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MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
Soumettre bugs et patchs
10 avril 2011Un logiciel n’est malheureusement jamais parfait...
Si vous pensez avoir mis la main sur un bug, reportez le dans notre système de tickets en prenant bien soin de nous remonter certaines informations pertinentes : le type de navigateur et sa version exacte avec lequel vous avez l’anomalie ; une explication la plus précise possible du problème rencontré ; si possibles les étapes pour reproduire le problème ; un lien vers le site / la page en question ;
Si vous pensez avoir résolu vous même le bug (...) -
Contribute to a better visual interface
13 avril 2011MediaSPIP is based on a system of themes and templates. Templates define the placement of information on the page, and can be adapted to a wide range of uses. Themes define the overall graphic appearance of the site.
Anyone can submit a new graphic theme or template and make it available to the MediaSPIP community.
Sur d’autres sites (10793)
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Subtitling Sierra RBT Files
2 juin 2016, par Multimedia Mike — Game HackingThis is part 2 of the adventure started in my Subtitling Sierra VMD Files post. After I completed the VMD subtitling, The Translator discovered a wealth of animation files in a format called RBT (this apparently stands for “Robot” but I think “Ribbit” format could be more fun). What are we going to do ? We had come so far by solving the VMD subtitling problem for Phantasmagoria. It would be a shame if the effort ground to a halt due to this.
Fortunately, the folks behind the ScummVM project already figured out enough of the format to be able to decode the RBT files in Phantasmagoria.
In the end, I was successful in creating a completely standalone tool that can take a Robot file and a subtitle file and create a new Robot file with subtitles. The source code is here (subtitle-rbt.c). Here’s what the final result looks like :
“What’s in the refrigerator ?” I should note at this juncture that I am not sure if this particular Robot file even has sound or dialogue since I was conducting these experiments on a computer with non-working audio.
The RBT Format
I have created a new MultimediaWiki page describing the Robot Animation format based on the ScummVM source code. I have not worked with a format quite like this before. These are paletted animations which consist of a sequence of independent frames that are designed to be overlaid on top of static background. Because of these characteristics, each frame encodes its own unique dimensions and origin coordinate within the frame. While the Phantasmagoria VMD files are usually 288×144 (which are usually double-sized for the benefit of a 640×400 Super VGA canvas), these frames are meant to be plotted on a game field that was roughly 576×288 (288×144 doublesized).
For example, 2 minimalist animation frames from a desk investigation Robot file :
100×147
101×149As for compression, my first impression was that the algorithm was the same as VMD. This is wrong. It evidently uses an unmodified version of a standard algorithm called Lempel-Ziv-Stac (LZS). It shows up in several RFCs and was apparently used in MS-DOS’s transparent disk compression scheme.
Approach
Thankfully, many of the lessons I learned from the previous project are applicable to this project, including : subtitle library interfacing, subtitling in the paletted colorspace, and replacing encoded frames from the original file instead of trying to create a new file.Here is the pitch for this project :
- Create a C program that can traverse through an input file, piece by piece, and generate an output file. The result of this should be a bitwise identical file.
- Adapt the LZS compression decoding algorithm from ScummVM into the new tool. Make the tool dump raw Portable NetMap (PNM) files of varying dimensions and ensure that they look correct.
- Compress using LZS.
- Stretch the frames and draw subtitles.
- More compression. Find the minimum window for each frame.
Compression
Normally, my first goal is to decompress the video and store the data in a raw form. However, this turned out to be mathematically intractable. While the format does support both compressed and uncompressed frames (even though ScummVM indicates that the uncompressed path is yet unexercised), the goal of this project requires making the frames so large that they overflow certain parameters of the file.A Robot file has a sequence of frames and 2 tables describing the size of each frame. One table describes the entire frame size (audio + video) while the second table describes just the video frame size. Since these tables only use 16 bits to specify a size, the maximum frame size is 65536 bytes. Leaving space for the audio portion of the frame, this only leaves a per-frame byte budget of about 63000 bytes for the video. Expanding the frame to 576×288 (165,888 pixels) would overflow this limit.
Anyway, the upshot is that I needed to compress the data up front.
Fortunately, the LZS compressor is pretty straightforward, at least if you have experience writing VLC-oriented codecs. While the algorithm revolves around back references, my approach was to essentially write an RLE encoder. My compressor would search for runs of data (plentiful when I started to stretch the frame for subtitling purposes). When a run length of n=3 or more of the same pixel is found, encode the pixel by itself, and then store a back reference of offset -1 and length (n-1). It took a little while to iron out a few problems, but I eventually got it to work perfectly.
