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avcodec/sanm : codec23 decoder
11 mars, par Manuel Laussavcodec/sanm: codec23 decoder This codec alternatingly skips and changes existing pixels. A second 16bit parameter in the FOBJ header indicates how to do the pixel changes: either by specifying a LUT in the codec datastream or by adding a constant value to the pixel. Signed-off-by: Manuel Lauss <manuel.lauss@gmail.com>
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avcodec/sanm : codec2 decoder
11 mars, par Manuel Lauss -
avcodec/sanm : better ANIMv1 engine support
11 mars, par Manuel Laussavcodec/sanm: better ANIMv1 engine support - clear the front buffer with color 0 on the first FOBJ. Fixes a lot of Rebel Assault 1 videos and Rebel Assault 2 space scenes (e.g. 08PLAY.SAN which consists only of codec1/2/21 objects which only ever touch parts of the buffer). - for ANIMv1 (Rebel Assault 1): set palette index 0 to all zeroes. This fixes a lot of stray colors in e.g L1HANGAR.ANM, L2INTRO.ANM, space scenes. - Esp in RA1, there are a lot of FRME objects which don't contain any video data (prebuffering some audio only). Account for that. - In RA1 L2PLAY.ANM there are a few unaligned FOBJs, handle this in a generic way. Signed-off-by: Manuel Lauss <manuel.lauss@gmail.com>
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avcodec/ffv1enc : Factor set_micro_version() out of ff_ffv1_write_extradata()
11 mars, par Michael Niedermayer -
avcodec/sanm : FOBJ left/top are signed values
11 mars, par Manuel Lauss