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How to implement spring animation (mass, tension, friction) in FFmpeg zoompan filter instead of linear interpolation ?
29 mai, par Mykyta ManuilenkoI'm trying to create a zoom-in and zoom-out animation using FFmpeg's zoompan filter, but I want to replace the linear interpolation with a spring animation that uses physics parameters (mass, tension, friction).


My input parameters :


"zoompan": {
 "focusRect": {
 "x": 1086.36,
 "y": 641.87,
 "width": 613,
 "height": 345
 }, 
 "easing": {
 "mass": 1,
 "tension": 120,
 "friction": 20
 }
}



Current working linear animation :


ffmpeg -framerate 25 -loop 1 -i input.png \
 -filter_complex "\
 [0:v]scale=6010:3380,setsar=1,split=3[zoomin_input][hold_input][zoomout_input]; \
 [zoomin_input]zoompan= \
 z='iw/(iw/zoom + (ow - iw)/duration)': \
 x='x + (3400 - 0)/duration': \
 y='y + (2009 - 0)/duration': \
 d=25:fps=25:s=1920x1080, \
 trim=duration=1,setpts=PTS-STARTPTS[zoomin]; \
 [hold_input]crop=1920:1080:3400:2009,trim=duration=4,setpts=PTS-STARTPTS[hold]; \
 [zoomout_input]zoompan=\
 zoom='if(eq(on,0),iw/ow,iw/(iw/zoom + (iw-ow)/duration))':\
 x='if(eq(on,0),3400,x + (0-3400)/duration)':\
 y='if(eq(on,0),2009,y + (0-2009)/duration)':\
 d=25:fps=25:s=1920x1080, \
 trim=duration=1,setpts=PTS-STARTPTS[zoomout];
 [zoomin][hold][zoomout]concat=n=3:v=1:a=0[outv]" \
 -map "[outv]" \
 -crf 23 \
 -preset medium \
 -c:v libx264 \
 -pix_fmt yuv420p \
 output.mp4



Notes :


- 

-
It creates a perfectly straight zoom path to the specific point on the screen (similar to pinch-zooming on a smartphone - straight zooming to the center of the focus rectangle)


-
To improve the quality of the output, I upscale it beforehand








What I want to achieve :


Instead of linear interpolation, I want to implement a spring function with these physics parameters :


- 

- mass : 1
- tension : 120
- friction : 20








Note that these params can be changed.


Also, I want to preserve a perfectly straight zoom path to the specific point on the screen (similar to pinch-zooming on a smartphone).


Question :


How can I properly implement a spring animation function in FFmpeg's zoompan filter ?


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configure : drop yasm support
3 octobre 2024, par Lynneconfigure : drop yasm support
We started defauling to nasm 8 years ago.
We are still compatible with yasm 0.8.0, released in 2009. **15 years ago**.
The time has more than come to remove support for it.Maintaining compatibility started cutting into writing new code long ago.
We still can't have 2-argument instructions, preprocessor booleans, and all
AVX2 code must still be wrapped in ifdefs. Newly added code often breaks this.