I have to say, however, that the format is a little bit weird in how it codes very large numbers. The length encoding is somewhat Golomb-like, i.e., smaller values are encoded with fewer bits. However, when it gets to large numbers, it starts encoding counts of 15 as blocks of 1111. For example, 24 is bigger than 7. Thus, emit 1111 into the bitstream and subtract 8 from 23 -> 16. Still bigger than 15, so stuff another 1111 into the bitstream and subtract 15. Now we’re at 1, so stuff 0001. So 24 is 11111111 0001. 12 bits is not too horrible. But the total number of bytes (value / 30). So a value of 300 takes around 10 bytes (80 bits) to encode.
Palette Slices
As in the VMD subtitling project, I took the subtitle color offered in the subtitle spec file as a suggestion and used Euclidean distance to match to the closest available color in the palette. One problem, however, is that the palette is a lot smaller in these animations. According to my notes, for the set of animations I scanned, only about 80 colors were specified, starting at palette index 55. I hypothesize that different slices of the palette are reserved for different uses. E.g., animation, background, and user interface. Thus, there is a smaller number of colors to draw upon for subtitling purposes.Scaling
One bit of residual weirdness in this format is the presence of a per-frame scale factor. While most frames set this to 100 (100% scale), I have observed 70%, 80%, and 90%. ScummVM is a bit unsure about how to handle these, so I am as well. However, I eventually realized I didn’t really need to care, at least not when decoding and re-encoding the frame. Just preserve the scale factor. I intend to modify the tool further to take scale factor into account when creating the subtitle.The Final Resolution
Right around the time that I was composing this post, The Translator emailed me and notified me that he had found a better way to subtitle the Robot files by modifying the scripts, rendering my entire approach moot. The result is much cleaner :
Turns out that the engine supported subtitles all along
It’s a good thing that I enjoyed the challenge or I might be annoyed at this point.
See Also
- Subtitling Sierra VMD Files : My effort to subtitle the main FMV files found in Sierra games.
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Automate single quote escape in batch file
21 décembre 2015, par unident77I’m using a pretty simple ffmpeg batch script, but it can’t convert videos with single quotes in their titles. If the title is
Boogiepop Phantom - 1x11 - Under The Gravity's Rainbow
for example, I’ll get the error[Parsed_subtitles_0 @ 000000670ea89ec0] Unable to open Boogiepop Phantom - 1x11 - Under The Gravitys Rainbow.mkv
Note the removed single quote.I know
^
is the escape character, but the single quote is in a different spot every time. Do I need regex or is there a simpler way ?for %%a in ("*.mkv") do ^
ffmpeg -i "%%a" ^
-vf subtitles="%%a" ^
"NEW\%%~na.mkv"
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Issue in recording video
16 novembre 2015, par human123I am trying to record video in 480*480 resolution like in vine using javacv. As a starting point I used the sample provided in https://github.com/bytedeco/javacv/blob/master/samples/RecordActivity.java Video is getting recorded (but not in the desired resolution) and saved.
But the issue is that 480*480 resolution is not supported natively in android. So some pre processing needs to be done to get the video in desired resolution.
So once I was able to record video using code sample provided by javacv, next challenge was on how to pre process the video. On research it was found that efficient cropping is possible when final image width required is same as recorded image width. Such a solution was provided in the SO question,Recording video on Android using JavaCV (Updated 2014 02 17). I changed onPreviewFrame method as suggested in that answer.
@Override
public void onPreviewFrame(byte[] data, Camera camera) {
if (audioRecord == null || audioRecord.getRecordingState() != AudioRecord.RECORDSTATE_RECORDING) {
startTime = System.currentTimeMillis();
return;
}
if (RECORD_LENGTH > 0) {
int i = imagesIndex++ % images.length;
yuvImage = images[i];
timestamps[i] = 1000 * (System.currentTimeMillis() - startTime);
}
/* get video data */
imageWidth = 640;
imageHeight = 480
int finalImageHeight = 360;
if (yuvImage != null && recording) {
ByteBuffer bb = (ByteBuffer)yuvImage.image[0].position(0); // resets the buffer
final int startY = imageWidth*(imageHeight-finalImageHeight)/2;
final int lenY = imageWidth*finalImageHeight;
bb.put(data, startY, lenY);
final int startVU = imageWidth*imageHeight + imageWidth*(imageHeight-finalImageHeight)/4;
final int lenVU = imageWidth* finalImageHeight/2;
bb.put(data, startVU, lenVU);
try {
long t = 1000 * (System.currentTimeMillis() - startTime);
if (t > recorder.getTimestamp()) {
recorder.setTimestamp(t);
}
recorder.record(yuvImage);
} catch (FFmpegFrameRecorder.Exception e) {
Log.e(LOG_TAG, "problem with recorder():", e);
}
}
}
}Please also note that this solution was provided for an older version of javacv. The resulting video had a yellowish overlay covering 2/3rd part. Also there was empty section on left side as the video was not cropped correctly.
