • What can be the substitute for SDL to direct ffmpeg decoded videos to screen in IOS ?

    18 octobre 2012, par jAckOdE

    I making a iOS video player using ffmpeg, the flow likes this :

    Video File---> [FFMPEG Decoder] —> decoded frames —> [a media director] —> /iphone screen (full and partial)/

    A media director will handle the tasks of rendering decoded video frames to iOS ui (UIView, UIWindow etc), outputting audio samples to iOS speaker, and threads management.

    SDL is one of those libs, but SDL is mainly made for game making purpose and seem to be not really mature for iOS.

    What can be the substitute for SDL ?

  • Revision 672ba3ddf5 : Unifying tile decoding for both direct and inverse tile order. Now tile decodin

    7 novembre 2013, par Dmitry Kovalev

    Changed Paths :
     Modify /vp9/decoder/vp9_decodframe.c



    Unifying tile decoding for both direct and inverse tile order.

    Now tile decoding consists of two stages :
    1. Find tile buffer start and its size, put this info into tile_buffers.
    2. Decode each tile based on information from tile_buffers.

    It seems that stage 1 can also be reused by multithreaded tile decoder.

    Change-Id : If0cdaefdd6d10bb41c63561346c9ae4cfac081dd