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1 000 000 (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
Autres articles (97)
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MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
Multilang : améliorer l’interface pour les blocs multilingues
18 février 2011, parMultilang est un plugin supplémentaire qui n’est pas activé par défaut lors de l’initialisation de MediaSPIP.
Après son activation, une préconfiguration est mise en place automatiquement par MediaSPIP init permettant à la nouvelle fonctionnalité d’être automatiquement opérationnelle. Il n’est donc pas obligatoire de passer par une étape de configuration pour cela. -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...)
Sur d’autres sites (11450)
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How to link the ffmpeg transcoding process information into a vb6 GUI app ?
19 décembre 2019, par melaosi’m playing with a vb6 gui frontend for ffmpeg and as of now all i can do is to call the ffmpeg via cmd.exe which will shows the command prompt while the whole process is still running. And i thought this was the norm seeing how WinFF, another pascal based frontend gui for ffmpeg works.
But i was blown away when i saw this other GVC gui which has a progress bar and everything.
So basically, i’m looking into a way how i could cleanly hide the whole command prompt and link the transcoding progress to a progress bar into my gui.
So here’s my plan, I’m thinking of finding a win32 api function which i can call the cmd line and yet hide it, and from another discussion here, i think i would have to read the log file to get the ffmpeg progress information.
So which function should i call for the win32 api ?
And does anyone knows of a better/easier way to get this done ?
thanksUpdates :
In case anybody is interested, i find a nice class module on how to grab the cmd output into my vb6 app, and it’s by none other than the great joacim :)
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libavcodec initialization to achieve real time playback with frame dropping when necessary
20 octobre 2019, par Blake SenftnerI have a C++ computer vision application linking with the ffmpeg libraries that provides frames from video streams to analysis routines. The idea being one can provide a moderately generic video stream identifier, and that video source will be decompressed and passed frame after frame to an analysis routine (which runs the user’s analysis functions.) The "moderately generic video identifier" covers 3 generic video stream types : paths to video files on disk, IP video streams (cameras or video streaming services), and USB webcam pins with desired format & rate.
My current video player is generic as possible : video only, ignoring audio and other streams. It has a switch case for retrieving a stream’s frame rate based upon the stream’s source and codec, which is used to estimate the delay between decompressing frames. I’ve had many issues with trying to get reliable timestamps from the streams, so I am currently ignoring pts and dts. I know ignoring pts/dts is bad for variable frame rate streams. I plan to special case them later. The player currently checks to see if the last decompressed frame is more than 2 frames late (assuming a constant frame rate), and if so "drops the frame" - does not pass it to the user’s analysis routine.
Essentially, the video player’s logic is determining when to skip frames (not pass them to the time consuming analysis routine) so the analysis is fed video frames in as close as possible to real time.
I am looking for examples or discussions how one can initialize and/or maintain their AVFormatContext, AVStream, and AVCodecContext using (presumably but not limited to) AVDictionary options such that frame dropping as is necessary to maintain real time is performed at the libav libraries level, and not at my video player level. If achieving this requires separate AVDictionaies (or more) for each stream type and codec, then so be it. I am interested in understanding the pros and cons of both approachs : dropping frames at the player level or at the libav level.
(When some analysis requires every frame, the existing player implementation with frame dropping disabled is fine. I suspect if I can get frame dropping to occur at the libav level, I’ll save the packet to frame decompression time as well, reducing the processing more than my current version.)
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avutil/avstring : support input path as a null pointer or empty string
24 septembre 2019, par Limin Wangavutil/avstring : support input path as a null pointer or empty string
Linux and OSX systems support basename and dirname via <libgen.h>, I plan to
make the wrapper interface conform to the standard interface first.
If it is feasible, I will continue to modify it to call the system interface
if there is already a system call interface.You can get more description about the system interface by below command :
"man 3 basename"Reviewed-by : Marton Balint <cus@passwd.hu>
Reviewed-by : Tomas Härdin <tjoppen@acc.umu.se>
Reviewed-by : Steven Liu <lq@chinaffmpeg.org>
Signed-off-by : Limin Wang <lance.lmwang@gmail.com>