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  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • Multilang : améliorer l’interface pour les blocs multilingues

    18 février 2011, par

    Multilang est un plugin supplémentaire qui n’est pas activé par défaut lors de l’initialisation de MediaSPIP.
    Après son activation, une préconfiguration est mise en place automatiquement par MediaSPIP init permettant à la nouvelle fonctionnalité d’être automatiquement opérationnelle. Il n’est donc pas obligatoire de passer par une étape de configuration pour cela.

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

Sur d’autres sites (11158)

  • Stream a website to a mp4 (rendering html to a mp4)

    25 septembre 2022, par Muppet1856

    I am trying to composite a website (which contains JavaScript and as a result is updating regularly) with a video feed. My goal is to do it on virtual hosted Linux server (my plan is to use Ubuntu, but I am flexible) - I am not interested in solutions utilizing OBS or the like as my solution would be headless.

    


    The problem I am facing is how to output the website to a video stream from a command line.

    


    The site I want to capture is https://vscore.ch/home and I would like to render it in a way that I can feed it to ffmpeg where I can composite it with the live game video that is being delivered via RTMP.

    


  • Write mdat of mpeg-4 into mpeg-ts using ffmpeg

    20 septembre 2022, par Vadym

    If I have an mp4 file with incomplete ftyp and moov but a valid mdat, can I write mdat frames into mpeg-ts ? Do I really need to get sps and pps if I do not plan to decode/encode ? Shouldn't it simply read/write frames from input stream into output stream ?

    


  • How do I get FFMPEG to build a video using the same timing as my input ?

    15 avril 2016, par Forest J. Handford

    I’m trying to create a video of screen actions a user takes by piping screenshots to FFMPEG from a C# console application. I’m sending 10 frames per second. The final video has exactly as many frames as I sent (ie : a 10 second vid has 100 frames). The time, however, of the video does not match. With the below code I get 7m 47s worth of video from 490751 ms of input. I’ve found that PTS gets me a little closer, but it feels like I’m doing something wrong.

       private const int VID_FRAME_FPS = 10;
       private const double PTS = 2.4444;

       /// <summary>
       /// Generates the Videos by gathering frames and processing via FFMPEG.
       /// Deletes the generated Frame images after successfully compiling the video.
       /// </summary>
       public static void RecordScreen(string pathToOutput)
       {
           Logger.log.Info("Launching FFMPEG ....");
           String arg = "-f image2pipe -i pipe:.bmp -filter:v \"setpts = " + PTS + " * PTS\" -r " + VID_FRAME_FPS + " -pix_fmt yuv420p -qscale:v 5 -vcodec libvpx -bufsize 30000k -y \"" + pathToOutput + "\\VidOut.webm\"";
           //String arg = "-f image2pipe -i pipe:.bmp -filter:v \"setpts = " + PTS + " * PTS\" -r " + VID_FRAME_FPS + " -pix_fmt yuv420p -qscale:v 5 -vcodec libx264 -bufsize 30000k -y \"" + pathToOutput + "\\VidOut.mp4\"";
           Process launchingFFMPEG = new Process
           {
               StartInfo = new ProcessStartInfo
               {
                   FileName = "ffmpeg",
                   Arguments = arg,
                   UseShellExecute = false,
                   CreateNoWindow = true,
                   RedirectStandardInput = true
               }
           };
           launchingFFMPEG.Start();

           System.Drawing.Image img;
           Stopwatch stopWatch = Stopwatch.StartNew(); //creates and start the instance of Stopwatch
           int sleep;

           Stopwatch vidTime = Stopwatch.StartNew();

           do
           {
               img = Capture.GetScreen();
               img.Save(launchingFFMPEG.StandardInput.BaseStream, System.Drawing.Imaging.ImageFormat.Bmp);
               img.Dispose();

               sleep = 10 * VID_FRAME_FPS - (int)stopWatch.ElapsedMilliseconds;
               if (sleep > 0)
               {
                   Logger.log.Info("Captured frame, sleeping " + sleep + " milliseconds.");
                   Thread.Sleep(sleep);
               }
               stopWatch.Restart();
           } while (workerThread.IsAlive);
           Logger.log.Debug("Video Time: " + vidTime.ElapsedMilliseconds);
           launchingFFMPEG.StandardInput.Flush();
           launchingFFMPEG.StandardInput.Close();
           launchingFFMPEG.Close();
       }

    Is there a way to do this without PTS ? If I need PTS, what is the correct value ? It seems that PTS of 2.565656 is close to correct.

    All the related documentation points to just using -r (the framerate command) but that doesn’t work (as I’m using it).

    Note : I’m only using H.264 for debugging with ffprobe, I plan to switch back to webm when this is resolved. I’m trying to avoid H.256 and MP4 patents.