Recherche avancée

Médias (1)

Mot : - Tags -/wave

Autres articles (72)

  • Personnaliser en ajoutant son logo, sa bannière ou son image de fond

    5 septembre 2013, par

    Certains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;

  • Pas question de marché, de cloud etc...

    10 avril 2011

    Le vocabulaire utilisé sur ce site essaie d’éviter toute référence à la mode qui fleurit allègrement
    sur le web 2.0 et dans les entreprises qui en vivent.
    Vous êtes donc invité à bannir l’utilisation des termes "Brand", "Cloud", "Marché" etc...
    Notre motivation est avant tout de créer un outil simple, accessible à pour tout le monde, favorisant
    le partage de créations sur Internet et permettant aux auteurs de garder une autonomie optimale.
    Aucun "contrat Gold ou Premium" n’est donc prévu, aucun (...)

  • Activation de l’inscription des visiteurs

    12 avril 2011, par

    Il est également possible d’activer l’inscription des visiteurs ce qui permettra à tout un chacun d’ouvrir soit même un compte sur le canal en question dans le cadre de projets ouverts par exemple.
    Pour ce faire, il suffit d’aller dans l’espace de configuration du site en choisissant le sous menus "Gestion des utilisateurs". Le premier formulaire visible correspond à cette fonctionnalité.
    Par défaut, MediaSPIP a créé lors de son initialisation un élément de menu dans le menu du haut de la page menant (...)

Sur d’autres sites (13656)

  • Playing RTSP in WPF application with low latency using FFMPEG / FFMediaElement (FFME)

    22 mars 2019, par Paboka

    I’m trying to use FFMediaElement (FFME, WPF MediaElement replacement based on FFmpeg) component to play RSTP live video in my WPF application.

    I have a good connection to my camera and I want to play it with minimum available latency.

    I’ve reduced the latency by changing ProbeSize to its minimal value :

    private void Media_OnMediaInitializing(object Sender, MediaInitializingRoutedEventArgs e)
    {
     e.Configuration.GlobalOptions.ProbeSize = 32;
    }

    But I still have about 1 second of latency since the very beginning of the stream. I mean, when I start playing, I have to wait for 1 second till the video appears and then I have 1s of latency.

    I’ve also tried to change following parameters :

    e.Configuration.GlobalOptions.EnableReducedBuffering = true;
    e.Configuration.GlobalOptions.FlagNoBuffer = true;
    e.Configuration.GlobalOptions.MaxAnalyzeDuration = TimeSpan.Zero;

    but it gave no result.

    I measured time-interval between FFmpeg output lines (the number in the first column is the time, elapsed from the previous line, ms)

    ----     OpenCommand: Entered
      39     FFInterop.Initialize: FFmpeg v4.0
       0     EVENT START: MediaInitializing
       0     EVENT DONE : MediaInitializing
     379     EVENT START: MediaOpening
       0     EVENT DONE : MediaOpening
       0     COMP VIDEO: Start Offset:      0,000; Duration:        N/A
      41     SYNC-BUFFER: Started.
     609     SYNC-BUFFER: Finished. Clock set to 1534932751,634
       0     EVENT START: MediaOpened
       0     EVENT DONE : MediaOpened
       0     EVENT START: BufferingStarted
       0     EVENT DONE : BufferingStarted
       0     OpenCommand: Completed
       0     V BLK: 1534932751,634 | CLK: 1534932751,634 | DFT:    0 | IX:   0 | PQ:     0,0k | TQ:     0,0k
       0     Command Queue (1 commands): Before ProcessNext
       0        Play - ID: 404 Canceled: False; Completed: False; Status: WaitingForActivation; State:
      94     V BLK: 1534932751,675 | CLK: 1534932751,699 | DFT:   24 | IX:   1 | PQ:     0,0k | TQ:     0,0k

    So, the most the process of "sync-buffering" takes the most of the time.

    Is there any parameter of FFmpeg which allows reducing a size of the buffer ?

  • Use ffmpeg libraries to convert stream formats

    17 septembre 2021, par Syrinx

    I'm attempting to write a small program and link it to a minimal set of ffmpeg libraries, like libavformat and whatever other libraries I need.

    


    I am looking for documentation to get me started, or maybe a quick fix to the example program I am using.

    


    I know ffmpeg (the project) provides example programs to help developers get started. I'm using the transcoding example, as it's close to my end goal, but it exits during init with an error about an audio issue.

    


    Here I am using the transcoding example program that come with ffmpeg v4.4, on Ubuntu 18.04. My input source has one video channel (h264) and one audio channel (pcm_mulaw).

    


    $ LD_LIBRARY_PATH=../../dist/lib ./transcoding rtsp://ip-camera/stream out.flv
...
  Stream #0:0: Video: h264, yuv420p, 1280x720, q=2-31, 20 tbn
  Stream #0:1: Audio: pcm_mulaw, 8000 Hz, 0 channels, s16
auto_resampler_0 @ 0x55da787fa140] [SWR @ 0x55da787fa5c0] Rematrix is needed between mono and 0 channels but there is not enough information to do it
[auto_resampler_0 @ 0x55da787fa140] Failed to configure output pad on auto_resampler_0


    


    In libswresample/swresample.c :

    


    320      if ((!s->out_ch_layout || !s->in_ch_layout) && s->used_ch_count != s->out.ch_count && !s->rematrix_custom) {
321          av_log(s, AV_LOG_ERROR, "Rematrix is needed between %s and %s "
322                 "but there is not enough information to do it\n", l1, l2);
323          ret = AVERROR(EINVAL);
324          goto fail;
325      }


    


    I'd really like it if I could make the transcoding example program work (fix it, or maybe use it appropriately if I am misunderstanding something). But short of that, where should I look for documentation about using the ffmpeg libraries ?

    


    I don't even care about the audio. If I can just disable the audio, I would be happy with that solution. I tried tracking the "-an" option to ffmpeg (the program) to see how it does that in source code, but the options handling is a mess and I can't distinguish the parts of the code that I need from all the noise.

    


    ffmpeg has web pages like this that aren't useful at all. There is documentation in the source code that looks like it should be viewed as HTML, but I don't see it exported anywhere. "make doc" generates a very small set of man pages that are insufficient to get me started.

    


  • build : add support for building CUDA files with clang

    30 juillet 2019, par Rodger Combs
    build : add support for building CUDA files with clang
    

    This avoids using the CUDA SDK at all ; instead, we provide a minimal
    reimplementation of the basic functionality that lavfi actually uses.
    It generates very similar code to what NVCC produces.

    The header contains no implementation code derived from the SDK.
    The function and type declarations are derived from the SDK only to the
    extent required to build a compatible implementation. This is generally
    accepted to qualify as fair use.

    Because this option does not require the proprietary SDK, it does not require
    the "—enable-nonfree" flag in configure.

    Signed-off-by : Timo Rothenpieler <timo@rothenpieler.org>

    • [DH] Changelog
    • [DH] compat/cuda/cuda_runtime.h
    • [DH] configure
    • [DH] ffbuild/common.mak