Hardwarebug : Everything is broken
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Bit-field badness
Consider the following C code which is based on an real-world situation.
struct bf1_31 { unsigned a:1; unsigned b:31; }; void func(struct bf1_31 *p, int n, int a) { int i = 0; do { if (p[i].a) p[i].b += a; } while (++i < n); }
How would we best write this in ARM assembler? This is how I would do it:
func: ldr r3, [r0], #4 tst r3, #1 add r3, r3, r2, lsl #1 strne r3, [r0, #-4] subs r1, r1, #1 bgt func bx lr
The
add
instruction is unconditional to avoid a dependency on the comparison. Unrolling the loop would mask the latency of theldr
instruction as well, but that is outside the scope of this experiment.Now compile this code with
gcc -march=armv5te -O3
and watch in horror:func: push {r4} mov ip, #0 mov r4, r2 loop: ldrb r3, [r0] add ip, ip, #1 tst r3, #1 ldrne r3, [r0] andne r2, r3, #1 addne r3, r4, r3, lsr #1 orrne r2, r2, r3, lsl #1 strne r2, [r0] cmp ip, r1 add r0, r0, #4 blt loop pop {r4} bx lr
This is nothing short of awful:
- The same value is loaded from memory twice.
- A complicated mask/shift/or operation is used where a simple shifted add would suffice.
- Write-back addressing is not used.
- The loop control counts up and compares instead of counting down.
- Useless
mov
in the prologue; swapping the roles orr2
andr4
would avoid this. - Using
lr
in place ofr4
would allow the return to be done withpop {pc}
, saving one instruction (ignoring for the moment that no callee-saved registers are needed at all).
Even for this trivial function the gcc-generated code is more than twice the optimal size and slower by approximately the same factor.
The main issue I wanted to illustrate is the poor handling of bit-fields by gcc. When accessing bitfields from memory, gcc issues a separate load for each field even when they are contained in the same aligned memory word. Although each load after the first will most likely hit L1 cache, this is still bad for several reasons:
- Loads have typically two or three cycles result latency compared to one cycle for data processing instructions. Any bit-field can be extracted from a register with two shifts, and on ARM the second of these can generally be achieved using a shifted second operand to a following instruction. The ARMv6T2 instruction set also adds the
SBFX
andUBFX
instructions for extracting any signed or unsigned bit-field in one cycle. - Most CPUs have more data processing units than load/store units. It is thus more likely for an ALU instruction than a load/store to issue without delay on a superscalar processor.
- Redundant memory accesses can trigger early flushing of store buffers rendering these less efficient.
No gcc bashing is complete without a comparison with another compiler, so without further ado, here is the ARM RVCT output (
armcc --cpu 5te -O3
):func: mov r3, #0 push {r4, lr} loop: ldr ip, [r0, r3, lsl #2] tst ip, #1 addne ip, ip, r2, lsl #1 strne ip, [r0, r3, lsl #2] add r3, r3, #1 cmp r3, r1 blt loop pop {r4, pc}
This is much better, the core loop using only one instruction more than my version. The loop control is counting up, but at least this register is reused as offset for the memory accesses. More remarkable is the push/pop of two registers that are never used. I had not expected to see this from RVCT.
Even the best compilers are still no match for a human.
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ARM compiler update
Since my last shootout, all the tested vendors have updated their compilers. Here is a quick update on each of them.
Both the 4.3 and 4.4 branches of FSF GCC have had bugfix releases, bringing them to 4.3.4 and 4.4.2, respectively. Neither update contains anything particularly noteworthy.
The CodeSourcery 2009q3 release sees an update to a GCC 4.4 base, a significant change from the 4.3 base used in 2009q1. The update is a mixed blessing. In fact, it is mostly a curse and hardly a blessing at all. On the bright side, the floating-point speed regressions in 2009q1 are gone, 2009q3 being a few per cent faster even than 2007q3. Unfortunately, this improvement is completely overshadowed by a major speed regression on integer code, a whopping 24% in one case. This ties in with the slowdown previously observed with FSF GCC 4.4 compared to 4.3.
