Revisions : SoundManager2
A Javascript Sound API supporting MP3, MPEG4 audio and (experimental) video, providing reliable cross-browser/platform audio control. BSD licensed. Experimental HTML5 Audio() support is currently in development.
http://github.com/scottschiller/SoundManager2/commits/master
Les articles publiés sur le site
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Fixing issue in _processOnPosition where the item in onPositionItems[i] can be undefined mid-loop if the callback that is triggered changes the length of the onPositionItems array — onPositionItems.length becomes zero and there's an uncaught TypeError when trying to access item.fired the next time around.
22 août 2013Fixing issue in _processOnPosition where the item in onPositionItems[i] can be undefined mid-loop if the callback that is triggered changes the length of the onPositionItems array -- onPositionItems.length becomes zero and there's an uncaught TypeError when trying to access item.fired the next time around.
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Update durationEstimate and loadState documentation with HTML5 behaviour notes
18 août 2013, par scottschillerUpdate durationEstimate and loadState documentation with HTML5 behaviour notes
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HTML5 : Apply volume to cloned sounds in HTML5 multiShot case.
18 août 2013, par scottschillerHTML5: Apply volume to cloned sounds in HTML5 multiShot case.
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ontimeout : function(status) {} callback parameter corrections. Fix missing error { type : 'INIT_TIMEOUT' } for missing/404 SWF case, and INIT_FLASHBLOCK for flashblock-specific case.
25 juin 2013, par scottschillerontimeout: function(status) {} callback parameter corrections. Fix missing error { type: 'INIT_TIMEOUT' } for missing/404 SWF case, and INIT_FLASHBLOCK for flashblock-specific case.
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fix canPlayMIME() example
25 juin 2013, par scottschillerfix canPlayMIME() example