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Autres articles (59)
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Websites made with MediaSPIP
2 mai 2011, parThis page lists some websites based on MediaSPIP.
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Installation en mode ferme
4 février 2011, parLe mode ferme permet d’héberger plusieurs sites de type MediaSPIP en n’installant qu’une seule fois son noyau fonctionnel.
C’est la méthode que nous utilisons sur cette même plateforme.
L’utilisation en mode ferme nécessite de connaïtre un peu le mécanisme de SPIP contrairement à la version standalone qui ne nécessite pas réellement de connaissances spécifique puisque l’espace privé habituel de SPIP n’est plus utilisé.
Dans un premier temps, vous devez avoir installé les mêmes fichiers que l’installation (...) -
Use, discuss, criticize
13 avril 2011, parTalk to people directly involved in MediaSPIP’s development, or to people around you who could use MediaSPIP to share, enhance or develop their creative projects.
The bigger the community, the more MediaSPIP’s potential will be explored and the faster the software will evolve.
A discussion list is available for all exchanges between users.
Sur d’autres sites (8619)
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Save Gstreamer stream at Windows side [closed]
18 février 2013, par user1336117I am streaming video from webcam from linux via gstreamer as below :
gst-launch -v v4l2src device=/dev/video0 ! videorate ! video/x-raw-yuv, width=320, height=240, framerate=5/1 ! videobalance saturation=0.0 ! jpegenc ! multipartmux ! tcpserversink host=192.168.10.24 port=5000
I can see the stream via VLC
tcp://192.168.10.67:5000
As the next step I want to save it as a video file but I could not succeeded.
I tried to setup gstreamer to windows but it did not worked.
I tried to save the stream by using ffmpeg on windows side but it did not worked.ffmpeg -i tcp://192.168.10.67:5000 -map 0 deneme.flv
What should I do to be able to save the stream on windows side ?
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Using FFmpeg AutoGen save to bitmap works on Windows but not on Linux
5 décembre 2024, par ChrisI'm using FFmpeg.AutoGen to decrypt video and save the frames as bitmaps. Code is using dotnet core and I'd like to get it working for both Windows and Linux.


The code is similar to the example provided : https://github.com/Ruslan-B/FFmpeg.AutoGen/blob/db9bcd4b9dfad5d117ffd71fe1a2d073e96a3520/FFmpeg.AutoGen.Example/Program.cs


AVFrame convertedFrame = this.converter.Convert(frame);
Bitmap image = new Bitmap(convertedFrame.width, convertedFrame.height, convertedFrame.linesize[0], PixelFormat.Format24bppRgb, (IntPtr)convertedFrame.data[0]);



When saving the image using :


image.Save($"returned-image-{DateTime.Now.Ticks}.png", ImageFormat.Bmp);



The image looks fine on Windows, but is corrupted in Linux.


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How to save audio chunks from client to ffmpeg readable file ?
22 septembre 2023, par LuckOverflowI am live recording audio data from a TS React front-end and need to send it to the server, where it can be saved to a file so that ffmpeg can mix it. The front-end saves the mic data to a blob with type "mimeType : "audio/webm ; codecs=opus" when printed in the browser terminal. I send the exact object that I printed to the server, where logging it indicates it is a, or was passed as a, "Buffer" object.


I have tried saving that Buffer as a webm file, but when I pass that file as an input to ffmpeg ffprobe, I get the error "Format matroska,webm detected only with a low score of 1..." and "EBML header parsing failed.." "Invalid data found when processing input." I have tried several other formats to no success.


I need a way to transform this Buffer object to an audio file that can be mixed by ffmpeg. When I am finished, I also need to be able to do the reverse operation to send it in the same format to another client for playback, which is currently working.


Code that records and sends the audio (TS React) :




const startRecording = async function () {
 inputStream = await navigator.mediaDevices.getUserMedia({ audio: true });
 
 mediaRecorder.current = new MediaRecorder(inputStream, { mimeType: "audio/webm; codecs=opus" });

 mediaRecorder.current.ondataavailable = e => {
 console.log(e.data)
 if (e.data.size > 0) {
 socket.emit("recording", e.data);
 console.log("Audio data recorded. Transmitting to server via socketio...");
 }
 };

 mediaRecorder.current.start(1000);
 };




Code that receives and tries to save the Buffer to a file (JS Node.js) :




socket.on("recording", (chunk) => {
 console_log("Audio chunk recieved. Transmitting to frontend...");
 socket.broadcast.emit('listening', chunk);

 fs.writeFileSync('out.webm', chunk.toString());
 if (counter > 3) {
 console.log("Trying ffmpeg...");

 ffmpegInstance
 .input('out.webm')
 .complexFilter([
 {
 filter: 'amix'
 }])
 .save('./Music/FFMPEGSTREAM.mp3');
 }

 counter++;
 });



fluent-ffmpeg interface package is includued in the server code, but I have been using ffmpeg in the terminal (Pop OS) to debug. The goal is to save the file to a ram disk and use fluent ffmpeg to mix before sending to a different client for playback. Currently I am just trying to save it to disk and get ffmpeg command line to work on it.


Update :
Problem was that the chunk I was analyzing didn't have the header info. MediaRecorder encodes, then slices it up, not slices it up into your specified time slot and encodes. I have not found a good solution to this. Saving the file, without toString I believe, results in a playable webm when the header is properly included.