So my question is what is the most appropriate solution for cropping videos using latest version of javacv ?
Code after making change as suggested by Alex Cohn
@Override
public void onPreviewFrame(byte[] data, Camera camera) {
if (audioRecord == null || audioRecord.getRecordingState() != AudioRecord.RECORDSTATE_RECORDING) {
startTime = System.currentTimeMillis();
return;
}
if (RECORD_LENGTH > 0) {
int i = imagesIndex++ % images.length;
yuvImage = images[i];
timestamps[i] = 1000 * (System.currentTimeMillis() - startTime);
}
/* get video data */
imageWidth = 640;
imageHeight = 480;
destWidth = 480;
if (yuvImage != null && recording) {
ByteBuffer bb = (ByteBuffer)yuvImage.image[0].position(0); // resets the buffer
int start = 2*((imageWidth-destWidth)/4); // this must be even
for (int row=0; row2; row++) {
bb.put(data, start, destWidth);
start += imageWidth;
}
try {
long t = 1000 * (System.currentTimeMillis() - startTime);
if (t > recorder.getTimestamp()) {
recorder.setTimestamp(t);
}
recorder.record(yuvImage);
} catch (FFmpegFrameRecorder.Exception e) {
Log.e(LOG_TAG, "problem with recorder():", e);
}
}
}Screen shot from video generated with this code (destWidth 480) is
Next I tried capturing a video with destWidth speciified as 639. The result is
When destWidth is 639 video is repeating contents twice. When it is 480, contents are repeated 5 times and the green overlay and distortion is more.
Also When the destWidth = imageWidth, video is captured properly. ie, for 640*480 there is no repetition of video contents and no green overlay.
Converting frame to IplImage
When this question was asked first, I missed to mention that the record method in FFmpegFrameRecorder is now accepting object of type Frame whereas earlier it was IplImage object. So I tried to apply Alex Cohn’s solution by converting Frame to IplImage.
//---------------------------------------
// initialize ffmpeg_recorder
//---------------------------------------
private void initRecorder() {
Log.w(LOG_TAG,"init recorder");
imageWidth = 640;
imageHeight = 480;
if (RECORD_LENGTH > 0) {
imagesIndex = 0;
images = new Frame[RECORD_LENGTH * frameRate];
timestamps = new long[images.length];
for (int i = 0; i < images.length; i++) {
images[i] = new Frame(imageWidth, imageHeight, Frame.DEPTH_UBYTE, 2);
timestamps[i] = -1;
}
} else if (yuvImage == null) {
yuvImage = new Frame(imageWidth, imageHeight, Frame.DEPTH_UBYTE, 2);
Log.i(LOG_TAG, "create yuvImage");
OpenCVFrameConverter.ToIplImage converter = new OpenCVFrameConverter.ToIplImage();
yuvIplimage = converter.convert(yuvImage);
}
Log.i(LOG_TAG, "ffmpeg_url: " + ffmpeg_link);
recorder = new FFmpegFrameRecorder(ffmpeg_link, imageWidth, imageHeight, 1);
recorder.setFormat("flv");
recorder.setSampleRate(sampleAudioRateInHz);
// Set in the surface changed method
recorder.setFrameRate(frameRate);
Log.i(LOG_TAG, "recorder initialize success");
audioRecordRunnable = new AudioRecordRunnable();
audioThread = new Thread(audioRecordRunnable);
runAudioThread = true;
}
@Override
public void onPreviewFrame(byte[] data, Camera camera) {
if (audioRecord == null || audioRecord.getRecordingState() != AudioRecord.RECORDSTATE_RECORDING) {
startTime = System.currentTimeMillis();
return;
}
if (RECORD_LENGTH > 0) {
int i = imagesIndex++ % images.length;
yuvImage = images[i];
timestamps[i] = 1000 * (System.currentTimeMillis() - startTime);
}
/* get video data */
int destWidth = 640;
if (yuvIplimage != null && recording) {
ByteBuffer bb = yuvIplimage.getByteBuffer(); // resets the buffer
int start = 2*((imageWidth-destWidth)/4); // this must be even
for (int row=0; row2; row++) {
bb.put(data, start, destWidth);
start += imageWidth;
}
try {
long t = 1000 * (System.currentTimeMillis() - startTime);
if (t > recorder.getTimestamp()) {
recorder.setTimestamp(t);
}
recorder.record(yuvImage);
} catch (FFmpegFrameRecorder.Exception e) {
Log.e(LOG_TAG, "problem with recorder():", e);
}
}
}But the videos generated with this method contained only green frames.