Revisions : SoundManager2
A Javascript Sound API supporting MP3, MPEG4 audio and (experimental) video, providing reliable cross-browser/platform audio control. BSD licensed. Experimental HTML5 Audio() support is currently in development.
http://github.com/scottschiller/SoundManager2/commits/master
Les articles publiés sur le site
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Another iOS patch where playing sound 1 -> sound 2 -> sound 1 would fail.
4 octobre 2011, par Scott Schillerm demo/play-mp3-links/script/inlineplayer.js Another iOS patch where playing sound 1 -> sound 2 -> sound 1 would fail. -
Remove sm2_link class (layout fix)
3 octobre 2011, par Scott Schillerm index.html Remove sm2_link class (layout fix) -
Android 2.3 (Honeycomb) doesn’t seem to like new Audio(’foo.mp3’) followed by load() -> play(), first request/attempt stalls and eventually fires ended. Odd. http://getsatisfaction.com/schillmania/topics/soundmanager2_on_android
3 octobre 2011, par Scott Schillerm script/soundmanager2-jsmin.js m script/soundmanager2-nodebug-jsmin.js m script/soundmanager2-nodebug.js m script/soundmanager2.js Android 2.3 (Honeycomb) doesn't seem to like new Audio('foo.mp3') followed by load() -> play(), first request/attempt stalls and eventually fires ended. Odd. (...) -
Merge remote-tracking branch ’grEvenX/master’ into V2.97a.20110918+DEV
1er octobre 2011, par Scott Schillerm demo/360-player/script/360player.js Merge remote-tracking branch 'grEvenX/master' into V2.97a.20110918+DEV Remove console.log() (fatal errors in old browsers), simplify to check css.sDefault (which is added at script run/"decoration"-time) instead of adding new class. Conflicts: (...) -
Fix demo for iOS, playing 2nd+ sound now works. Due to single sound object reuse, "old" sound must be paused before new one is created.
1er octobre 2011, par Scott Schillerm demo/play-mp3-links/script/inlineplayer.js Fix demo for iOS, playing 2nd+ sound now works. Due to single sound object reuse, "old" sound must be paused before new one is created.