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    24 juin 2013, par

    Explications des différents changements notables lors du passage de la version 0.1 de MediaSPIP à la version 0.3. Quelles sont les nouveautés
    Au niveau des dépendances logicielles Utilisation des dernières versions de FFMpeg (>= v1.2.1) ; Installation des dépendances pour Smush ; Installation de MediaInfo et FFprobe pour la récupération des métadonnées ; On n’utilise plus ffmpeg2theora ; On n’installe plus flvtool2 au profit de flvtool++ ; On n’installe plus ffmpeg-php qui n’est plus maintenu au (...)

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    5 septembre 2013, par

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  • Ecrire une actualité

    21 juin 2013, par

    Présentez les changements dans votre MédiaSPIP ou les actualités de vos projets sur votre MédiaSPIP grâce à la rubrique actualités.
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    Vous pouvez personnaliser le formulaire de création d’une actualité.
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Sur d’autres sites (10816)

  • Saving scatterplot animations with matplotlib produces blank video file

    1er avril 2013, par user2175850

    I am having a very similar problem to this question

    but the suggested solution doesn't work for me.

    I have set up an animated scatter plot using the matplotlib animation module. This works fine when it is displaying live. I would like to save it to an avi file or something similar. The code I have written to do this does not error out but the video it produces just shows a blank set of axes or a black screen. I've done several checks and the data is being run and figure updated it's just not getting saved to video...

    I tried removing "animated=True" and "blit=True" as suggested in this question but that did not fix the problem.

    I have placed the relevant code below but can provide more if necessary. Could anyone suggest what I should do to get this working ?

    def initAnimation(self):
           rs, cfgs = next(self.jumpingDataStreamIterator)    
           #self.scat = self.axAnimation.scatter(rs[0], rs[1], c=cfgs[0], marker='o')
           self.scat = self.axAnimation.scatter(rs[0], rs[1], c=cfgs[0], marker='o', animated=True)
           return self.scat,


    def updateAnimation(self, i):
       """Update the scatter plot."""
       rs, cfgs = next(self.jumpingDataStreamIterator)
       # Set x and y data...
       self.scat.set_offsets(rs[:2,].transpose())
       #self.scat = self.axAnimation.scatter(rs[0], rs[1], c=cfgs[0], animated=True)
       # Set sizes...
       #self.scat._sizes = 300 * abs(data[2])**1.5 + 100
       # Set colors..
       #self.scat.set_array(cfgs[0])
       # We need to return the updated artist for FuncAnimation to draw..
       # Note that it expects a sequence of artists, thus the trailing comma.
       matplotlib.pyplot.draw()
       return self.scat,

    def animate2d(self, steps=None, showEvery=50, size = 25):
       self.figAnimation, self.axAnimation = matplotlib.pyplot.subplots()
       self.axAnimation.set_aspect("equal")
       self.axAnimation.axis([-size, size, -size, size])
       self.jumpingDataStreamIterator = self.jumpingDataStream(showEvery)

       self.univeseAnimation = matplotlib.animation.FuncAnimation(self.figAnimation,
                               self.updateAnimation, init_func=self.initAnimation,
                               blit=True)
       matplotlib.pyplot.show()

    def animate2dVideo(self,fileName=None, steps=10000, showEvery=50, size=25):
       self.figAnimation, self.axAnimation = matplotlib.pyplot.subplots()
       self.axAnimation.set_aspect("equal")
       self.axAnimation.axis([-size, size, -size, size])
       self.Writer = matplotlib.animation.writers['ffmpeg']
       self.writer = self.Writer(fps=1, metadata=dict(artist='Universe Simulation'))
       self.jumpingDataStreamIterator = self.jumpingDataStream(showEvery)

       self.universeAnimation = matplotlib.animation.FuncAnimation(self.figAnimation,
                               self.updateAnimation, scipy.arange(1, 25), init_func=self.initAnimation)

       self.universeAnimation.save('C:/universeAnimation.mp4', writer = self.writer)
  • using node-fluent-ffmpeg to transcode with ffmpeg on windows not working

