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  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

  • Keeping control of your media in your hands

    13 avril 2011, par

    The vocabulary used on this site and around MediaSPIP in general, aims to avoid reference to Web 2.0 and the companies that profit from media-sharing.
    While using MediaSPIP, you are invited to avoid using words like "Brand", "Cloud" and "Market".
    MediaSPIP is designed to facilitate the sharing of creative media online, while allowing authors to retain complete control of their work.
    MediaSPIP aims to be accessible to as many people as possible and development is based on expanding the (...)

  • Organiser par catégorie

    17 mai 2013, par

    Dans MédiaSPIP, une rubrique a 2 noms : catégorie et rubrique.
    Les différents documents stockés dans MédiaSPIP peuvent être rangés dans différentes catégories. On peut créer une catégorie en cliquant sur "publier une catégorie" dans le menu publier en haut à droite ( après authentification ). Une catégorie peut être rangée dans une autre catégorie aussi ce qui fait qu’on peut construire une arborescence de catégories.
    Lors de la publication prochaine d’un document, la nouvelle catégorie créée sera proposée (...)

Sur d’autres sites (10270)

  • Started Programming Young

    6 septembre 2011, par Multimedia Mike — Programming

    I have some of the strangest memories of my struggles to jump into computer programming.

    Back To BASIC
    I remember doing some Logo programming on Apple II computers at school in 5th grade (1987 timeframe). But that was mostly driving turtle graphics. Then I remember doing some TRS-80 BASIC in 7th grade, circa 1989. Emboldened by what very little I had learned in perhaps the week or 2 we took in a science class to do this, I tried a little GW-BASIC on my family’s “IBM-PC compatible” computer (they were still called that back then). I still remember what my first program consisted of. Even back then I was interested in manipulating graphics and color on a computer screen. Thus :

    10 color 1
    20 print "This is color 1"
    30 color 2
    40 print "This is color 2"
    ...
    

    And so on through 15 colors. Hey, it did the job– it demonstrated the 15 different colors you could set in text mode.

    What’s FOR For ?
    That 7th grade computer unit in science class wasn’t very thick on computer science details. I recall working with a lab partner to transcribe code listings into a computer (and also saving my work to a storage cassette). We also developed form processing programs that would print instructions to input text followed by an “INPUT I$” statement to obtain the user’s output.

    I remember there was some situation where we needed a brief delay between input and printing. The teacher told us to use a construct of the form :

    10 FOR I = 1 TO 20000
    20 NEXT I
    

    We had to calibrate the number based on our empirical assessment of how long it lasted but I recall that the number couldn’t be much higher than about 32000, for reasons that would become clearer much later.

    Imagine my confusion when I would read and try to comprehend BASIC program code I would find in magazines. I would of course see that FOR..NEXT construct all over the place but obviously not in the context of introducing deliberate execution delays. Indeed, my understanding of one of the fundamental building blocks of computer programming — iteration — was completely skewed because of this early lesson.

    Refactoring
    Somewhere along the line, I figured out that the FOR..NEXT could be used to do the same thing a bunch of times, possibly with different values. A few years after I had written that color program, I found it again and realized that I could write it as :

    10 for I = 1 to 15
    20 color I
    30 print I
    40 next I
    

    It still took me a few more years to sort out the meaning of WHILE..WEND, though.

  • iAdded Vietnamese (VI) localization, thanks Ngoc

    7 mai 2011, par Jörn Zaefferer

    m changelog.txt m localization/messages_ja.js + localization/messages_vi.js iAdded Vietnamese (VI) localization, thanks Ngoc

  • Révision 20018 : Quand le logo n’est pas editable, et qu’il n’y a ni logo normal ni logo survol d...

    20 novembre 2012, par cedric -