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Médias (3)
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Elephants Dream - Cover of the soundtrack
17 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Image
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Valkaama DVD Label
4 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Image
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Publier une image simplement
13 avril 2011, par ,
Mis à jour : Février 2012
Langue : français
Type : Video
Autres articles (10)
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Support de tous types de médias
10 avril 2011Contrairement à beaucoup de logiciels et autres plate-formes modernes de partage de documents, MediaSPIP a l’ambition de gérer un maximum de formats de documents différents qu’ils soient de type : images (png, gif, jpg, bmp et autres...) ; audio (MP3, Ogg, Wav et autres...) ; vidéo (Avi, MP4, Ogv, mpg, mov, wmv et autres...) ; contenu textuel, code ou autres (open office, microsoft office (tableur, présentation), web (html, css), LaTeX, Google Earth) (...)
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Support audio et vidéo HTML5
10 avril 2011MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...) -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...)
Sur d’autres sites (2832)
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How do I get FFMPEG Progress in order to create a progress bar ?
4 juillet 2022, par polandeerI'm trying to create a simple GUI for ffmpeg but am having problems getting the progress of a command. I'm using PySide as the GUI toolkit and I'm also using python3. I'm using QProcess to run the command and would just like to be able to create a progress bar.


EDIT : Preferably I'd like to use QProgressDialog : http://www.pyside.org/docs/pyside/PySide/QtGui/QProgressDialog.html


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Can't compile project with ffmpeg-light
27 octobre 2016, par wowofbobCompilation of any project which uses openFile function from Codec.FFmpeg.Decode fails with error :
Couldn't match type ‘GHC.IO.Exception.IOException’ with ‘[Char]’
arising from a functional dependency between:
constraint ‘mtl-2.2.1:Control.Monad.Error.Class.MonadError
String IO’
arising from a use of ‘openFile’
instance ‘mtl-2.2.1:Control.Monad.Error.Class.MonadError
GHC.IO.Exception.IOException IO’
at <no location="location" info="info"></no>As an example, compilation of this fails :
openVideoFile :: String -> IO ()
openVideoFile filePath = do
initFFmpeg
avFmtCtx <- openFile filePath
return ()I guess the reason is that there is no ready instance of
MonadError String IO
. But, when I add a dummy instance like this :instance MonadError String IO where
throwError _ = undefined
catchError _ _ = undefinedI’m getting another error :
Functional dependencies conflict between instance declarations:
instance MonadError String IO
-- Defined at src/Video/Play/Base.hs:20:10
instance [safe] MonadError GHC.IO.Exception.IOException IO
-- Defined in ‘Control.Monad.Error.Class’I don’t know how to force compiler to use
MonadError String IO
instace here.- Should I assure GHC that my instance is better ?
- Do I have a wrong environment setup ? I’m using ffmpeg-light clone from here and resolver
lts-7.2
. Host OS is Ubuntu. - There is commit which replaces import of Control.Monad.Error.Class by Control.Monad.Except. But, Control.Monad.Error.Class is still used in Codec.FFmpeg.Common. First time I thought it caused a problem. But it turns out that Control.Monad.Except just re-exports MonadError class from Control.Monad.Error.Class. So, it’s not a problem.
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Are there people interested in converting ffmpeg source to Go ?
30 septembre 2018, par No OneAfter seeing that Go compiler have been converted from C to Go I thought same for ffmpeg ? Don’t want to go deep into reasons as I think they are obvious. It was very hard to be so close to the have rich library as ffmpeg in other language. It was even hard to make bindings for that scale of library. I’m not enough advanced to start something like this myself, so is there anybody else interested in this ? If yes then where this question worth to be addressed, so people interested in this may have discussion ?
(Seems not enough obvious so adding some details.)
For applications which use large amount of commands with different complexity it is hard to read the code as it’s not actually a code. Instead, it’s commands which you will need to understand by reading docs from ffmpeg’s docs page. I had used ffmpeg before in Nodejs and there was lots of logic of manipulating command string. Also sometimes in windows it was ending with cmd limitations error. When you are working with some language it is nice to see whole logic in that language. So you know go ? than you know everything that is happening with this code without even going off from code and reading docs of another application.
There may be some benefits from executing stuff in goroutines so you can handle concurrency in the way you want not in the way it is implemented in ffmpeg.
Build faster with Go.
Less code.
Possibility to split code into smaller packages.
Also if you are familiar why community converted compiler from C to Go than I think some reasons will fit too.