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Médias (2)
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SPIP - plugins - embed code - Exemple
2 septembre 2013, par
Mis à jour : Septembre 2013
Langue : français
Type : Image
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Publier une image simplement
13 avril 2011, par ,
Mis à jour : Février 2012
Langue : français
Type : Video
Autres articles (103)
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Personnaliser en ajoutant son logo, sa bannière ou son image de fond
5 septembre 2013, parCertains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;
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Les autorisations surchargées par les plugins
27 avril 2010, parMediaspip core
autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs -
Use, discuss, criticize
13 avril 2011, parTalk to people directly involved in MediaSPIP’s development, or to people around you who could use MediaSPIP to share, enhance or develop their creative projects.
The bigger the community, the more MediaSPIP’s potential will be explored and the faster the software will evolve.
A discussion list is available for all exchanges between users.
Sur d’autres sites (9865)
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x86inc : Improve SAVE/LOAD_MM_PERMUTATION macros
22 avril 2018, par Henrik Gramnerx86inc : Improve SAVE/LOAD_MM_PERMUTATION macros
Use register numbers instead of copying the full register names. This makes it
possible to change register widths in the middle of a function and keep the
mmreg permutations intact which can be useful for code that only needs larger
vectors for parts of the function in combination with macros etc.Also change the LOAD_MM_PERMUTATION macro to use the same default name as the
SAVE macro. This simplifies swapping from ymm to xmm registers or vice versa :SAVE_MM_PERMUTATION
INIT_XMM <cpuflags>
LOAD_MM_PERMUTATION -
avcodec/mqc : Hardcode tables to save space
7 mai 2021, par Andreas Rheinhardtavcodec/mqc : Hardcode tables to save space
mqc currently initializes three arrays at runtime ; each of them
has 2 * 47 elements, one is uint16_t, two are uint8_t, so that their
combined size is 8 * 47. The source data for these initializations
is contained in an array of 47 elements of size six. Said array is
only used in order to initialize the other arrays, so the savings
are just 2 * 47B. Yet this is dwarfed by the size of the code for
performing the initializations : It is 109B (GCC 10.2, x64, -O3 albeit
in an av_cold function) ; this does not even include the size of the
code in the callers. So just hardcode these tables.This also fixes a data race, because the encoder always initialized
these tables during init, although they might already be used at the
same time by already running encoder/decoder instances.Signed-off-by : Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
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video to audio file convert & save through FFMPEG in node js
17 juin 2015, par Nourin HamidI am working on an FFMPEG on node js. I’d like to retrieve the audio track from a video file using node js. I would also like to save such file but I can’t figure out how.
I though this line of code would help me :
ffmpeg('/path/to/file.avi').noVideo();
I have got this in npm package. I don’t quite understand how to work with this and how to actually save the audio file.
Some other line of code that come in play :
try {
var process = new ffmpeg('/path/to/your_movie.avi');
process.then(function (video) {
// Callback mode
video.fnExtractSoundToMP3('/path/to/your_audio_file.mp3', function (error, file) {
if (!error)
console.log('Audio file: ' + file);
});
}, function (err) {
console.log('Error: ' + err);
});
} catch (e) {
console.log(e.code);
console.log(e.msg);
}My question is :
How do I retrieve the audio from a FFMPEG video ? How do I save it ?