Newest 'ffmpeg' Questions - Stack Overflow
Les articles publiés sur le site
-
An H264 encoded MP4 file cannot be played by VLC/HTML5 browsers, is there any header or meta data I can add to fix it ? [migrated]
5 avril 2015, par user534498I have an MP4 file, which is H264 encoded. I saved the file from RTP streams, with sprop-property-sets in front, and followed by frames. (Note. VLC can directly play the RTP stream without problem.)
The file can be played by "Videos" program in Linux. If I play it with VLC 2.1.4 in Linux, it shows the following error.
No suitable decoder module: VLC does not support the audio or video format "undf". Unfortunately there is no way for you to fix this.
I then open VLC, from preference menu, I change the Demuxer (demultiplexer) from automatic to "H264 Video Demuxer". VLC can then play it.
So it seems that the problem is VLC cannot automatically detect a demuxer from the video file. However, I am sure that my video file has only video data, and it doesn't even have audio (may not even need a demuxer?)
I put this file in HTTP server, and use "video" tag for testing, all IE, chrome and firefox browsers cannot play this file, and I guess it's the same reason as VLC cannot play it.
So is there a way to fix it? For example, is there any place I can add a header to tell VLC or similar players to choose H264 video demuxer?
Thanks.
-
use AForge.Video.FFMPEG.dll to grab video thumbnail
5 avril 2015, par SeanI am using AForge.Video.FFMPEG.dll to grab video thumbnail on website, it will be shown on webpage or other clients. I downloaded latest version of the dll and related native library into /bin folder and copied to system32 folder as well.
but when I compiled the project, it will told me: " Could not load file or assembly 'AForge.Video.FFMPEG.DLL' or one of its dependencies. The specified module could not be found.
"I copied all DLLs
All DLLs are 32bit, not x64 bit.
I saw another article to introduce how to load native c or managed c++ library in asp.net, but doesn't work for me. http://blogs.msdn.com/b/jorman/archive/2007/08/31/loading-c-assemblies-in-asp-net.aspx
My developing environment: Windows2012R2 VS2010
- When I was compiling the project, compiler will throw above exception.
Thanks,
Sean
-
Restream an MJPEG from Axis IP Camera
4 avril 2015, par FoleyX90Basically we have an IP camera set up offsite and we want people to be able to access the camera's stream. Instead of everybody hitting the camera directly though, I need to our server to be able to grab the camera's stream and distribute that to the users on the website. That way, there's only 1 connection to the camera but we can handle many connections on our server. What tools should I use for this? I'm very experienced in PHP and have some experience in FFMPEG but I can't seem to find the right solution.
-
Raspberry PI raw webcam H264 bit stream to mp4 or png (frame by frame)
4 avril 2015, par José NevesI'm trying to make an facial authentication app with the Raspberry PI web cam, nodeJS and a facial authentication API.
In the Raspberrey I send the raw bit stream to my nodeJS app:
raspivid -n -w 720 -h 405 -fps 25 -vf -t 86400000 -b 1800000 -ih -o - | nc 192.168.2.106 2222
and in nodeJS I have a TCP server that receives the raw data:
net.createServer(function(req, res){ var fs = require('fs'); var wstream = fs.createWriteStream('myOutput.h264'); req.on("data", function(piData){ wstream.write(piData); }); }).listen(2222);
But I can't do nothing with it in this format, I have to convert it to mp4 and/or frame by frame png images to use on the open-cv module.
How can I use ffmpeg in the stream to generate an mp4 stream to the browser or file?
-
How to set CONFIG_PATH in Heroku buildpack
3 avril 2015, par johnklawlorBefore I elaborate on the problem, I should let you know that I've successfully installed ffmpegthumbnailer on heroku's bash (heroku run bash).
I'm trying to build ffmpegthumbnailer using a custom Heroku buildpack I've written, but when I run ./configure && make install in the bin/compile buildpack file, ffmpegthumbnailer tells me that it can't find the ffmpeg libs (util, format, codec, scale) and suggest that I set the PKG_CONFIG_PATH. So I set the PKG_CONFIG_PATH and it still can't seem to find the libraries.