    25 juillet 2015, par jansmolders86

    I’m trying to use the module node-fluent-ffmpeg (https://github.com/schaermu/node-fluent-ffmpeg) to transcode and stream a videofile. Since I’m on a Windows machine, I first downloaded FFMpeg from the official site (http://ffmpeg.zeranoe.com/builds/). Then I extracted the files in the folder C :/FFmpeg and added the path to the system path (to the bin folder to be precise). I checked if FFmpeg worked by typing in the command prompt : ffmpeg -version. And it gave a successful response.

    After that I went ahead and copied/altered the following code from the module (https://github.com/schaermu/node-fluent-ffmpeg/blob/master/examples/express-stream.js) :

    app.get('/video/:filename', function(req, res) {
    res.contentType('avi');
    console.log('Setting up stream')

    var stream = 'c:/temp/' + req.params.filename
    var proc = new ffmpeg({ source: configfileResults.moviepath + req.params.filename, nolog: true, timeout: 120, })
       .usingPreset('divx')
       .withAspect('4:3')
       .withSize('640x480')
       .writeToStream(res, function(retcode, error){
           if (!error){
               console.log('file has been converted succesfully',retcode);
           }else{
               console.log('file conversion error',error);
           }
       });
    });

    I’ve properly setup the client with flowplayer and tried to get it running but
    nothing happens. I checked the console and it said :

    file conversion error timeout

    After that I increased the timeout but somehow, It only starts when I reload the page. But of course immediately stops because of the page reload. Do I need to make a separate node server just for the transcoding of files ? Or is there some sort of event I need to trigger ?

    I’m probably missing something simple but I can’t seem to get it to work.
    Hopefully someone can point out what I’ve missed.

    Thanks

  • Error using FFMPEG to convert each input image into H264 compiling in Visual Studio running in MevisLab

    21 février 2014, par user3012914

    I am creating a ML Module in MevisLab Framework, I am using FFMPEG to convert each image i get into a H264 Video and save it after I get all the frames. But unfortunately I have problem allocating the output buffer size. The application crashes when I include this in my code.If I am not including it, the output file size is just 4kb. Nothing is stored in it.

    I am also not very sure whether it is correct way of getting the HBitmap into the Encoder. Would be great to have your suggestions.

    My Code :

    BITMAPINFO bitmapInfo;
               HDC        hdc;

               ZeroMemory(&bitmapInfo, sizeof(bitmapInfo));

               BITMAPINFOHEADER &bitmapInfoHeader = bitmapInfo.bmiHeader;
               bitmapInfoHeader.biSize            = sizeof(bitmapInfoHeader);
               bitmapInfoHeader.biWidth           = _imgWidth;
               bitmapInfoHeader.biHeight          = _imgHeight;
               bitmapInfoHeader.biPlanes          =  1;
               bitmapInfoHeader.biBitCount        = 24;
               bitmapInfoHeader.biCompression     = BI_RGB;
               bitmapInfoHeader.biSizeImage       = ((bitmapInfoHeader.biWidth * bitmapInfoHeader.biBitCount / 8 + 3) & 0xFFFFFFFC) * bitmapInfoHeader.biHeight;
               bitmapInfoHeader.biXPelsPerMeter   = 10000;
               bitmapInfoHeader.biYPelsPerMeter   = 10000;
               bitmapInfoHeader.biClrUsed         = 0;
               bitmapInfoHeader.biClrImportant    = 0;
               //RGBQUAD* Ref = new RGBQUAD[_imgWidth,_imgHeight];
               HDC hdcscreen = GetDC(0);

               hdc = CreateCompatibleDC(hdcscreen);
               ReleaseDC(0, hdcscreen);

               _hbitmap = CreateDIBSection(hdc, (BITMAPINFO*) &bitmapInfoHeader, DIB_RGB_COLORS, &_bits, NULL, NULL);

