Revisions : SoundManager2
A Javascript Sound API supporting MP3, MPEG4 audio and (experimental) video, providing reliable cross-browser/platform audio control. BSD licensed. Experimental HTML5 Audio() support is currently in development.
http://github.com/scottschiller/SoundManager2/commits/master
Les articles publiés sur le site
-
Simpler code sample first.
17 septembre 2012, par Scott Schillerm demo/template/index.html m demo/template/template.css Simpler code sample first. -
Download button fix
17 septembre 2012, par Scott Schillerm demo/index-rollup.css m demo/index.css Download button fix -
+ImageOptim byte savings
17 septembre 2012, par Scott Schillerm demo/360-player/icon_loading_dots.gif m demo/360-player/icon_loading_spinner.gif m demo/360-player/icon_loading_spinner_bigger.gif m demo/_image/christmas-lights.jpg m demo/_image/christmas-lights.png m demo/_image/fitter-happier-waveform.jpg m demo/_image/mpc-screenshot.png m (...) -
Use seconds for SMSound.buffered (time ranges) whether HTML5 or Flash, since API uses seconds for setPosition() etc.
17 septembre 2012, par Scott Schillerm script/soundmanager2-jsmin.js m script/soundmanager2-nodebug-jsmin.js m script/soundmanager2-nodebug.js m script/soundmanager2.js Use seconds for SMSound.buffered (time ranges) whether HTML5 or Flash, since API uses seconds for setPosition() (...) -
Correct load() and play() with new UR parameter, so that subsequent play() call uses new URL (and not URL assigned with original createSound() call.)
16 septembre 2012, par Scott Schillerm script/soundmanager2-jsmin.js m script/soundmanager2-nodebug-jsmin.js m script/soundmanager2-nodebug.js m script/soundmanager2.js Correct load() and play() with new UR parameter, so that subsequent play() call uses new URL (and not URL assigned with original createSound() (...)