ARM RVCT 4.0 is now at Build 697. This update fixes some bugs and introduces others. Notably, it no longer builds FFmpeg correctly. The issue has been reported to ARM.
Texas Instruments, finally, have made a formal release, v4.6.1, of their TMS470 compiler incorporating various fixes allowing it to build a moderately patched FFmpeg. The performance remains somewhere between GCC and RVCT on average.
In light of the above, my recommendations remain unchanged:
- For a free compiler, choose CodeSourcery 2009q1. It beats GCC 4.3.4 by 5-10% in most cases.
- GNU purists are best served by GCC 4.3.4, which is up to 20% faster than 4.4.2 and rarely slower.
- When price is not a concern, ARM RCVT is a good option, outperforming GCC by up to a factor 2.
- In all cases, disable any auto-vectorisation features.
Regardless of which compiler is chosen, I cannot overstress the importance of testing. All compilers are crawling with bugs, and even the most innocent-looking code change can trigger one of them. When using a compiler other than GCC, extra caution is advised considering a lot of code is developed using only GCC and may thus fall prey to bugs unique to said other compiler.
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Beware the builtins
14 janvier 2010, par Mans — CompilersGCC includes a large number of builtin functions allegedly providing optimised code for common operations not easily expressed directly in C. Rather than taking such claims at face value (this is GCC after all), I decided to conduct a small investigation to see how well a few of these functions are actually implemented for various targets.
For my test, I selected the following functions:
__builtin_bswap32
: Byte-swap a 32-bit word.__builtin_bswap64
: Byte-swap a 64-bit word.__builtin_clz
: Count leading zeros in a word.__builtin_ctz
: Count trailing zeros in a word.__builtin_prefetch
: Prefetch data into cache.
To test the quality of these builtins, I wrapped each in a normal function, then compiled the code for these targets:
- ARMv7
- AVR32
- MIPS
- MIPS64
- PowerPC
- PowerPC64
- x86
- x86_64
In all cases I used compiler flags were
-O3 -fomit-frame-pointer
plus any flags required to select a modern CPU model.
ARM
Both
__builtin_clz
and__builtin_prefetch
generate the expectedCLZ
andPLD
instructions respectively. The code for__builtin_ctz
is reasonable for ARMv6 and earlier:rsb r3, r0, #0 and r0, r3, r0 clz r0, r0 rsb r0, r0, #31
For ARMv7 (in fact v6T2), however, using the new bit-reversal instruction would have been better:
rbit r0, r0 clz r0, r0
I suspect this is simply a matter of the function not yet having been updated for ARMv7, which is perhaps even excusable given the relatively rare use cases for it.
The byte-reversal functions are where it gets shocking. Rather than use the
REV
instruction found from ARMv6 on, both of them generate external calls to__bswapsi2
and__bswapdi2
in libgcc, which is plain C code:SItype __bswapsi2 (SItype u) { return ((((u) & 0xff000000) >> 24) | (((u) & 0x00ff0000) >> 8) | (((u) & 0x0000ff00) << 8) | (((u) & 0x000000ff) << 24)); } DItype __bswapdi2 (DItype u) { return ((((u) & 0xff00000000000000ull) >> 56) | (((u) & 0x00ff000000000000ull) >> 40) | (((u) & 0x0000ff0000000000ull) >> 24) | (((u) & 0x000000ff00000000ull) >> 8) | (((u) & 0x00000000ff000000ull) << 8) | (((u) & 0x0000000000ff0000ull) << 24) | (((u) & 0x000000000000ff00ull) << 40) | (((u) & 0x00000000000000ffull) << 56)); }
