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  • Supporting all media types

    13 avril 2011, par

    Unlike most software and media-sharing platforms, MediaSPIP aims to manage as many different media types as possible. The following are just a few examples from an ever-expanding list of supported formats : images : png, gif, jpg, bmp and more audio : MP3, Ogg, Wav and more video : AVI, MP4, OGV, mpg, mov, wmv and more text, code and other data : OpenOffice, Microsoft Office (Word, PowerPoint, Excel), web (html, CSS), LaTeX, Google Earth and (...)

  • Keeping control of your media in your hands

    13 avril 2011, par

    The vocabulary used on this site and around MediaSPIP in general, aims to avoid reference to Web 2.0 and the companies that profit from media-sharing.
    While using MediaSPIP, you are invited to avoid using words like "Brand", "Cloud" and "Market".
    MediaSPIP is designed to facilitate the sharing of creative media online, while allowing authors to retain complete control of their work.
    MediaSPIP aims to be accessible to as many people as possible and development is based on expanding the (...)

  • Selection of projects using MediaSPIP

    2 mai 2011, par

    The examples below are representative elements of MediaSPIP specific uses for specific projects.
    MediaSPIP farm @ Infini
    The non profit organizationInfini develops hospitality activities, internet access point, training, realizing innovative projects in the field of information and communication technologies and Communication, and hosting of websites. It plays a unique and prominent role in the Brest (France) area, at the national level, among the half-dozen such association. Its members (...)

Sur d’autres sites (3540)

  • avutil/timer : Fix missing header for mach_absolute_time

    17 juin 2024, par Zhao Zhili
    avutil/timer : Fix missing header for mach_absolute_time
    

    mach/mach_time.h was included only when CONFIG_MACOS_KPERF wasn't
    been defined.

    Signed-off-by : Zhao Zhili <zhilizhao@tencent.com>

    • [DH] libavutil/timer.h
  • [FFmpeg on Windows] : help me converting a set of .png files to a video file

    31 octobre 2016, par Stefano Fedele

    Hi everybody I am on windows 10, I installed FFMpeg and I would like to use it to convert 100 .png image files into a video file.

    I am using it via the prompt, which is the Windows console, and I am struggling with the syntax (which probability comes from Linux). I set the folder in which ffmpeg.exe is contained as a windows system path as suggested on many websites and I moved the prompt to the folders in which the image files are contained which is reported here :

    cd C:\video\pnts + ag 40 nm- during-tmpyp 10-12- laser power 7mw- kinetic100- exposure time 1s- gain

    I would like to convert the image files contained in this folder into a video file, the names of those image files are reported here :

    pnts + ag 40 nm- during-tmpyp 10-12- laser power 7mw- kinetic100- exposure time 1s- gain 20 001.png

    pnts + ag 40 nm- during-tmpyp 10-12- laser power 7mw- kinetic100- exposure time 1s- gain 20 002.png

    ...

    ...

    pnts + ag 40 nm- during-tmpyp 10-12- laser power 7mw- kinetic100- exposure time 1s- gain 20 100.png

    The number of frames per second whould be 2.

    I read on internet that I should have to type something like this

    ffmpeg -i image-%03d.png video.webm

    But it looks like there are a lot of variables to consider and all the times I try to set them and run FFmpeg I get an error from the prompt.
    Is there anyone who could suggest me the proper syntax, please ?

  • (ffmpeg) How to sync dshow inputs, dropping frames, and -rtbufsize [closed]

    29 juillet 2021, par Zach Fleeman

    I wrote a quick batch script to capture anything from my Elgato HD60 Pro capture card, and while it works in some ways, I don't really understand how certain parameters are affecting my capture.

    &#xA;

    Whenever I run this command without the -rtbufsize 2048M -thread_queue_size 5096 params, I drop a ton of frames. I only added those params with those values because I found them on another stackoverflow thread. I wouldn't mind actually knowing what these do, and how I can fine-tune them for my script.

    &#xA;

    ffmpeg.exe -y -rtbufsize 2048M -thread_queue_size 5096 -fflags &#x2B;igndts ^&#xA;-f dshow -i video="Game Capture HD60 Pro":audio="Game Capture HD60 Pro Audio" ^&#xA;-filter:v "crop=1410:1080:255:0, scale=706x540" ^&#xA;-c:v libx264 -preset veryfast -b:v 1500k -pix_fmt yuv420p ^&#xA;-c:a aac ^&#xA;-f tee -map 0:v -map 0:a "%mydate%_%mytime%_capture.mp4|[f=flv]rtmp://xxx.xxx.xxx.xxx/live"&#xA;

    &#xA;

    In Open Broadcaster Software, my Elgato is a near-instant video feed, but this captures/streams things at a 3-ish second delay, which is okay until I work on this second command. I'm using gdigrab to capture the window from LiveSplit for my speedrunning, but I can't get the video streams to be synced up. I tried adding and modifying another -rtbufsize before the gdigrab input, but again, I'm not sure if this is what I need to do to delay the LiveSplit grab. It seems to always be 2 to 3 seconds ahead of my capture card. How can I get these inputs to be synced and react at the same time ? i.e., I start the timer in LiveSplit at the same time that I hit a button on my super nintendo.

    &#xA;

    ffmpeg.exe -y -rtbufsize 750M -thread_queue_size 5096 ^&#xA;-f dshow  -i video="Game Capture HD60 Pro":audio="Game Capture HD60 Pro Audio" ^&#xA;-rtbufsize 2000M -thread_queue_size 5096 ^&#xA;-f gdigrab -r 60 -i title=LiveSplit ^&#xA;-filter_complex "[0:v][0:v]overlay=255:0 [game];[game][1:v]overlay=0:40 [v]" ^&#xA;-c:v libx264 -preset veryfast -b:v 1500k -pix_fmt yuv420p ^&#xA;-c:a aac ^&#xA;-f tee -map "[v]" -map 0:a "%mydate%_%mytime%_capture.mp4|[f=flv]rtmp://192.168.1.7/live"&#xA;

    &#xA;

    tl ;dr&#xA;Where should I put -rtbufsize ? What value should it be ? And how about -thread_queue_size ? Are these things that I have to specify once or multiple times for each input ? How can I get my different input sources to sync up ?

    &#xA;

    p.s., I'm cropping and overlaying my Elgato inputs because my capture card does 1920x1080, but my video is most likely a 4:3-ish SNES/NES game.

    &#xA;