I've tried setting the PKG_CONFIG_PATH every which way. echo export, export, directly set it via PKG_CONFIG_PATH=/app... I've always set it inline with the .configure command. I even set PKG_CONFIG_PATH as a heroku config var, and tried to acces it via the ENV_DIR variable that's passed into the buildpack as the third parameter, but I soon realized that I was simply setting a variable PKG_CONFIG_PATH to the contents of the file called PKG_CONFIG_PATH, i.e. I was setting PKG_CONFIG_PATH=/app/vendor..., which I've already done!! None of these have worked. Also, as you can see in the compile file and the log, echo $PKG_CONFIG_PATH prints the correct path.
What more debugging can i do? What is going on?
Below is my bin/compile buildpack file, and the log after I deploy my app to heroku.
#!/bin/sh indent() { sed -u 's/^/ /' } echo "-----> Install ffmpeg-thumbnailer" BUILD_DIR=$1 VENDOR_DIR="vendor" DOWNLOAD_URL="https://ffmpegthumbnailer.googlecode.com/files/ffmpegthumbnailer-2.0.8.tar.gz" echo "DOWNLOAD_URL = " $DOWNLOAD_URL | indent cd $BUILD_DIR mkdir -p $VENDOR_DIR cd $VENDOR_DIR curl -L --silent $DOWNLOAD_URL | tar xz cd ffmpegthumbnailer-2.0.8/ export PKG_CONFIG_PATH="$PKG_CONFIG_PATH:/app/vendor/ffmpeg/lib/pkgconfig/" echo $PKG_CONFIG_PATH ./configure --prefix /app/vendor/ffmpegthumbnailer && make install echo "exporting PATH and LIBRARY_PATH" | indent PROFILE_PATH="$BUILD_DIR/.profile.d/ffmpeg-thumbnailer.sh" mkdir -p $(dirname $PROFILE_PATH) echo 'export PATH="$PATH:vendor/ffmpeg-thumbnailer/bin"' >> $PROFILE_PATH echo 'export LD_LIBRARY_PATH="$LD_LIBRARY_PATH:vendor/ffmpeg-thumbnailer/lib"' >> $PROFILE_PATH
And my heroku deployment log...
Fetching repository, done. Counting objects: 5, done. Delta compression using up to 2 threads. Compressing objects: 100% (3/3), done. Writing objects: 100% (3/3), 311 bytes, done. Total 3 (delta 2), reused 0 (delta 0) -----> Fetching custom git buildpack... done -----> Multipack app detected =====> Downloading Buildpack: https://github.com/shunjikonishi/heroku-buildpack-ffmpeg =====> Detected Framework: ffmpeg -----> Install ffmpeg DOWNLOAD_URL = http://flect.github.io/heroku-binaries/libs/ffmpeg.tar.gz exporting PATH and LIBRARY_PATH =====> Downloading Buildpack: https://github.com/johnklawlor/heroku-buildpack-ffmpeg-thumbnailer =====> Detected Framework: ffmpeg -----> Install ffmpeg-thumbnailer HERE COMES PKG_CONFIG! /app/vendor/ffmpeg/lib/pkgconfig DOWNLOAD_URL = https://ffmpegthumbnailer.googlecode.com/files/ffmpegthumbnailer-2.0.8.tar.gz /app/vendor/ffmpeg/lib/pkgconfig checking for a BSD-compatible install... /usr/bin/install -c checking whether build environment is sane... yes checking for a thread-safe mkdir -p... /bin/mkdir -p checking for gawk... no checking for mawk... mawk checking whether make sets $(MAKE)... yes checking for g++... g++ checking whether the C++ compiler works... yes checking for C++ compiler default output file name... a.out checking for suffix of executables... checking whether we are cross compiling... no checking for suffix of object files... o checking whether we are using the GNU C++ compiler... yes checking whether g++ accepts -g... yes checking for style of include used by make... GNU checking dependency style of g++... gcc3 checking build system type... x86_64-unknown-linux-gnu checking host system type... x86_64-unknown-linux-gnu checking how to print strings... printf checking for gcc... gcc checking whether we are using the GNU C compiler... yes checking whether gcc accepts -g... yes checking for gcc option to accept ISO C89... none needed checking dependency style of gcc... gcc3 checking for a sed that does not truncate output... /bin/sed checking for grep that handles long lines and -e... /bin/grep checking for egrep... /bin/grep -E checking for fgrep... /bin/grep -F checking for ld used by gcc... /usr/bin/ld checking if the linker (/usr/bin/ld) is GNU ld... yes checking for BSD- or MS-compatible name lister (nm)... /usr/bin/nm -B checking the name lister (/usr/bin/nm -B) interface... BSD nm checking whether ln -s works... yes checking the maximum length of command line arguments... 