    To get the BitMap I use the above code. Then I allocate the Codec Context as followed

    c->bit_rate = 400000;
                   // resolution must be a multiple of two
                   c->width = 1920;
                   c->height = 1080;
                   // frames per second
                   frame_rate = _framesPerSecondFld->getIntValue();
                   //AVRational rational = {1,10};
                   //c->time_base = (AVRational){1,25};
                    //c->time_base = (AVRational){1,25};
                    c->gop_size = 10; // emit one intra frame every ten frames
                    c->max_b_frames = 1;
                    c->keyint_min = 1;   //minimum GOP size
                    c->time_base.num = 1;                                  // framerate numerator
                    c->time_base.den = _framesPerSecondFld->getIntValue();
                    c->i_quant_factor = (float)0.71;                        // qscale factor between P and I frames
                    c->pix_fmt = AV_PIX_FMT_RGB32;
                    std::string msg;
                    msg.append("Context is stored");
                    _messageFld->setStringValue(msg.c_str());

    I create the Bitmap Image as followed from the input

    PagedImage *inImg = getUpdatedInputImage(0);
           ML_CHECK(inImg);
           ImageVector imgExt = inImg->getImageExtent();
           if ((imgExt.x = _imgWidth) && (imgExt.y == _imgHeight))
           {
           if (((imgExt.x % 4)==0) && ((imgExt.y % 4) == 0))
           {
                    // read out input image and write output image into video
                   // get input image as an array
                   void* imgData = NULL;
                   SubImageBox imageBox(imgExt); // get the whole image
                   getTile(inImg, imageBox, MLuint8Type, &imgData);
                   iData = (MLuint8*)imgData;
                   int r = 0; int g = 0;int  b = 0;
                   // since we have only images with
                   // a z-ext of 1, we can compute the c stride as follows
                   int cStride = _imgWidth * _imgHeight;
                   uint8_t offset  = 0;
                   // pointer into the bitmap that is
                   // used to write images into the avi
                   UCHAR* dst = (UCHAR*)_bits;
                   for (int y = _imgHeight-1; y >= 0; y--)
                   { // reversely scan the image. if y-rows of DIB are set in normal order, no compression will be available.
                       offset = _imgWidth * y;
                       for (int x = 0; x < _imgWidth; x++)
                       {
                           if (_isGreyValueImage)
                           {
                               r = iData[offset + x];
                               *dst++ = (UCHAR)r;
                               *dst++ = (UCHAR)r;
                               *dst++ = (UCHAR)r;
                           }
                           else
                           {
                               b = iData[offset + x]; // windows bitmap need reverse order: bgr instead of rgb
                               g = iData[offset + x + cStride          ];
                               r = iData[offset + x + cStride + cStride];

                               *dst++ = (UCHAR)r;
                               *dst++ = (UCHAR)g;
                               *dst++ = (UCHAR)b;
                           }
                           // alpha channel in input image is ignored
                       }
                   }

    Then I add it to the Encoder as followed as write as H264

    in_width   = c->width;
                    in_height  = c->height;
                    out_width  = c->width;
                    out_height = c->height;
                    ibytes = avpicture_get_size(PIX_FMT_BGR32, in_width, in_height);
                    obytes = avpicture_get_size(PIX_FMT_YUV420P, out_width, out_height);
                    outbuf_size = 100000 + c->width*c->height*(32>>3);      // allocate output buffer
                    outbuf = static_cast(malloc(outbuf_size));

                    if(!obytes)
                    {
                        std::string msg;
                        msg.append("Bytes cannot be allocated");
                        _messageFld->setStringValue(msg.c_str());
                    }
                    else
                    {
                        std::string msg;
                        msg.append("Bytes allocation done");
                        _messageFld->setStringValue(msg.c_str());
                    }
                    //create buffer for the output image
                    inbuffer  =  (uint8_t*)av_malloc(ibytes);
                    outbuffer =  (uint8_t*)av_malloc(obytes);
                    inbuffer  =  (uint8_t*)dst;

