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Autres articles (110)
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Websites made with MediaSPIP
2 mai 2011, parThis page lists some websites based on MediaSPIP.
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Installation en mode standalone
4 février 2011, parL’installation de la distribution MediaSPIP se fait en plusieurs étapes : la récupération des fichiers nécessaires. À ce moment là deux méthodes sont possibles : en installant l’archive ZIP contenant l’ensemble de la distribution ; via SVN en récupérant les sources de chaque modules séparément ; la préconfiguration ; l’installation définitive ;
[mediaspip_zip]Installation de l’archive ZIP de MediaSPIP
Ce mode d’installation est la méthode la plus simple afin d’installer l’ensemble de la distribution (...) -
Emballe Médias : Mettre en ligne simplement des documents
29 octobre 2010, parLe plugin emballe médias a été développé principalement pour la distribution mediaSPIP mais est également utilisé dans d’autres projets proches comme géodiversité par exemple. Plugins nécessaires et compatibles
Pour fonctionner ce plugin nécessite que d’autres plugins soient installés : CFG Saisies SPIP Bonux Diogène swfupload jqueryui
D’autres plugins peuvent être utilisés en complément afin d’améliorer ses capacités : Ancres douces Légendes photo_infos spipmotion (...)
Sur d’autres sites (16713)
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Revert "lavd : add new API for iterating input and output devices"
23 mars 2018, par Josh de KockRevert "lavd : add new API for iterating input and output devices"
This reverts commit 0fd475704e871ef3a535947596a012894bae3cbd.
Revert "lavd : fix iterating of input and output devices"
This reverts commit ce1d77a5e7cebce11074bf6f9e38ad6da37338ff.
Signed-off-by : Josh de Kock <josh@itanimul.li>
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Revert "libavcodec/utils.c : simplify avcodec locking with atomics"
11 décembre 2017, par Hendrik LeppkesRevert "libavcodec/utils.c : simplify avcodec locking with atomics"
This reverts commit 590136e78da3d091ea99ab5432543d47a559a461.
Atomics are not required for this variable, because it is protected
through the lock manager, and the use of atomics here is not compatible
with the c11 emulation wrappersi.Fixes FATE on MSVC, among other setups which use the compat wrappers.
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How to fix here "EPIPE" in Node js Socket.io
23 avril, par Mehdi008Receiving this error :


Error: write EPIPE
 at afterWriteDispatched (node:internal/stream_base_commons:161:15)
 at writeGeneric (node:internal/stream_base_commons:152:3)
 at Socket._writeGeneric (node:net:958:11)
 at Socket._write (node:net:970:8)
 at doWrite (node:internal/streams/writable:598:12)
 at clearBuffer (node:internal/streams/writable:783:7)
 at onwrite (node:internal/streams/writable:653:7)
 at WriteWrap.onWriteComplete [as oncomplete] (node:internal/stream_base_commons:107:10)
 Emitted 'error' event on Socket instance at:
 at emitErrorNT (node:internal/streams/destroy:169:8)
 at emitErrorCloseNT (node:internal/streams/destroy:128:3)
 at process.processTicksAndRejections (node:internal/process/task_queues:82:21) {
 errno: -4047,
 code: 'EPIPE',
 syscall: 'write'
 }



// for this code: const { spawn } = require("child_process");

module.exports = (socket, pool) => {
 
 let stream_req_token = "";
 let rtmps_array = [];

 socket.on("stream_request_token",async(token)=>{

 const stream_reqs = await pool`SELECT * FROM stream_request WHERE token=${token}`;


 if(stream_reqs.length === 0){
 
 socket.emit("token_validation_response",false);
 return;
 }

 const stream_req = stream_reqs[0];

 if(!stream_req.is_valid){

 socket.emit("token_validation_response",false);
 return;
 }

 socket.emit("token_validation_response",true);

 stream_req_token = token;


 })

 socket.on("rtmps_array",async(array)=>{

 try{

 const rtmps = JSON.parse(array);

 const streams_requests = await pool`SELECT id FROM stream_request WHERE token=${stream_req_token}`;
 const stream_req_id = streams_requests[0].id;

 rtmps_array = rtmps;

 rtmps.map(async(rtmp)=>{

 await pool`INSERT INTO stream (platform,url,url_key,stream_request_id) 
 VALUES(${rtmp.platform},${rtmp.url},${rtmp.key},${stream_req_id})`;
 })

 socket.emit("rtmps_array_response",true);

 } catch(err){

 console.log(err);
 socket.emit("rtmps_array_response",false);

 }


 })

 //Start Streaming
 let ffmpegProcess = null;
 let isStreaming = false; // Flag to track streaming state

 socket.on("stream", (chunk) => {
 if (!ffmpegProcess) {
 console.log('Initializing FFmpeg process...');