1572864 checking whether the shell understands some XSI constructs... yes checking whether the shell understands "+="... yes checking how to convert x86_64-unknown-linux-gnu file names to x86_64-unknown-linux-gnu format... func_convert_file_noop checking how to convert x86_64-unknown-linux-gnu file names to toolchain format... func_convert_file_noop checking for /usr/bin/ld option to reload object files... -r checking for objdump... objdump checking how to recognize dependent libraries... pass_all checking for dlltool... no checking how to associate runtime and link libraries... printf %s\n checking for ar... ar checking for archiver @FILE support... @ checking for strip... strip checking for ranlib... ranlib checking command to parse /usr/bin/nm -B output from gcc object... ok checking for sysroot... no checking for mt... mt checking if mt is a manifest tool... no checking how to run the C preprocessor... gcc -E checking for ANSI C header files... yes checking for sys/types.h... yes checking for sys/stat.h... yes checking for stdlib.h... yes checking for string.h... yes checking for memory.h... yes checking for strings.h... yes checking for inttypes.h... yes checking for stdint.h... yes checking for unistd.h... yes checking for dlfcn.h... yes checking for objdir... .libs checking if gcc supports -fno-rtti -fno-exceptions... no checking for gcc option to produce PIC... -fPIC -DPIC checking if gcc PIC flag -fPIC -DPIC works... yes checking if gcc static flag -static works... yes checking if gcc supports -c -o file.o... yes checking if gcc supports -c -o file.o... (cached) yes checking whether the gcc linker (/usr/bin/ld -m elf_x86_64) supports shared libraries... yes checking whether -lc should be explicitly linked in... no checking dynamic linker characteristics... GNU/Linux ld.so checking how to hardcode library paths into programs... immediate checking whether stripping libraries is possible... yes checking if libtool supports shared libraries... yes checking whether to build shared libraries... yes checking whether to build static libraries... yes checking how to run the C++ preprocessor... g++ -E checking for ld used by g++... /usr/bin/ld -m elf_x86_64 checking if the linker (/usr/bin/ld -m elf_x86_64) is GNU ld... yes checking whether the g++ linker (/usr/bin/ld -m elf_x86_64) supports shared libraries... yes checking for g++ option to produce PIC... -fPIC -DPIC checking if g++ PIC flag -fPIC -DPIC works... yes checking if g++ static flag -static works... yes checking if g++ supports -c -o file.o... yes checking if g++ supports -c -o file.o... (cached) yes checking whether the g++ linker (/usr/bin/ld -m elf_x86_64) supports shared libraries... yes checking dynamic linker characteristics... (cached) GNU/Linux ld.so checking how to hardcode library paths into programs... immediate checking for special C compiler options needed for large files... no checking for _FILE_OFFSET_BITS value needed for large files... no checking whether make supports nested variables... yes checking for ANSI C header files... (cached) yes checking for inttypes.h... (cached) yes checking for sys/stat.h... (cached) yes checking whether /usr/bin/ld -m elf_x86_64 accepts --as-needed... yes checking for pkg-config... /usr/bin/pkg-config checking pkg-config is at least version 0.9.0... yes checking for FFMPEG... no configure: error: Package requirements (libavutil libavformat libavcodec >= 52.26.0 libswscale) were not met: No package 'libavutil' found No package 'libavformat' found No package 'libavcodec' found No package 'libswscale' found Consider adjusting the PKG_CONFIG_PATH environment variable if you installed software in a non-standard prefix. Alternatively, you may set the environment variables FFMPEG_CFLAGS and FFMPEG_LIBS to avoid the need to call pkg-config. See the pkg-config man page for more details. exporting PATH and LIBRARY_PATH =====> Downloading Buildpack: https://github.com/heroku/heroku-buildpack-ruby