                    //create ffmpeg frame structures.  These do not allocate space for image data,
                    //just the pointers and other information about the image.
                    AVFrame* inpic = avcodec_alloc_frame();
                    AVFrame* outpic = avcodec_alloc_frame();

                    //this will set the pointers in the frame structures to the right points in
                    //the input and output buffers.
                    avpicture_fill((AVPicture*)inpic, inbuffer, PIX_FMT_BGR32, in_width, in_height);
                    avpicture_fill((AVPicture*)outpic, outbuffer, PIX_FMT_YUV420P, out_width, out_height);
                    av_image_alloc(outpic->data, outpic->linesize, c->width, c->height, c->pix_fmt, 1);
                    inpic->data[0] += inpic->linesize[0]*(_imgHeight-1);                                                      // flipping frame
                    inpic->linesize[0] = -inpic->linesize[0];    

                    if(!inpic)
                    {
                        std::string msg;
                        msg.append("Image is empty");
                        _messageFld->setStringValue(msg.c_str());
                    }
                    else
                    {
                        std::string msg;
                        msg.append("Picture has allocations");
                        _messageFld->setStringValue(msg.c_str());
                    }

                    //create the conversion context
                    fooContext = sws_getContext(in_width, in_height, PIX_FMT_BGR32, out_width, out_height, PIX_FMT_YUV420P, SWS_FAST_BILINEAR, NULL, NULL, NULL);
                    //perform the conversion
                    sws_scale(fooContext, inpic->data, inpic->linesize, 0, in_height, outpic->data, outpic->linesize);
                    //out_size = avcodec_encode_video(c, outbuf,outbuf_size, outpic);
                    if(!out_size)
                    {
                        std::string msg;
                        msg.append("Outsize is not valid");
                        _messageFld->setStringValue(msg.c_str());
                    }
                    else
                    {
                        std::string msg;
                        msg.append("Outsize is valid");
                        _messageFld->setStringValue(msg.c_str());
                    }
                        fwrite(outbuf, 1, out_size, f);
                        if(!fwrite)
                    {
                        std::string msg;
                        msg.append("Frames couldnt be written");
                        _messageFld->setStringValue(msg.c_str());
                    }
                    else
                    {
                        std::string msg;
                        msg.append("Frames written to the file");
                        _messageFld->setStringValue(msg.c_str());
                    }
                       // for (;out_size; i++)
                       // {
                             out_size = avcodec_encode_video(c, outbuf, outbuf_size, NULL);
                             std::string msg;                      
                             msg.append("Writing Frames");
                             _messageFld->setStringValue(msg.c_str());// encode the delayed frames
                             _numFramesFld->setIntValue(_numFramesFld->getIntValue()+1);
                             fwrite(outbuf, 1, out_size, f);
                       // }
                        outbuf[0] = 0x00;
                        outbuf[1] = 0x00;                                                                                               // add sequence end code to have a real mpeg file
                        outbuf[2] = 0x01;
                        outbuf[3] = 0xb7;
                        fwrite(outbuf, 1, 4, f);
    }

    Then close and clean the Image Buffer and file

     ML_TRACE_IN("MovieCreator::_endRecording()")
    if (_numFramesFld->getIntValue() == 0)
    {
       _messageFld->setStringValue("Empty movie, nothing saved.");
    }
    else
    {
       _messageFld->setStringValue("Movie written to disk.");
       _numFramesFld->setIntValue(0);
    if (_hbitmap)
    {
       DeleteObject(_hbitmap);
    }
    if (c != NULL)
    {
          av_free(outbuffer);    
          av_free(inpic);
          av_free(outpic);
          fclose(f);
          avcodec_close(c);                                                                                               // freeing memory
          free(outbuf);
          av_free(c);
    }
    }

    }

    I think the Main Problem is over here !!

                        //out_size = avcodec_encode_video(c, outbuf,outbuf_size, outpic);