 // Spawn FFmpeg process
 const resolution = "1280x720"; // Change to "1920x1080" for 1080p

 const ffmpegArgs = [
 "-i", "pipe:0", // Input from stdin
 "-c:v", "libx264", // Video codec
 "-preset", "veryfast", // Low latency encoding
 "-b:v", "4500k", // Target average bitrate (4.5 Mbps)
 "-minrate", "2500k", // Minimum bitrate
 "-maxrate", "6000k", // Maximum bitrate
 "-bufsize", "16000k", // Buffer size (twice the max bitrate)
 "-r", "30", // **FORCE 30 FPS**
 "-g", "60", // Keyframe interval (every 2 seconds)
 "-tune", "zerolatency", // Low latency tuning
 "-sc_threshold", "0", // Constant bitrate enforcement
 "-flags", "+global_header",
 
 // **Resolution Fix**
 "-s", resolution, // **Set resolution to 720p or 1080p**
 "-aspect", "16:9", // **Maintain aspect ratio**
 
 // **Frame Rate Fix**
 "-vsync", "cfr", // **Forces Constant Frame Rate (CFR)**
 "-fps_mode", "cfr", // **Prevents FFmpeg from auto-adjusting FPS**
 
 // Audio settings
 "-c:a", "aac",
 "-b:a", "128k", // Audio bitrate
 "-ar", "44100", // Audio sample rate
 "-ac", "2", // Stereo audio
 
 "-f", "flv" // Output format
 ];
 
 // Map the streams to multiple RTMP destinations
 rtmps_array.forEach((rtmp) => {
 ffmpegArgs.push("-map", "0:v:0", "-map", "0:a:0", "-f", "flv", `${rtmp.url}/${rtmp.key}`);
 });
 
 // Spawn FFmpeg process
 ffmpegProcess = spawn("ffmpeg", ffmpegArgs);

 ffmpegProcess.stderr.on('data', (data) => {
 console.log(`FFmpeg STDERR: ${data}`);
 });

 ffmpegProcess.on('close', (code) => {
 console.log(`FFmpeg process closed with code ${code}`);
 ffmpegProcess = null; // Reset process
 isStreaming = false; // Reset streaming state
 });

 ffmpegProcess.on('error', (err) => {
 console.error(`FFmpeg process error: ${err.message}`);
 ffmpegProcess = null; // Reset process
 isStreaming = false; // Reset streaming state
 });

 console.log('FFmpeg process started.');
 isStreaming = true; // Set streaming state to true
 }

 // Write chunk to FFmpeg process
 if (isStreaming && ffmpegProcess && ffmpegProcess.stdin && !ffmpegProcess.stdin.destroyed) {
 try {
 ffmpegProcess.stdin.write(chunk); // Write chunk to stdin
 console.log('Chunk written to FFmpeg.');
 } catch (err) {
 console.error('Error writing chunk to FFmpeg stdin:', err.message);
 }
 } else {
 console.error('FFmpeg process or stdin is not ready.');
 }
});

socket.on("stop-stream", async() => {
 console.log('Stream Stopped.');

 if(stream_req_token.length !== 0){

 await pool`UPDATE stream_request 
 SET is_valid=false
 WHERE token=${stream_req_token}`

 await pool`DELETE FROM current_streams WHERE id=${stream_req_token}`; 
 }

 if (ffmpegProcess) {
 isStreaming = false; // Set streaming state to false

 try {
 // Check if stdin is open before closing
 if (ffmpegProcess.stdin) {
 ffmpegProcess.stdin.end(); // End stdin safely
 }

 // Wait for FFmpeg to close before setting to null
 ffmpegProcess.on("close", () => {
 console.log("FFmpeg process closed.");
 ffmpegProcess = null;
 });

 // Kill FFmpeg process
 ffmpegProcess.kill("SIGTERM"); // Use SIGTERM for graceful exit

 } catch (err) {
 console.error("Error while stopping FFmpeg:", err.message);
 }
 } else {
 console.log("No active FFmpeg process.");
 }
});


socket.on('error', (err) => {
 console.error('Socket error:', err);
});

socket.on("disconnect", async() => {
 console.log('Client Disconnected.');

 if(stream_req_token.length !== 0){

 await pool`UPDATE stream_request 
 SET is_valid=false
 WHERE token=${stream_req_token}`;

 await pool`DELETE FROM current_streams WHERE id=${stream_req_token}`; 

 }
 
 if (ffmpegProcess) {
 isStreaming = false; // Set streaming state to false

 try {
 // Check if stdin is open before closing
 if (ffmpegProcess.stdin) {
 ffmpegProcess.stdin.end(); // End stdin safely
 }

 // Wait for FFmpeg to close before setting to null
 ffmpegProcess.on("close", () => {
 console.log("FFmpeg process closed.");
 ffmpegProcess = null;
 });

 // Kill FFmpeg process
 ffmpegProcess.kill("SIGTERM"); // Use SIGTERM for graceful exit


 } catch (err) {
 console.error("Error while stopping FFmpeg:", err.message);
 }
 } else {
 console.log("No active FFmpeg process.");
 }
});

};