While the 32-bit version compiles to a reasonable-looking shift/mask/or job, the 64-bit one is a real WTF. Brace yourselves:
push {r4, r5, r6, r7, r8, r9, sl, fp} mov r5, #0 mov r6, #65280 ; 0xff00 sub sp, sp, #40 ; 0x28 and r7, r0, r5 and r8, r1, r6 str r7, [sp, #8] str r8, [sp, #12] mov r9, #0 mov r4, r1 and r5, r0, r9 mov sl, #255 ; 0xff ldr r9, [sp, #8] and r6, r4, sl mov ip, #16711680 ; 0xff0000 str r5, [sp, #16] str r6, [sp, #20] lsl r2, r0, #24 and ip, ip, r1 lsr r7, r4, #24 mov r1, #0 lsr r5, r9, #24 mov sl, #0 mov r9, #-16777216 ; 0xff000000 and fp, r0, r9 lsr r6, ip, #8 orr r9, r7, r1 and ip, r4, sl orr sl, r1, r2 str r6, [sp] str r9, [sp, #32] str sl, [sp, #36] ; 0x24 add r8, sp, #32 ldm r8, {r7, r8} str r1, [sp, #4] ldm sp, {r9, sl} orr r7, r7, r9 orr r8, r8, sl str r7, [sp, #32] str r8, [sp, #36] ; 0x24 mov r3, r0 mov r7, #16711680 ; 0xff0000 mov r8, #0 and r9, r3, r7 and sl, r4, r8 ldr r0, [sp, #16] str fp, [sp, #24] str ip, [sp, #28] stm sp, {r9, sl} ldr r7, [sp, #20] ldr sl, [sp, #12] ldr fp, [sp, #12] ldr r8, [sp, #28] lsr r0, r0, #8 orr r7, r0, r7, lsl #24 lsr r6, sl, #24 orr r5, r5, fp, lsl #8 lsl sl, r8, #8 mov fp, r7 add r8, sp, #32 ldm r8, {r7, r8} orr r6, r6, r8 ldr r8, [sp, #20] ldr r0, [sp, #24] orr r5, r5, r7 lsr r8, r8, #8 orr sl, sl, r0, lsr #24 mov ip, r8 ldr r0, [sp, #4] orr fp, fp, r5 ldr r5, [sp, #24] orr ip, ip, r6 ldr r6, [sp] lsl r9, r5, #8 lsl r8, r0, #24 orr fp, fp, r9 lsl r3, r3, #8 orr r8, r8, r6, lsr #8 orr ip, ip, sl lsl r7, r6, #24 and r5, r3, #16711680 ; 0xff0000 orr r7, r7, fp orr r8, r8, ip orr r4, r1, r7 orr r5, r5, r8 mov r9, r6 mov r1, r5 mov r0, r4 add sp, sp, #40 ; 0x28 pop {r4, r5, r6, r7, r8, r9, sl, fp} bx lr
That’s right, 91 instructions to move 8 bytes around a bit. GCC definitely has a problem with 64-bit numbers. It is perhaps worth noting that the
bswap_64
macro in glibc splits the 64-bit value into 32-bit halves which are then reversed independently, thus side-stepping this weakness of gcc.As a side note, ARM RVCT (armcc) compiles those functions perfectly into one and two
REV
instructions, respectively.AVR32
There is not much to report here. The latest gcc version available is 4.2.4, which doesn’t appear to have the bswap functions. The other three are handled nicely, even using a bit-reverse for
__builtin_ctz
.MIPS / MIPS64
The situation MIPS is similar to ARM. Both bswap builtins result in external libgcc calls, the rest giving sensible code.
PowerPC
I scarcely believe my eyes, but this one is actually not bad. The PowerPC has no byte-reversal instructions, yet someone seems to have taken the time to teach gcc a good instruction sequence for this operation. The PowerPC does have some powerful rotate-and-mask instructions which come in handy here. First the 32-bit version:
rotlwi r0,r3,8 rlwimi r0,r3,24,0,7 rlwimi r0,r3,24,16,23 mr r3,r0 blr
The 64-bit byte-reversal simply applies the above code on each half of the value:
rotlwi r0,r3,8 rlwimi r0,r3,24,0,7 rlwimi r0,r3,24,16,23 rotlwi r3,r4,8 rlwimi r3,r4,24,0,7 rlwimi r3,r4,24,16,23 mr r4,r0 blr
Although I haven’t analysed that code carefully, it looks pretty good.
PowerPC64
Doing 64-bit operations is easier on a 64-bit CPU, right? For you and me perhaps, but not for gcc. Here
__builtin_bswap64
gives us the now familiar__bswapdi2
call, and while not as bad as the ARM version, it is not pretty:rldicr r0,r3,8,55 rldicr r10,r3,56,7 rldicr r0,r0,56,15 rldicl r11,r3,8,56 rldicr r9,r3,16,47 or r11,r10,r11 rldicr r9,r9,48,23 rldicl r10,r0,24,40 rldicr r0,r3,24,39 or r11,r11,r10 rldicl r9,r9,40,24 rldicr r0,r0,40,31 or r9,r11,r9 rlwinm r10,r3,0,0,7 rldicl r0,r0,56,8 or r0,r9,r0 rldicr r10,r10,8,55 rlwinm r11,r3,0,8,15 or r0,r0,r10 rldicr r11,r11,24,39 rlwinm r3,r3,0,16,23 or r0,r0,r11 rldicr r3,r3,40,23 or r3,r0,r3 blr
That is 6 times longer than the (presumably) hand-written 32-bit version.
x86 / x86_64
As one might expect, results on x86 are good. All the tested functions use the available special instructions. One word of caution though: the bit-counting instructions are very slow on some implementations, specifically the Atom, AMD chips, and the notoriously slow Pentium4E.
Conclusion
In conclusion, I would say gcc builtins can be useful to avoid fragile inline assembler. Before using them, however, one should make sure they are not in fact harmful on the required targets. Not even those builtins mapping directly to CPU instructions can be trusted.
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ARM compiler shoot-out, round 2
In my recent test of ARM compilers, I had to leave out Texas Instrument’s compiler since it failed to build FFmpeg. Since then, the TI compiler team has been busy fixing bugs, and a snapshot I was given to test was able to build enough of a somewhat patched FFmpeg that I can now present round two in this shoot-out.
The contenders this time were the fastest GCC variant from round one, ARM RVCT, and newcomer TI TMS470. With the same rules as last time, the exact versions and optimisation options were like this:
- CodeSourcery GCC 2009q1 (based on 4.3.3), -mfpu=neon -mfloat-abi=softfp -mcpu=cortex-a8 -std=c99 -fomit-frame-pointer -O3 -fno-math-errno -fno-signed-zeros -fno-tree-vectorize
- ARM RVCT 4.0 Build 591, -mfpu=neon -mfloat-abi=softfp -mcpu=cortex-a8 -std=c99 -fomit-frame-pointer -O3 -fno-math-errno -fno-signed-zeros
- TI TMS470 4.7.0-a9229, --float_support=vfpv3 -mv=7a8 -O3 -mf=5
To keep things fair, I left the vectoriser off also with the TI compiler. The table below lists the decoding times for the sample files, this time normalised against the participating GCC compiler. Remember, smaller numbers are better. Also keep in mind that this test was done with a development snapshot of TMS470, not an approved release.Sample name Codec Code type GCC RVCT TI cathedral H.264 CABAC integer 1.00 0.95 1.02 NeroAVC H.264 CABAC integer 1.00 0.96 1.05 indiana_jones_4 H.264 CAVLC integer 1.00 0.92 1.02 NeroRecodeSample MPEG-4 ASP integer 1.00 1.01 1.08 Silent_Light MP3 64-bit integer 1.00 0.48 0.72 When_I_Grow_Up FLAC integer 1.00 0.87 0.93 Lumme-Badloop Vorbis float 1.00 0.94 1.05 Canyon AC-3 float 1.00 0.88 1.01 lotr DTS float 1.00 1.00 1.08 Overall, the TI TMS470 compiler comes off slightly worse than GCC. In two cases, however, it was significantly better than GCC, but not as good as RVCT. Incidentally, those were also the ones where RVCT scored the biggest win over GCC.
My conclusions from this test are twofold:
- ARM’s own compiler is very hard to beat. They do seem to know how their chips work.
- GCC is incredibly bad at 64-bit arithmetic on 32-bit machines.
The logical next step is to test these compilers with vectorisation enabled. FFmpeg should offer plenty of opportunities for this feature to shine. Unfortunately, that test will have to wait until the RVCT vectoriser is fixed. The current release does not compile FFmpeg with vectorisation enabled.